#1: how to host CC mods in GR? Author: matthewhalos, Location: Davao City, PhilippinesPosted: Fri Mar 11, 2011 10:38 am i have CC2 mods installed in my computer:
the original A Bridge Too Far
Operation Just Cause
and Afrika
i also have a CC4 Classic mod installed in The Longest Day.........
my problem is how to host these games in GR where it can only detect the original TLD and A Bridge Too Far
#2: Re: how to host CC mods in GR? Author: mooxe, Posted: Sat Mar 12, 2011 8:21 pm You cannot play the classics included in the zombies.
You cannot play the auto-install versions of mods for any of the zombies.
To play a mod for a zombie it must be aplugin install. I believe so far on the GT mod can do this.
#3: Re: how to host CC mods in GR? Author: Tejszd, Location: CanadaPosted: Sat Mar 12, 2011 8:58 pm Yes, it is too bad Game Ranger does not know how to properly start a re-release CC mod.
The new system of having sub directories would have saved many hours of reinstalling the game and mods due to bad install and uninstall plugin scripts....
#4: Re: how to host CC mods in GR? Author: matthewhalos, Location: Davao City, PhilippinesPosted: Sat Mar 12, 2011 9:27 pm thanks for the help guys