mooxe wrote (View Post):
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You will notice that in WaR/TLD/LSA the main change was strategy. New strategic maps with new ways to conduct business strategically. This is what I have a problem with. The focus changing from tactics to strategy. I thought the CC5 and the CC3 ways of handling strategy were great, I guess others don't. Two completely different ways, both excellent for their games. They gave you a few things to worry about strategy wise, it was kept simple, main focus was on the actual fighting.
With the new versions, there is a heavy focus on strategy. What happens in this stage has more effects on the tactical phase. So thats a matter of preference if you like that or not. For me though, the strategy was enough back in the day. I was hoping the tactical phase of the game would be updated. To date I think the only real update has been pathing and we had some deletions like isometric views of vehicles and buildings. Theres tons of games out there with more strategy then you can even deal with, HOI and most hex/turn based games. If all the nuances of the strategy seem to be fixing the game for people maybe they are looking for a different game entirely?
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