how to host CC mods in GR?
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Close Combat Series -> Tech Support

#1: how to host CC mods in GR? Author: matthewhalosLocation: Davao City, Philippines PostPosted: Fri Mar 11, 2011 10:38 am
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i have CC2 mods installed in my computer:

the original A Bridge Too Far
Operation Just Cause
and Afrika


i also have a CC4 Classic mod installed in The Longest Day.........


my problem is how to host these games in GR where it can only detect the original TLD and A Bridge Too Far

#2: Re: how to host CC mods in GR? Author: mooxe PostPosted: Sat Mar 12, 2011 8:21 pm
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You cannot play the classics included in the zombies.

You cannot play the auto-install versions of mods for any of the zombies.

To play a mod for a zombie it must be aplugin install. I believe so far on the GT mod can do this.

#3: Re: how to host CC mods in GR? Author: TejszdLocation: Canada PostPosted: Sat Mar 12, 2011 8:58 pm
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Yes, it is too bad Game Ranger does not know how to properly start a re-release CC mod.

The new system of having sub directories would have saved many hours of reinstalling the game and mods due to bad install and uninstall plugin scripts....

#4: Re: how to host CC mods in GR? Author: matthewhalosLocation: Davao City, Philippines PostPosted: Sat Mar 12, 2011 9:27 pm
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thanks for the help guys



Close Combat Series -> Tech Support


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