Tejszd wrote (View Post): |
platoon_michael,
WAR does still have some kinks, which it really shouldn't after almost 3 years, but at least they are mainly cosmetic. As you have already pointed out with the halftrack wheels being wrongly left on screen over the Sherman tank tracks on command screen. But at almost 3 years after WAR was released what support have you rec'd; - a patch to make WAR compatible with TLD mods. Do CC5 mods work on CC4? - a patch adding the LSA path finding enhancement that came out after LSA was released (LSA is 2 releases after WAR). Did Atomic add CC5 features to CC3 (two releases back)? If you go here http://closecombat.matrixgames.com/ you will see Bloody Omaha and Ground Tactics available on both WAR and TLD web pages. |
Tejszd wrote (View Post): |
I created an enhancement request in the bug tracker for it.
In stock CC5 and all the re-releases I do not think any team is greater than 7 men thus the problem was not seen in testing. Having said that, now that you have mentioned it, I do remember a couple mods that did/do use larger teams. It would be a nice enhancement to update all the screens to handle 10 men; - Battlegroup Screen can only support 9 men teams - Soldier Screen can only support 7 men teams - Strategic Map can only support 7 men teams While I personally think this would be a good change I don't know if the powers that be will approve work on more enhancements for WAR to allow VetBob to properly show all soldiers.... |
Quote: |
You can add new weapon sounds but they must be at the end of the sound file, not in the middle, so that the indexes of the existing sounds don't change. That is why the 'new' weapon sounds (20mm flak, aircraft strafing) are numbered 105-107. So if you add a new sound to the end of the file and set the weapon sound to 108 you should be fine.
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Tejszd wrote (View Post): |
I created an enhancement request in the bug tracker for it.
In stock CC5 and all the re-releases I do not think any team is greater than 7 men thus the problem was not seen in testing. Having said that, now that you have mentioned it, I do remember a couple mods that did/do use larger teams. It would be a nice enhancement to update all the screens to handle 10 men; - Battlegroup Screen can only support 9 men teams - Soldier Screen can only support 7 men teams - Strategic Map can only support 7 men teams While I personally think this would be a good change I don't know if the powers that be will approve work on more enhancements for WAR to allow VetBob to properly show all soldiers.... |
schrecken wrote (View Post): | ||
This from the code meister, for LSA... should be the same for WaR and tLD
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Tejszd wrote (View Post): |
Hey platoon_michael,
Thanks for pointing out the AI assigning support to BG's won't/don't need it. I created a bug/enhancement ticket based on your feedback for the developer. I think it is a bug if a BG can not get into a combat situation.... For the AI not advancing is that still happening to you with the latest patch? My understanding from looking at the bug tracker was that issue occurred in a specific build and was fixed. Probably right on the inner workings; there could be more things that we do not know or see that aren't working.... |
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