VETBoB 71712
Select messages from
# through # Forum FAQ
[/[Print]\]
Goto page : Previous  1, 2, 3, 4, 5 ... 9, 10, 11  Next  :| |:
Close Combat Series -> Close Combat Wacht am Rhein

#76: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Fri Jul 08, 2011 10:22 am
    —
I'll give that a shot.
I've been trying my luck at creating some Tank/Vehicle graphics but haven't had much luck.
I was trying to use this site but never liked  the results.


WWII Drawings

#77: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Wed Jul 13, 2011 5:50 pm
    —
Now that I got the 29th Armored Brigade I added the British medals to the Soldier Screen


soldierscreen.jpg
 Description:
 Filesize:  215.53 KB
 Viewed:  10316 Time(s)

soldierscreen.jpg



#78: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Wed Jul 13, 2011 6:38 pm
    —
Got the Voice file from LSA installed so it has the British accents.
May need to redo the Soldier Screen and the medals as they look kinda blurry to me.

Hmmm,Just noticed the drop shadow switched on me while I wasn't looking.



UO0023.jpg
 Description:
 Filesize:  145.02 KB
 Viewed:  10305 Time(s)

UO0023.jpg



UO0020.jpg
 Description:
 Filesize:  121.89 KB
 Viewed:  10305 Time(s)

UO0020.jpg



UO0019.jpg
 Description:
 Filesize:  742.78 KB
 Viewed:  10305 Time(s)

UO0019.jpg



#79: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Sun Jul 17, 2011 10:44 am
    —
Welcome the 150 Panzer Brigade to WaR
Views from playing as Allies and Axis

Needs a little more touching up,but coming soon.



UO0028.jpg
 Description:
 Filesize:  150.25 KB
 Viewed:  10277 Time(s)

UO0028.jpg



UO0027.jpg
 Description:
 Filesize:  150.95 KB
 Viewed:  10277 Time(s)

UO0027.jpg



#80: Re: VETBoB Beta Author: TejszdLocation: Canada PostPosted: Sun Jul 17, 2011 9:59 pm
    —
Looking good platoon_michael!!!

#81: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Thu Dec 22, 2011 3:54 pm
    —
After months of not working on the Mod I've finally got the time/itch to make more adjustments.

I don't know if anyone has played the Beta except me so im assuming no one is experiencing any errors?
Currently I've still been working on the BG_Unit Icons as the Winter Camo for most Allied tanks just looks too ghostly.
2nd is the Force Pools playing the Counter Offensive Campaign and the GC I see they need massive editing currently there's just too much and BG's don't ever get whittled down.

I need help from any German speaking fans too.
I need to know whats the best translation for a Rifle squad  a Recon Squad and a Command Jeep to add to the 150 Panzer Brigade.
Currently the BG is pretty boring.

When I use a translator I come up with Schützeneinheit for Rifle squad.
I'm not sure about the other 2 as the translation is almost the same.
I'm just curious if it fits in with the other names TT has for the Op. Grief like....
Jägertrupp
BeutePSW amerik. M8 Greyhound
Beute-HalbkettenFzg amerik. M-3
BeutePz 748(a) amerik. M4A3 Sherman
Beute-Jagdpanzer amerik. M10

The other problem I don't like is that Tanks get destroyed by hand grenades despite the fact that I've never edited them.
I'm not sure where to look for the solution.
Is it?
A) The grenades have somehow been edited to be too powerful
or
B) The Top Armor values are set too low?

I didn't change any armor values either.
Is this something that people see when playing the Stock game? I don't know haven't played a stock WAR game in eons.

Thanks for any/all help you can provide.

Edit:
Need a translation for a Rifle Half Squad.

#82: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jan 05, 2012 10:50 pm
    —
12 hours of steady playing.
I suggest setting the GC to have every AI BG on the map from Day 1 turn 1.
Otherwise you just don't fight enough of them.
I seen many cases through the save game editor that the Allies only had 4 maybe 5 BG's on the map.
Also suggest having Recycle Disbanded BGs return on (Shame it couldnt work for just the AI only)



UO0063.jpg
 Description:
 Filesize:  139.5 KB
 Viewed:  10293 Time(s)

UO0063.jpg



#83: Re: VETBoB Beta Author: TejszdLocation: Canada PostPosted: Fri Jan 06, 2012 1:45 am
    —
Great suggestion on recycling BG's just applying to the AI !!!

#84: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Mon Jan 16, 2012 7:09 pm
    —
Updated Link in original post.
The new link gives you the most up to date version of the Mod.
I still consider it to be a Beta but other then the Matrix bug that when crashes removes your save game file I have seen no issues.

You can get around that until they fix it by saving and renaming after every battle during your Grand Campaign.
(I.E. 1,2,3,4,5,etc etc )
You will just have to load play the last saved game file before the crash over until the game will let you progress.

#85: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jan 17, 2012 2:49 pm
    —
I can't recall the thread but is there still an issue on Game Ranger if one changes the Main Screen?

And was this due to using bernards Mod Installer or Mod Swap?

Thanks

#86: Re: VETBoB Beta Author: TejszdLocation: Canada PostPosted: Tue Jan 17, 2012 6:20 pm
    —
Yes, Game Ranger has a problem if the main screen is changed as it seems to use a 4 pixel square as it is starting point for hitting some buttons for the players and if the color does not match it does not work.

The problem is with Game Ranger.

#87: Re: VETBoB Beta Author: johnsilverLocation: Florida PostPosted: Fri Jan 27, 2012 11:12 am
    —
This Vetmod is really nice and apologize for not posting on it sooner, though have been constantly reading all the topics about it over the last few months...

I have had a bug the last version and happened 2x.. The "no troops" for a battle group, 424/106 ID both times have been cut off and come back, yet show no units and of course this always seems to crash a campaign.. Have seen this with other campaigns in WAR also.. Anyone know the cause? Was really into this vetmod 2x, before having to restart.

Thx

#88: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Fri Jan 27, 2012 11:54 am
    —
That almost sounds like an old WAR Matrix bug when the game first came out.
Have u updated ur WAR to the latest patch?

#89: Re: VETBoB Beta Author: johnsilverLocation: Florida PostPosted: Fri Jan 27, 2012 12:47 pm
    —
platoon_michael wrote (View Post):
That almost sounds like an old WAR Matrix bug when the game first came out.
Have u updated ur WAR to the latest patch?


Hi,

That is the oddest thing. My disk even came with 4.50.14 already installed. I went ahead, installed the patch again on one of Nomada's campaigns this happened on but ran into it and here it is again. The only one never see it on i e boring stock GC's

Edit:

My disk is a legal one also if "other" ones have problems.

#90: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Fri Jan 27, 2012 6:17 pm
    —
This is not a Nomada mod.

#91: Re: VETBoB Beta Author: johnsilverLocation: Florida PostPosted: Sat Jan 28, 2012 2:58 am
    —
platoon_michael wrote (View Post):
This is not a Nomada mod.


Apologies for the confusion. Just meant to say that had the issue with his WAR 1.04B mod also with the 4.50.14 patch.

Had it with the latest TTVetbob also from the link in this topic.

Thx. I understand nothing is perfect in this world and I reapplied the patch and am trying Vetbob again.

#92: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Sat Jan 28, 2012 3:23 am
    —
No problem,
Just thought maybe it got confused.
Thank-you very much for the input.
I've played a lot and haven't seen that bug.
You said you played many other Campaigns,Were those with this Mod,Stock WAR,other Mods when you seen this?
I didn't understand if it meant other Mods or other Campaigns within this Mod.

I'm currently redoing the Force Pools which are currently way too heavy inmho so this concerns me.
I also can't go back and see what the 424/106 had,how many days were you into the  GC when the crash occurred?
Please let me know if this error continues.

Thank-You for the help.

#93: Re: VETBoB Beta Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Jan 29, 2012 8:43 am
    —
platoon_michael wrote (View Post):
This is not a Nomada mod.


OUCH - That's gotta hurt!

#94: Re: VETBoB Beta Author: johnsilverLocation: Florida PostPosted: Sun Jan 29, 2012 1:53 pm
    —
That no units in FP bug have only encountered in Nomada's 1.04B, his 1.1B and in this VeTBob.

It happens early on in his (Nomada) 1,1B, generally very late in the 1.4B and the last go around in vetBob was on day 5 of the 16 day GC.

Have never seen it in the Utah mod, stock GC's etc..

Occasionally have tried to go back a few days (saves) to get around the no units bug, but that does not seem to work either. Not sure what causes it. many here probably do and have been gone from CC community for so many years anyway that all these after CC5 are new to me and just getting reaquanted with the fine work of everyone again as it is.

Edit:

Latest attempt am past day 5 and no crash yet..

#95: Re: VETBoB Beta Author: platoon_michaelLocation: Right behind you PostPosted: Sun Jan 29, 2012 7:20 pm
    —
Hmmm,
Currently I have no idea why that happened.
But I will look into it.
Thanks again.



Close Combat Series -> Close Combat Wacht am Rhein


output generated using printer-friendly topic mod. All times are GMT

Goto page : Previous  1, 2, 3, 4, 5 ... 9, 10, 11  Next  :| |:
Page 4 of 11