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Close Combat Series -> Close Combat Wacht am Rhein

#141: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Mon Apr 16, 2012 4:43 pm
    —
Two tabs in my workbook are for future updates,And currently not used.
My Allied Vehicles
And
My Axis Vehicles
It's completed on my end,just not implemented (Kinda makes me realize why Matrix may be making/taking baby steps in their updates,no sense in doing another massively huge update because it then opens a huge can of worms when trouble shooting.If you know what I mean?)

When I look at the Vehicles Tab I don't see what you just said.
Please correct me if I'm wrong because obviously I haven't figured this out. Smile
Just trying to make sure were on the same page here.

You said.............
I checked your file and on the Vehicle sheet there appears to be no class 127 to which the axis team 145 is pointing.


I see it differently.
I see this on the Vehicles Sheet.


P.S.
I did put back everything from the previous working install such as removing the CC.exe and the Main screen as well as the buttons I created.
Mod is all the same as the previous working install with the exception of the added Classes to duplicate multiple different Classes.


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#142: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Mon Apr 16, 2012 4:46 pm
    —
And with just using just the actual Vehicles.txt from the Mod Not my workbook I see this.


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#143: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Mon Apr 16, 2012 4:47 pm
    —
And now from the axsteams.txt file from the Mod.


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#144: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Mon Apr 16, 2012 4:52 pm
    —
I don't understand why you said change the Class from 127 to 103

Class 103 in the Vehicles sheet of the workbook is the SDKfz 251/17



EDIT:
Is this just a means of an experiment to resolve the issue by using another class that works?

Good idea if so.


Last edited by platoon_michael on Mon Apr 16, 2012 5:07 pm; edited 1 time in total

#145: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Mon Apr 16, 2012 5:02 pm
    —
I've even tried looking at Class 144 AND 143 from the axsteams page because I don't know if the game is actually referring to Class 292 or as it explicitly states in the screen shot.........


LINE 292


Line 292 if you accounted for starting at 0 could be Class 144
and if you wanted to go even further Line 292 could be Class 143 if you subtracted the actual first line which is the total amount of Teams on the axsteams page.


Ug
My head hurts trying to figuring this out.

#146: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Mon Apr 16, 2012 5:35 pm
    —
Jeesh

What an Idiot I am


Problem solved (Most likely)

Line292 Error

#147: Re: VETBoB 1.0 Author: Pzt_KanovLocation: México PostPosted: Mon Apr 16, 2012 6:06 pm
    —
Sorry michael, I was looking at myvheicles tab and the class 127 was not there.

have you tried putting another set of data there from another gun/vehicle that does work and then modifying the cells one by one and testing to see which is giving you trouble?

#148: Re: VETBoB 1.0 Author: Pzt_KanovLocation: México PostPosted: Mon Apr 16, 2012 6:11 pm
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haha great!

#149: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Mon Apr 16, 2012 7:31 pm
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Looks like that not the only issue as I still get the same error.

#150: Re: VETBoB 1.0 Author: Cathartes PostPosted: Mon Apr 16, 2012 8:00 pm
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did you fix your index header # to match the total number of lines?

#151: Re: VETBoB 1.0 Author: Pzt_KanovLocation: México PostPosted: Mon May 28, 2012 10:02 pm
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Any good news platoon_michael?

#152: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Mon May 28, 2012 10:49 pm
    —
The extra Teams,Soldiers and Weapons work for the settings of Elite Vs. Recruit,which will be for playing against the AI. as Axis
We are experiencing a few crashes but appear to be able to continue the GC each time.

Just looking for actual BF composition to better edit FPools.
And I'm gonna fire up a WAR Stock GC to see how stable that is. Crying or Very sad

#153: Re: VETBoB 1.0 Author: johnsilverLocation: Florida PostPosted: Tue May 29, 2012 5:18 pm
    —
This is with the latest release and patch working fine now Platoon? If so.. Will be more than glad to fire it up again. Have grown tired of tinkering with the previous version of the mod and CC4 (and various mods) & looking forward to the release, or getting news on your TT re-release again.

Have been coming back here and at Matrix for awhile looking for news on it.

JS

#154: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Tue May 29, 2012 8:15 pm
    —
Two jobs,
Grass needs cut twice a week.
I do all the cooking.
Fishing.
Beer drinking.


I wouldn't expect much if I were you.

#155: Re: VETBoB 1.0 Author: Pzt_KanovLocation: México PostPosted: Wed May 30, 2012 1:09 am
    —
We shall wait because you're the modder CC needs right now. So we'll wait. Because you can do it. Because you're a hero. You're a silent guardian, a watchful data editor. A Close Combat modder.

#156: Re: VETBoB 1.0 Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Wed May 30, 2012 8:37 am
    —
platoon_michael wrote (View Post):
Two jobs,
Grass needs cut twice a week.
I do all the cooking.
Fishing.
Beer drinking.


So, carry a laptop while you're at it, what's wrong with you?  Wink

#157: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Wed May 30, 2012 10:46 am
    —
You guys are hilarious.

#158: Re: VETBoB 1.0 Author: johnsilverLocation: Florida PostPosted: Wed May 30, 2012 5:33 pm
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Thanks for the update. Will wait, or try any beta you have and want tested.. I got nuttin' but time.

#159: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jun 21, 2012 11:51 am
    —
For what ever reason I can NOT get the weapon Icons to show up when clicking on a Allied team with the new settings.
If you remove the team and don't highlight it all the weapons show up.
Once you click on that Team 1,2 sometimes 3 weapons disappear.
Images posted here
And yet they show up on the Soldier screen.


I'm gonna try re-laying out the workbook like this and see if that helps.
Maybe the game can't handle searching for the info it needs with the current layout.

I don't know



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#160: Re: VETBoB 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jun 21, 2012 11:53 am
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Current layout that's not working.


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Close Combat Series -> Close Combat Wacht am Rhein


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