mooxe wrote (View Post): |
In my Carentan video, the rambo tactic could of easily been smashed if the AI deployed better. |
Pzt_Crackwise wrote (View Post): |
Yeah Stwa, good luck honing your skills on that *ultra-über-mega* smart and competent AI! Even the noobest human in the world would put up a better fight than the CC AI. I realize you (and similar single-player lovers) have fun carrying out search and destroy missions on static AI soldiers deployed as stupidly as possible, lol. No proper attack/defense objectives, no tactical withdrawal, no smoke screen usage... idiotic deployment... However, this is not a thread to discuss the merits of multiplayer vs singleplayer. We have talked about these a lot before.
You know, many people on this forum would not criticise these Matrix guys as much if they kept the multiplayer like shit as it is, BUT instead improved the single-player so much that playing against the AI is actually fun and realistic! This is not the case, so I don't understand how you can support Matrix behavior in this context. And CC was never a hardcore simulator, anyway. It is a mixture of arcade and simulation elements. And a game needs to find a good balance between realism and historical accuracy to be playable and enjoyable at the first place, whether simulation or arcade. As an example to illustrate my point, consider the following concept: In reality it is said mortars and artillery were the Nr.1 cause of infantry casualties in WW2. It means if implemented like that, the in-game HE support would be yet even more devastating, rendering the game much less fun (due to the unrealistic small deployment areas). There are already many abstractions and plenty of things toned down in this game, which makes it far from a simulation. |
Troger wrote (View Post): |
If you're playing the AI, you're probably close to being on your death bed or of a lower mental capacity (or you're new to the game, in which case it's OK). |
Pzt_Crackwise wrote (View Post): | ||
Lol, I was going to write something similar, but didn't want to hurt people's feelings. |
Stwa wrote (View Post): | ||
!@#$%^&*()_+ On my system, troops may hit the dirt when they take a substantial amount of fire, or even if they vis enemy troops. It would appear this happens to human player teams and AI teams. The AI deployment has NO EFFECT on your ability to dash through the walls of a structure. In CCMT your teams would take much longer to enter the structure and therefore might be noticed and shot up by the AI. |
mooxe wrote (View Post): |
To be honest I never could read that thread. Couldn't tell if it was tongue in cheek or just sarcasm or what.... and it was too long and colourful with multiple font sizes. |
mooxe wrote (View Post): |
Sometime I really feel like just pressing the delete key on CCS because of my disappointment. I think that having CCS around gives them a reason to make new rereleases, and new people see this community and it may positively influence them to buy a copy. I can't recommend that last two versions to anyone, I honestly can't see why people would play them and part of me feels like this site shouldn't promote them. These rereleases have not brought life to the community, they have only just sustained it on life support. |
Tejszd wrote (View Post): |
I agree the last 2 Matrix releases are disappointing with the features missing from LSA. Having said that I believe WAR/TLD/LSA are a step up from CC5. |
mooxe wrote (View Post): |
But that's just a stat. Is the reason why its only 1% because 99% enjoy single player? There's no data to back up either side. There's many factors involved and its not just the enjoyably or lack of it in single player! |
DoktorPaj wrote (View Post): |
The Registry editing thread was very interesting, I tried messing with it with varying results. Why hasn't there been more experimenting with the registry? It seems important enough to change some of the basic AI behavior, which is what a lot of the players have wanted.
So far I've noticed that the AI is more aggressive and makes repeated attempts at attacking if the difflevel is 5 or higher, but that close combat assaults are much harder. It seems that you can either choose between having a moving AI and hard close combat, or a more static AI and tougher close combat. I want to know what the other things do, gonna do some more experiments for this. |
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