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Close Combat Series -> Close Combat Wacht am Rhein

#61: Re: VETBoB Beta Author: TejszdLocation: Canada PostPosted: Wed Jul 06, 2011 2:02 am
    —
Hey platoon_michael,

If you resize the CC4 commander pics to match the TLD standard size the WAR will default them to the right position and allow for all unit locations to be used. In working on Meuse to move it to TLD I resized the commander pics and use the TLD mod files with WAR. For the buttons I would move them to match TLD/WAR so that you do not need a different exe....

#62: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Wed Jul 06, 2011 2:55 am
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Tejszd wrote (View Post):
Hey platoon_michael,

If you resize the CC4 commander pics to match the TLD standard size the WAR will default them to the right position and allow for all unit locations to be used. In working on Meuse to move it to TLD I resized the commander pics and use the TLD mod files with WAR. For the buttons I would move them to match TLD/WAR so that you do not need a different exe....


Is this even with the expansion I did to the SEPOPUP_000.tga to be able to display 25 teams?
What is the size of tLD's commander pics?
And is this an actual pic or the text displaying the commanders attributes etc etc?

Can't do nothing about the buttons.
They have to match the road sign otherwise the image just doesn't provide the effect I was looking for.
It's just way too cool of an idea not to have.
Not to mention all the work that went into colorizing a Black and White photo.

The current Modswap version does not yet have the new .EXE
It's said by schrecken that Modswap will support a new.EXE but I haven't tested it yet.

#63: Re: VETBoB Beta Author: TejszdLocation: Canada PostPosted: Wed Jul 06, 2011 4:29 am
    —
You still need the expansion to show 25 teams, for Meuse I started with TLD so I have the expanded team list that way.

The commander pics in TLD are 128 pixels width by 55 pixels high.

Have to agree the play game button / sign is a neat idea but yes to keep an updated exe is required.

#64: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Wed Jul 06, 2011 12:17 pm
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I would love to see a screen shot of how your doing this.
I don't own tLD to just fire it up and look.

Reason being is I just don't see how your not covering up the commanders name.
I assumed that was a graphic located in the gamegadg but apparently not.
I also don't understand how your not having to relocate the image with the RTBTool in order for it to not cover up the expanded SEPOPUP_000.tga image. (maybe they fixed that for tLD?)
So now I have 2 questions
1)Where is the commanders name located? (somewhere in the .EXE or a .dll file)
2)Is it possible to remove/relocate it?

Going by your dimensions of 128X55 would cover his name up completely.(White Box)
I was going with 74X67, (or less,I was still testing this out) (Attributes box)
But even then it's going to cover up the commander name.

I see that the RTBTool is not able to display/relocate the commanders name so I'm assuming there is no graphic to edit.

The only  options I can see if one wanted to see the commanders name would be to redo the entire Battle Group screen, a task I'm not interested in doing.
or add his name to the new 128X55 image



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#65: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Wed Jul 06, 2011 6:16 pm
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Crying or Very sad
I see I used the wrong Tanks.azp file.
Looks like I used the original and not the one with the color editing I did to a few of the tanks.
Oh well     maybe next time.


Not that anythings wrong with it,It just didn't include the reddish Tiger.
Been messing around with a possible Winter Camo as well.



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#66: Re: VETBoB Beta Author: TejszdLocation: Canada PostPosted: Thu Jul 07, 2011 4:03 am
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platoon_michael wrote (View Post):
I would love to see a screen shot of how your doing this.
I don't own tLD to just fire it up and look.

Reason being is I just don't see how your not covering up the commanders name.
I assumed that was a graphic located in the gamegadg but apparently not.
I also don't understand how your not having to relocate the image with the RTBTool in order for it to not cover up the expanded SEPOPUP_000.tga image. (maybe they fixed that for tLD?)
So now I have 2 questions
1)Where is the commanders name located? (somewhere in the .EXE or a .dll file)
2)Is it possible to remove/relocate it?


The commanders comes Bgroups.txt and the exe writes over top if the other images including the commanders picture. So you do not have to remove/relocate it. I do not believe Mafi has updated his tool to edit the location within the exe that specifies where the commanders name is written.

Note: the Win7 App preview has the WAR icon but the text states it is now running as TLD. Must be how the mod compatibility in WAR for TLD mods was done.


Last edited by Tejszd on Fri Jul 08, 2011 12:47 am; edited 1 time in total


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#67: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jul 07, 2011 2:08 pm
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Thanks Tejszd
I didn't understand the part where it says Note:
the preview has the WAR icon believes it is now running as TLD. Must be how the mod compatibility in WAR for TLD mods was done.

Updates in this are ModSwap version are:

Changed many of the Tank,Vehicle and Gun Icons.

Removed the blue background for all Icons and went with the WaR green background.

Added Erie Wind sound.Sound #84

Brought back the original Schonberg map that first came with WaR.

Changed the Campaign text file to include Night Battles,Ability to rest BG's,diff-based Artillery,Naval and Air support as well as Supply.Also added Auto-Add remove teams from FP although currently set at 0 for No.

Added one Night Battle for the morning of December 16th in the Grand Campaign.

Recycle or Disbanded BG's never come back.

Some color editing to tanks.(To come)

Changed the Main Splash screen,thanks to the guys at the BotB Mod for Company of Hero's for the graphics.

Changed the Status Screen again thanks to the guys at the BotB Mod for Company of Hero's for the graphics.

Added Medals and the names to the Soldier Screen.(Will add British medals once the BG's are implemented)

Increased the SEPOPUP_000.tga from 20 to 25 slots to allow for 25 teams to be displayed.

Changed the SOKILL graphics back to TT's graphics (No More U-Haul truck)

Recolored Timer graphics,by doing so hopefully prevents players from making last minute VL charges.(coming)

Recolored Moral Bar graphics,by doing so prevents opponents from knowing ones exact state of Moral during game.(coming)

Bringing Back the crocodile with the Flame Trailer (coming)

Changed the JagdTiger (coming)

I'll see if I can get the Tanks  and timer changes added and change the download by tonight.



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#68: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jul 07, 2011 3:47 pm
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Also changed the M20 Armored Utility Car

I used Zons M20
I increased it in size and did some color editing to it so it isnt exactly the same.
(I had asked for permission when he first did his Metal Mod tanks,I hope he remembers and is OK with it?)

from left to right

1st M20 is Zon's original
2nd one is the New Vehicle
3rd one was TT's M20



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#69: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jul 07, 2011 5:30 pm
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Also re-sized the Hummel and the Nashorn
Maybe now they don't look so Alien like?



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#70: Re: VETBoB Beta Author: ManoiLocation: Brussels PostPosted: Thu Jul 07, 2011 7:19 pm
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great work! Some people are reluctant for big size vehicles but I find them very good. keep up the good work!

#71: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jul 07, 2011 8:28 pm
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Thanks
I may have went too far with it though (I actually reduced them)

When you pair it up with the Panther it looks too big.
hard to find a site that has blueprints on the same scale for me.

got any?

#72: Re: VETBoB Beta Author: ManoiLocation: Brussels PostPosted: Thu Jul 07, 2011 8:44 pm
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the usual site for blueprints are blueprint site or this one suurland. You can find also blueprints in magazine. For the scale, I have, for the Stalingrad mod, used the 10 pix by meter scale (I know it's big) : so for the drawings, I search first the correct sizes (length of width) , then I resize the blueprint at the right scale.



Normaly you can't go wrong so.

#73: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jul 07, 2011 10:25 pm
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Those look very,very nice.

What do you mean you search for the correct size?

#74: Re: VETBoB Beta Author: TejszdLocation: Canada PostPosted: Fri Jul 08, 2011 12:52 am
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Very nice vehicle Manoi!

Platoon_michael, I updated the note in my post.

Note: the Win7 App preview has the WAR icon but the text states it is now running as TLD. Must be how the mod compatibility in WAR for TLD mods was done.

#75: Re: VETBoB Beta Author: ManoiLocation: Brussels PostPosted: Fri Jul 08, 2011 7:36 am
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platoon_michael wrote (View Post):
Those look very,very nice.

What do you mean you search for the correct size?


I look for the real size datas of each vehicle and apply them to the blueprint --> so you can no more have diparities between your vehicles. I do the same for fixed elements or vehicles drawn on my maps.

#76: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Fri Jul 08, 2011 10:22 am
    —
I'll give that a shot.
I've been trying my luck at creating some Tank/Vehicle graphics but haven't had much luck.
I was trying to use this site but never liked  the results.


WWII Drawings

#77: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Wed Jul 13, 2011 5:50 pm
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Now that I got the 29th Armored Brigade I added the British medals to the Soldier Screen


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#78: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Wed Jul 13, 2011 6:38 pm
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Got the Voice file from LSA installed so it has the British accents.
May need to redo the Soldier Screen and the medals as they look kinda blurry to me.

Hmmm,Just noticed the drop shadow switched on me while I wasn't looking.



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#79: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Sun Jul 17, 2011 10:44 am
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Welcome the 150 Panzer Brigade to WaR
Views from playing as Allies and Axis

Needs a little more touching up,but coming soon.



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#80: Re: VETBoB Beta Author: TejszdLocation: Canada PostPosted: Sun Jul 17, 2011 9:59 pm
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Looking good platoon_michael!!!



Close Combat Series -> Close Combat Wacht am Rhein


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