Dima wrote (View Post): |
Everything else is way better. |
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- CC(re-release) has a little better units AI(hard to believe buts true, I myself couldnt believe it). Tanks in CM:BN have a serious pathfinding issues. |
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- CC has better UI, more readable |
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- CC has flamethrowers |
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- CC has less bugs, is more stable and polished |
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But the lack of real Grand Campaign in CMBN is a huge bummer and no buy for me. Without it the game is just boring. |
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1) More units in field than 15 vs 15 in CC. |
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You can shoot down enemy planes that come as offboard support. |
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4) Choosing the floor when you enter a house. |
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it will surprise you. |
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also, I would like the CC community talent of map makers to start build nice one cmbn. The built in map editor is awesome. |
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I have been waiting for cc in 3d ever since |
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The more units one the map the harder to control them in real time. Sometimes I have problems to control 10. |
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But the limit is not so unrealistic! Its realistic! In real life most of soldiers route or don't want to shoot at the emeny, so casualties in 2 hours battles are close to those "15 vs 15" in CC:) or the numbers are even less. |
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You cant in CMBN. |
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And watch how your soldiers get slaughtered while trying to find the door and knock knock |
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The fascinating thing is that new Combat Missions fans only write comments about the graphics. Its like their simple brains are reduced to watching 3d tanks models and nothing else
Battlefront forum is depressing read lately. Almost no comments on gameplay, mechanics! Thats not the community I used to know when I was a CMx1 player. Things change they say. |
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i must say, that till now i generally liked what i've seen in demo - spotting, suppression and maneuvre works just fine . |
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