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With the new versions, there is a heavy focus on strategy |
mooxe wrote (View Post): |
You will notice that in WaR/TLD/LSA the main change was strategy. New strategic maps with new ways to conduct business strategically. This is what I have a problem with. The focus changing from tactics to strategy. I thought the CC5 and the CC3 ways of handling strategy were great, I guess others don't. Two completely different ways, both excellent for their games. They gave you a few things to worry about strategy wise, it was kept simple, main focus was on the actual fighting.
With the new versions, there is a heavy focus on strategy. What happens in this stage has more effects on the tactical phase. So thats a matter of preference if you like that or not. For me though, the strategy was enough back in the day. I was hoping the tactical phase of the game would be updated. To date I think the only real update has been pathing and we had some deletions like isometric views of vehicles and buildings. Theres tons of games out there with more strategy then you can even deal with, HOI and most hex/turn based games. If all the nuances of the strategy seem to be fixing the game for people maybe they are looking for a different game entirely? |
schrecken wrote (View Post): |
Tactical battles have been enhanced timer/night/random para/ and I'd also include retreat as a tactical enhancement. |
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new column in elements.txt called "Is Foliage". When set to 1 the element (example leaves) will become the same height as tree it is adjacent to (if multiple trees the tallest tree height is used) |
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(isnt that you schrecken??) |
Stwa wrote (View Post): |
OK, I will just pencil in what I think did not really apply to the opening post, with a N/A |
Superkala wrote (View Post): |
So - what prevented all those things listed from being in the game circa 2000 AD? Perhaps some amazing new computing technology has made these advances possible? |
platoon_michael wrote (View Post): | ||
I believe I understand this one but why isn't it available for WAR? Not having this option is killing a LOT of the maps. |
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Simtek had their very insular agenda |
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schrecken wrote (View Post): |
trogs... you just need to learn how to play.
I assault all day and all night... ask my battered opponents. |
Stwa wrote (View Post): |
Small software compainies are simply willing participants in said FRAUD, and will not be exempt from future consumer protection laws. |
platoon_michael wrote (View Post): |
I blame them for working on multiple games at the same time instead of focusing on one game.
Thus leaving me with a game that STILL needs a patch. And my support for this is what? This October will be 3 years since WAR came out. And like a DUMB-ASS I bought the freaking thing when it came out for $50(I considered it supporting CC at the time) Look at the WAR forums at Matrix, No one posts there because no one is playing it. If they were playing it there would be many posts of the current bugs. No posts on bugs means NO ONE is playing WAR. |
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WHAT WOULD THEY GET. |
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WHEN THE STUPID BACK PORTING begins. |
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I WANT THE GAMES READY TO ROCK BEFORE THEY ARE RELEASED. Not 3 YEARS DOWN THE ROAD. Comprende? |
papa_whisky wrote (View Post): |
This thread is ridiculous I fail to see the point of mudslinging at the team who tried very hard to do there best at upgrading CC within some very tight constraints. The very same team that brought you, Stwa, CCMT that you love so much. Can people show a little respect. |
Stwa wrote (View Post): |
I will simply pencil in N/A for items that do not apply to me, since I never do Multiplayer. |
buuface wrote (View Post): |
All the CC5 bugs which Tejszd listed are legitimate and persistent in CC5. And to my knowledge ALL of them are fixed in the re-releases
Stwa, putting N/A or WTF next to the bugs which don't apply to you because you don't play MP, doesnt make them not exist. They apply to pretty much everyone else, and many of them are game-breakers which have caused a lot of people to stop playing CC5 all together. |
Dundradal wrote (View Post): |
It makes perfect sense why so many people throw their hands up in disgust and leave here. Instead of being open to discussion you just want to be dicks to each other. It's like a 4th grade sandbox here. |
Tejszd wrote (View Post): |
platoon_michael,
WAR does still have some kinks, which it really shouldn't after almost 3 years, but at least they are mainly cosmetic. As you have already pointed out with the halftrack wheels being wrongly left on screen over the Sherman tank tracks on command screen. But at almost 3 years after WAR was released what support have you rec'd; - a patch to make WAR compatible with TLD mods. Do CC5 mods work on CC4? - a patch adding the LSA path finding enhancement that came out after LSA was released (LSA is 2 releases after WAR). Did Atomic add CC5 features to CC3 (two releases back)? If you go here http://closecombat.matrixgames.com/ you will see Bloody Omaha and Ground Tactics available on both WAR and TLD web pages. |
Tejszd wrote (View Post): |
I created an enhancement request in the bug tracker for it.
In stock CC5 and all the re-releases I do not think any team is greater than 7 men thus the problem was not seen in testing. Having said that, now that you have mentioned it, I do remember a couple mods that did/do use larger teams. It would be a nice enhancement to update all the screens to handle 10 men; - Battlegroup Screen can only support 9 men teams - Soldier Screen can only support 7 men teams - Strategic Map can only support 7 men teams While I personally think this would be a good change I don't know if the powers that be will approve work on more enhancements for WAR to allow VetBob to properly show all soldiers.... |
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You can add new weapon sounds but they must be at the end of the sound file, not in the middle, so that the indexes of the existing sounds don't change. That is why the 'new' weapon sounds (20mm flak, aircraft strafing) are numbered 105-107. So if you add a new sound to the end of the file and set the weapon sound to 108 you should be fine.
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Tejszd wrote (View Post): |
I created an enhancement request in the bug tracker for it.
In stock CC5 and all the re-releases I do not think any team is greater than 7 men thus the problem was not seen in testing. Having said that, now that you have mentioned it, I do remember a couple mods that did/do use larger teams. It would be a nice enhancement to update all the screens to handle 10 men; - Battlegroup Screen can only support 9 men teams - Soldier Screen can only support 7 men teams - Strategic Map can only support 7 men teams While I personally think this would be a good change I don't know if the powers that be will approve work on more enhancements for WAR to allow VetBob to properly show all soldiers.... |
schrecken wrote (View Post): | ||
This from the code meister, for LSA... should be the same for WaR and tLD
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Tejszd wrote (View Post): |
Hey platoon_michael,
Thanks for pointing out the AI assigning support to BG's won't/don't need it. I created a bug/enhancement ticket based on your feedback for the developer. I think it is a bug if a BG can not get into a combat situation.... For the AI not advancing is that still happening to you with the latest patch? My understanding from looking at the bug tracker was that issue occurred in a specific build and was fixed. Probably right on the inner workings; there could be more things that we do not know or see that aren't working.... |
schrecken wrote (View Post): |
The next patch features a new intro video... a lot of time has been spent on it. |
schrecken wrote (View Post): |
The next patch features a new intro video... a lot of time has been spent on it. |
schrecken wrote (View Post): |
I believe I'm still listed on the team.
But I don't do anything. |
panssarijaakari wrote (View Post): | ||
With all due respect, schrecken, I believe such updates aren't really necessary. Please fix gameplay issues such as the MG's max range of just 500 meters and not being able being able to get commanders with a rank of 1st Lieutenant or higher. |
Tejszd wrote (View Post): |
Good posts Troger/Mooxe! Talking strategy might at least be productive.
I'm not sure how much effort they are still going to put into the re-releases but what would you propose be done with the remaining effort? I would propose; - they make the beta patches official for all the re-releases. - provide another LSA patch as I think there are still some bugs in the current beta Other example ideas; - create some mod tools? - help port CC5 mods to WAR/TLD? - move CCMT features (ex. digging in, mount/dismount, unlimited support, the editor, etc.) to other versions? * doubtful due to effort and how CCMT sold as the features didn't make it sell * - new features? |
platoon_michael wrote (View Post): |
The excuses that anyone from and or associated within developing or working on CC is just beyond comprehensible to me anymore. If this same product was a car,furniture,restaurant or any other daily purchase within ones life would never get a second chance in my daily life. |
LostTemple wrote (View Post): |
Matrix Games: Hey guys, our last two rereleases are total junk. Should we patch and fix them? Matrix Dev team: Nah...but why don't we make a new intro instead? Matrix Games: Sounds good. You can proceed. This gaming moment of idiocy and fraud was brought to you by the thieving people at Matrix Games. |
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dj wrote (View Post): |
Spot on. The kicker is that ironically all of the re-releases regresssed from the original games. LSA in particular was way worse than CC2 produced many years beforehand. The only improvement is with graphics marginally, that's not saying much since the re-leases were produced many years after the originals and technology has advanced since that time. IMO everything started going downhill with CC5 then re-releases after that. |
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In all probability my CC journey is over, except the stuff I have accumulated (CCMT, WAR) still work on my system. |
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kerrching, still racking up the $$ with each sale here, so no need to fix anything. |
Troger wrote (View Post): |
Lol, LostTemple made this. The laughs I'm getting from it help deal with the pain and frustration. |
mooxe wrote (View Post): |
Sometime I really feel like just pressing the delete key on CCS because of my disappointment. I think that having CCS around gives them a reason to make new rereleases, and new people see this community and it may positively influence them to buy a copy. I can't recommend that last two versions to anyone, I honestly can't see why people would play them and part of me feels like this site shouldn't promote them. These rereleases have not brought life to the community, they have only just sustained it on life support. |
pvt_Grunt wrote (View Post): |
I am dissapointed because I want CC5 fixed and added to with ALL the features available. Turn them off in the background if they are not needed in the version. (LSA bridges blowing) There is no technical reason I can see to remove the feature from the code. Matrix wont properly plan and run CC projects, and I think this is a deliberate decision by their managers. |
Tejszd wrote (View Post): |
Example for TLD: Tanks can not drive over the Pegasus bridge in TLD since the path finding update in 2011 http://www.matrixgames.com/forums/tm.asp?m=2931150 |
Tejszd wrote (View Post): |
Tanks can not drive over the Pegasus bridge in TLD since the path finding update in 2011 |
mooxe wrote (View Post): | |
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