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Close Combat Series -> Close Combat Wacht am Rhein

#41: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Wed Apr 06, 2011 7:37 pm
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I used Color Balance on both MidTones and Highlights.
Then I used Filter/Reduce Noise to help take the Blurriness of it out.
Then I adjusted the Curves just slightly.

Best thing about the Brown/Red Camo is that the vehicles hide very well under all the Leafless trees.

I also redid the Panther M-10,It was just way too Green for me.I've done quite a few others as well.
I believe we will see the M26 Pershing as well.



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#42: Re: VETBoB Beta Author: Pzt_KanovLocation: México PostPosted: Wed Apr 06, 2011 7:39 pm
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They look a lot better with that washed out look.

#43: Re: VETBoB Beta Author: stienerLocation: Gibsons B.C. canada PostPosted: Sun Apr 10, 2011 8:11 pm
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keep up the good work.....looking forward to the finished product  Very Happy

#44: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Thu Apr 14, 2011 6:18 pm
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I had hoped to be done with the BG_Unit Icons by this week but that's just NOT going to happen.
The last 20 or 30 of them are just getting very hard to find,so I thought maybe I could just tease you with what I have so far.
Some of them may not make this final cut either.
Finding the Shermans with Just Sandbags and then ones with good Winter camo is not easy as you can see.
Hard to believe that all of these came from Model builders.
Those guys do a hell of a great job when working on their hobby.



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#45: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Thu May 12, 2011 12:35 am
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Almost done with these thank goodness.


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#46: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Sat May 14, 2011 11:07 am
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What photo's would you consider to be the most recognized for this campaign?
Sort of a must have if one was doing some editing to the DBVICTORYIMAGE
And maybe new back ground graphics?

#47: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Mon May 16, 2011 11:43 am
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Was going to hold this off as a big surprise,but who am I actually holding it back from?
I don't see many people participating in the WAR forums these days.

Obviously it's not finished but I think you can all see where were going with this.
What I do not know yet is if there is a tool that will use the new .EXE properly in order for everyone to be able to use this or if you guys will have to do a manual install?
I am assuming that a manual install would get you past the GameRanger issue with Mods (If I understand that correctly) and be able to play online?
Am I correct in understanding that?

A massive,MASSIVE Thank-You needs to go to both Mafi for his updated RTBTool.
And to AT_Stalky  
Not me.



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#48: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Tue May 17, 2011 10:20 am
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Hmm
I thought you guys would get a kick out of that.
Maybe I should have waited ?

Once completed you wont see any of the Old buttons and you wont see any buttons until you scroll over the sign.
As seen here when you scroll over the Malmedy part of the sign.
I've heard the argument that new players will find it too confusing,but it is after all called a VET Mod.

Gone will be the Credits and the Boot Camp buttons as for one I don't have enough room and two I don't think anyone uses them anyways.



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#49: Re: VETBoB Beta Author: Pzt_KanovLocation: México PostPosted: Tue May 17, 2011 5:39 pm
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Looks great, I like it when the buttons get integrated into the background.

Will the other 3 buttons be hidden too?

Don't be put off by the lack of responses though, we are like 10 regulars that post nowadays but there are hundred others that just download and play the games.

#50: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Tue May 17, 2011 9:37 pm
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Yes the others will be hidden as well,just haven't gotten around to it yet.
I need to hit the Lottery.

Or maybe I could hit my Dad Arnold up for some cash? Laughing

#51: Re: VETBoB Beta Author: ManoiLocation: Brussels PostPosted: Tue May 17, 2011 9:45 pm
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Good work. I know what you feel with the lack of returns (a little as all the last CC modders in fact)...

#52: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Wed May 18, 2011 10:30 am
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It'll be OK
I may have a lot of time into this but it certainly doesn't compare to what you guys did with Stalingrad.

Besides
According to QM over at the Matrix forums:
Keep your eye on CC maps Eric, there is a new hybrid CC/GE x breed kicking around now (soon). Just gotta get that minimum level of focus down to say 100m on GE and all will be fuuuuurfect.

So I guess were going the way of the Dodo

BUT

Dumb Luck prevailed today and I found not 1 but 2 images of the Panther disguised as an M10.
May have to create another Tank just to make use of the winter camo now.
Now if I could just find a few more pictures of the Op. Grief variants all will be good.



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#53: Re: VETBoB Beta Author: ManoiLocation: Brussels PostPosted: Wed May 18, 2011 1:04 pm
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>I may have a lot of time into this but it certainly doesn't compare to what you guys did with Stalingrad.

2 years of work and it is not finished! ;)

>Besides
<According>Keep your eye on CC maps Eric, there is a new hybrid CC/GE x breed kicking around now (soon). Just gotta get that minimum level of focus down to say >100m on GE and all will be fuuuuurfect.

I have also seen this thread but I have not understood it!:s

#54: Re: VETBoB Beta Author: robert_pl PostPosted: Wed May 18, 2011 1:20 pm
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I do not understand it neither. :)


Who is QM? And does GE mean Generals Edition?

#55: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jun 21, 2011 11:50 am
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What do I need in order to get the Mod.ico and the Modinstaller.ico to be displayed when using Mod Installer?

#56: Re: VETBoB Beta Author: Sapa PostPosted: Fri Jun 24, 2011 8:45 am
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Great Mainscreen, looking good! :D

#57: Re: VETBoB Beta Author: US_BrakeLocation: USA PostPosted: Sat Jun 25, 2011 6:46 am
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This is TT's Vet Mod from BoB ported to WaR, right? I played TT's Vet Mod on CC3 and enjoyed it, sure wish that could get ported to COI. Does anyone know TT? Is he still active in CC?

Yes, that mainscreen looks great. Nice work platoon_michael.

#58: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Sat Jun 25, 2011 10:18 am
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This is TT's Vet Mod from BoB ported to WaR, right?
That is correct,with some minor editing.
Mostly touching up some vehicles and changing a lot of the BG_Unit Icons.(see other pages in this thread) hoping to give it a fresh look.
Also going to be more changes as time permits.

Does anyone know TT? Is he still active in CC?
Last time I spoke to him he hadn't been into CC in a long time.


Thanks for the compliments.

#59: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Wed Jun 29, 2011 1:33 pm
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Finally got to be able to create Icons to use with Bernards Mod Installer.
(I put them all on one screen shot rather than post 3 pics)
Also figured I'd just go with calling it TT's VETBoB

Fixed the extra large sound file that seemed to mess up ones computer,still has the Erie Wind sound it just isn't 30 minutes long now.
All the BG_Unit Icons are done.
Added the Original Schonberg map,now match's the Strategic Map preview.
Brought back the Commander Pictures (although currently it displays his attributes) Hope to be able to use Photos down the road.
Expanded the amount of Icons that can be used,was originally at 175 and currently I'm up to over 200.No more having 1 Image for multiple uses.

Unfortunately both the Commander Pics and the new Main Screen require a Mod Installing tool that can use a new.EXE
due to the fact that changing the size of those files and relocating them with Mafi's RTBTool edits the .EXE
I spoke to bernard and he thinks it can be done but that RL has him very busy at the moment.
I've been half tempted to just try it and see if it already works,just haven't had the nerve to see if anything goes BOOM! :)

I need to work on the Data part of the Mod to include new BG's but every time I look at that I just sigh,maybe once summers over.
I just can't seem to get my mind into doing it.
I guess another someday hopeful dream would be to be able to blow the bridge at Trois Ponts but it sounds like everything would have to be ported into LSA. I don't know if I really want to start all over again. :(

Hopefully a new update will be coming in the next few months just to correct the current issues.



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#60: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jul 05, 2011 9:58 pm
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There is now a Modswap version.
This has all the BG_Unit_Icons and the corrected sound file.
I've read where this can be played through GameRanger but I have yet to try it.

Still more to go but is very playable.
Just be sure to name your GC so as to not confuse it with other Mod GC's

TT's VETBoB

The ModSwap program can be found here at CCS
ModSwap

Any and all feedback is much appreciated regardless of whether it's good or bad.


Last edited by platoon_michael on Wed Jul 06, 2011 3:17 am; edited 1 time in total



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