Combat Mission: Battle for Normandy full version released!
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#1: Combat Mission: Battle for Normandy full version released! Author: Serk PostPosted: Thu May 12, 2011 4:00 pm
    —
Hi gents,

EDIT - I prefered to modify this message instead of starting a new thread. The full version is now rdy to download. It cost 55$ and is available for download here!!!

________________________________________________
Combat Mission: Battle for Normandy released! PDF Print E-mail
Tuesday, 17 May 2011

Image

Battlefront.com proudly presents Combat Mission: Battle for Normandy (CM:BN)! The new tactical turn-based/real-time WWII wargame is officially released today and available immediately for both the PC and Mac OS X platforms, as download or mail delivery (including the fully printed massive 200 page manual!), starting at only $55. This game is not sold in stores and can be only purchased directly from www.battlefront.com.

What started 11 years ago with the release of multiple Wargame of the Year "Combat Mission Beyond Overlord" (still on PC Gamer's list of Best Games of All Time) is now coming full circle, and finally returning to the beaches and bocage fields of Normandy, France, 1944.

Combat Mission: Battle for Normandy (CM:BN) faithfully recreates the experience of tactical land warfare in Western France during World War Two. Using the unique Turn-Based (WeGo)/Real-Time hybrid game system of our proprietary CMx2 battle engine, the first installment in this new series covers the three months after the Allied D-Day landings in Normandy in June 1944, from Operation Overlord in June through the Cobra Breakout in August.

Downloads are available immediately. Mail deliveries will begin in the next days in the order they have been received.

The Limited SteelBook[TM] edition is still available in very low numbers. All customers purchasing Mail or Download & Mail Delivery will receive the SteelBook[TM] edition as long as supplies last. After stock runs out, hardgoods consist of the DVD disc, printed 200 page manual as well as a DVD amaray case.

A note to our European customers: all orders for CM:BN will be fulfilled out of our US location until the EU warehouse is stocked. This can take between 4-12 weeks (depending on EU customs delays). Items shipped out of the US to the EU are subject to your country's customs and mail regulations. For more information about international shipments, please see our Terms & Sales Policy page.

Demo is here.

Enjoy and post your comments!


Last edited by Serk on Sun May 22, 2011 1:56 pm; edited 3 times in total

#2: Re: Combat Mission: Battle for Normandy is out! Author: Serk PostPosted: Thu May 12, 2011 4:16 pm
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Looks like the file is corrupted. Download from the germany website and it works allright.

#3: Re: Combat Mission: Battle for Normandy Demo is out! Author: Pzt_KanovLocation: México PostPosted: Thu May 12, 2011 7:19 pm
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so how it plays?

#4: Re: Combat Mission: Battle for Normandy Demo is out! Author: Serk PostPosted: Fri May 13, 2011 3:24 am
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Unfortunately, and as expected, my PC can't run the game. Graphics are just awful for me. Anyone has better luck?

#5: Re: Combat Mission: Battle for Normandy Demo is out! Author: pagskier PostPosted: Fri May 13, 2011 5:42 pm
    —
I played it a bit
and I think it was real nice!

but when I put too much Arty the game starts to lag...
I think i'll need to tone down graphics...lol
But I like it...
I'm actually waiting for 2nd module with 21st Army group!

I have yet to master all the stuff that can be done with it`s 4 different command panels...

#6: Re: Combat Mission: Battle for Normandy Demo is out! Author: buufaceLocation: Thailand PostPosted: Wed May 18, 2011 4:05 am
    —
Whats the verdict guys?

Some of you must have been playing this a whole lot since it was released!

How does it compare to CC???

Lets hear it !

#7: Re: Combat Mission: Battle for Normandy Demo is out! Author: Dima PostPosted: Wed May 18, 2011 5:59 am
    —
Buuface,

did you play CM:Shock Force? CM:Normandy is the same but in WW2 Smile.

In comparison to CC, CM has only 3 minuses:
1) Lack of H2H GC.
2) Lack of real stratmap.
3) Lack of data modding possiblities.

Everything else is way better.

#8: Re: Combat Mission: Battle for Normandy Demo is out! Author: -Jager-Location: stockholm PostPosted: Wed May 18, 2011 7:10 am
    —
Na Close combat beat it hard then again i just checked 1min
Thats my verdict

#9: Re: Combat Mission: Battle for Normandy Demo is out! Author: robert_pl PostPosted: Wed May 18, 2011 7:49 am
    —
Dima wrote (View Post):

Everything else is way better.



I've played CM:BN demo and I would add:

- CC(re-release) has a little better units AI(hard to believe buts true, I myself couldnt believe it). Tanks in CM:BN have a serious pathfinding issues.

- CC has better UI, more readable

- CC has flamethrowers

- CC has more interesting looking maps, you can have huge complex of factories that looks like a huge complex of factories.

- CC has less bugs, is more stable and polished


- CC has no annoying DRM!!!!!!!!!!!!!


But the lack of real Grand Campaign in CMBN is a huge bummer and no buy for me. Without it the game is just boring.

#10: Re: Combat Mission: Battle for Normandy Demo is out! Author: Dima PostPosted: Wed May 18, 2011 9:29 am
    —
Quote:
- CC(re-release) has a little better units AI(hard to believe buts true, I myself couldnt believe it). Tanks in CM:BN have a serious pathfinding issues.

subjective :)

Quote:
- CC has better UI, more readable

yes, it's more silmple in CC, but if you play CM for some time you get used to it very quickly.

Quote:
- CC has flamethrowers

i do believe full version of CM will have them also.

Quote:
- CC has less bugs, is more stable and polished

subjective Smile.

Quote:
But the lack of real Grand Campaign in CMBN is a huge bummer and no buy for me. Without it the game is just boring.

indeed although it has H2H operations on huge maps, f.e. whole Caen area on one map with number of X minutes battles.

some advantages of CM:

1) More units in field than 15 vs 15 in CC.
2) Split/merge command for the teams, say you need to scout that hedge and don't want to risk 12men squad, send 2men recon team splited from a squad to scout Smile.
3) Mount/dismount command.
4) Choosing the floor when you enter a house.
5) Very good damage model for vehicles.
6) Destuctible enviroment.
7) Offboard support is WAY more realistic, especially arty.
Cool You can shoot down enemy planes that come as offboard support.
9) etc, etc Smile.

But yeah, until it has no modding capabilities and H2H GC it will not kill CC, maybe incapacitate but not kill Wink.

#11: Re: Combat Mission: Battle for Normandy Demo is out! Author: robert_pl PostPosted: Wed May 18, 2011 11:11 am
    —
Quote:
1) More units in field than 15 vs 15 in CC.


The more units one the map the harder to control them in real time. Sometimes I have problems to control 10.


But the limit is not so unrealistic! Its realistic! In real life most of soldiers route or don't want to shoot at the emeny, so casualties in 2 hours battles are close to those "15 vs 15" in CC:) or the numbers are even less.



Quote:
Cool You can shoot down enemy planes that come as offboard support.


You cant in CMBN.


And it wont have a flamethrowers :)

Quote:
4) Choosing the floor when you enter a house.


And watch how your soldiers get slaughtered while trying to find the door and knock knock  Laughing

In Close Combat soldiers walk through the walls, its abstacted but eliminates lots of problems with doors, windows, staircases etc.

#12: Re: Combat Mission: Battle for Normandy Demo is out! Author: general_solomon PostPosted: Thu May 19, 2011 3:23 am
    —
Folks, I have been waiting for cc in 3d ever since i starting playing ithe first game. I often became disapointed with every game that thought it could take its place.

Gentlemen, CC 3d has arrived. I know you will find issues when camparing it to cc but have you never thought how all the maps you played in cc would look like in 3d?

I am sure everyone back in the day said the same thing about cc when it came. " I like my counters and turn-based" and "what's this real time crap".

guys, I dont work for battlefront but i ask you to really give this a shot because it will surprise you.

also, I would like the CC community talent of map makers to start build nice one cmbn. The built in map editor is awesome.

#13: Re: Combat Mission: Battle for Normandy Demo is out! Author: robert_pl PostPosted: Thu May 19, 2011 7:02 am
    —
Quote:
it will surprise you.


Yes It surprised me how bad it is.



Quote:
also, I would like the CC community talent of map makers to start build nice one cmbn. The built in map editor is awesome.


Yes!!!!! Manoi should start making Stalinagrad maps in it!  Laughing



Quote:
I have been waiting for cc in 3d ever since



3d GRAPHIXZ AND EXPLOZIONS R MOST IMPORTANT THINGS IN MY GAMEZZZZZ CALL OF DUTY RULEZZZ!!!




The fascinating thing is that new Combat Missions fans only write comments about the graphics. Its like their simple brains are reduced to watching 3d tanks models and nothing else  Laughing

Battlefront forum is depressing read lately. Almost no comments on gameplay, mechanics! Thats not the community I used to know when I was a CMx1 player. Things change they say.

#14: Re: Combat Mission: Battle for Normandy Demo is out! Author: Dima PostPosted: Thu May 19, 2011 11:28 am
    —
Quote:
The more units one the map the harder to control them in real time. Sometimes I have problems to control 10.

that depends on skill, you know Wink.

Quote:
But the limit is not so unrealistic! Its realistic! In real life most of soldiers route or don't want to shoot at the emeny, so casualties in 2 hours battles are close to those "15 vs 15" in CC:) or the numbers are even less.

in ww2 times infantry battalion had like 500m front of attack. In CC we attack on 500m with companies maximum - that's not realistic and one of the reasons why we have so big casualties Smile.

Quote:
You cant in CMBN.

ahh, that's bad. I was referring to the old CMs.

Quote:
And watch how your soldiers get slaughtered while trying to find the door and knock knock
 
well, i believe it was worse in old CMs and is definetly worse in LSA Smile.

Quote:
The fascinating thing is that new Combat Missions fans only write comments about the graphics. Its like their simple brains are reduced to watching 3d tanks models and nothing else  
Battlefront forum is depressing read lately. Almost no comments on gameplay, mechanics! Thats not the community I used to know when I was a CMx1 player. Things change they say.

i must say, that till now i generally liked what i've seen in demo - spotting, suppression and maneuvre works just fine Smile.

#15: Re: Combat Mission: Battle for Normandy Demo is out! Author: robert_pl PostPosted: Thu May 19, 2011 12:26 pm
    —
Quote:
i must say, that till now i generally liked what i've seen in demo - spotting, suppression and maneuvre works just fine Smile.




Those few elements are nice. But is this enough?


Time will tell. Right now everyone is drooling on 3d graphics and nobody is playing it seriously but you can get bored with 3d graphics alone, very fast. Smile

#16: Re: Combat Mission: Battle for Normandy Demo is out! Author: Priapus PostPosted: Thu May 19, 2011 12:27 pm
    —
I'm quite impressed, although the demo has stopped working after I played through a couple of the maps. Tank damage is much more realistically portrayed. I don't understand why people are complaining about pathfinding, it appears much, much better than CC's. The only thing the game is really lacking is a strategic map.

#17: Re: Combat Mission: Battle for Normandy Demo is out! Author: Dima PostPosted: Thu May 19, 2011 1:51 pm
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Yes, i have same experience.

#18: Re: Combat Mission: Battle for Normandy full version release Author: Serk PostPosted: Sun May 22, 2011 1:57 pm
    —
Hi gents,

I've modified title and first post. The full version is now rdy to download. It cost 55$ and is available for download here!!!

________________________________________________
Combat Mission: Battle for Normandy released! PDF Print E-mail
Tuesday, 17 May 2011

Image

Battlefront.com proudly presents Combat Mission: Battle for Normandy (CM:BN)! The new tactical turn-based/real-time WWII wargame is officially released today and available immediately for both the PC and Mac OS X platforms, as download or mail delivery (including the fully printed massive 200 page manual!), starting at only $55. This game is not sold in stores and can be only purchased directly from www.battlefront.com.

What started 11 years ago with the release of multiple Wargame of the Year "Combat Mission Beyond Overlord" (still on PC Gamer's list of Best Games of All Time) is now coming full circle, and finally returning to the beaches and bocage fields of Normandy, France, 1944.

Combat Mission: Battle for Normandy (CM:BN) faithfully recreates the experience of tactical land warfare in Western France during World War Two. Using the unique Turn-Based (WeGo)/Real-Time hybrid game system of our proprietary CMx2 battle engine, the first installment in this new series covers the three months after the Allied D-Day landings in Normandy in June 1944, from Operation Overlord in June through the Cobra Breakout in August.

Downloads are available immediately. Mail deliveries will begin in the next days in the order they have been received.

The Limited SteelBook[TM] edition is still available in very low numbers. All customers purchasing Mail or Download & Mail Delivery will receive the SteelBook[TM] edition as long as supplies last. After stock runs out, hardgoods consist of the DVD disc, printed 200 page manual as well as a DVD amaray case.

A note to our European customers: all orders for CM:BN will be fulfilled out of our US location until the EU warehouse is stocked. This can take between 4-12 weeks (depending on EU customs delays). Items shipped out of the US to the EU are subject to your country's customs and mail regulations. For more information about international shipments, please see our Terms & Sales Policy page.

Demo is here.

Enjoy and post your comments!

#19: Re: Combat Mission: Battle for Normandy full version release Author: stienerLocation: Gibsons B.C. canada PostPosted: Sun May 22, 2011 2:19 pm
    —
Serk
check your PM messages..........

#20: Re: Combat Mission: Battle for Normandy full version release Author: pagskier PostPosted: Sun May 22, 2011 2:41 pm
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I  pre-ordered the game now

I started to play road to Montebourg Campaing

and all I can say is that I actually lost battles to AI...
Something I had real difficulty to have in CC.
I don't know if it`s because I'm new to the game or not.
But in CC2 to LSA i think the only way I had big defeat and lost a campaing is in CC2 at the hardest level(wich I'm playing too at CM BN)

I don't think the game as depth as CC, wich you have more control over more stuff.
You can only edit the force pool in Quick Battles, not in Campaing, and there is no strategic maps
However depending of your losse or win, you do different battles in the campaing mode.
I like to play grand campaings vs AI on CC, and I miss that on CM BN

However, when you take single maps and look at the tactical gameplay and don't look toward the campaing mode
that's when CM BN is outstanding.

The arty and Command system is real but I mean real nice.
It's the best I've seen so far. Having single unit feel alone when they don't see friendly troops
Needing commading unit to stick with platoons so they conduct well under fire.

Personally I'm waiting for the 2nd Module Brit force SS and Fallishimjager release.
I'm more british| Caen fields than tough bocage.
The maps can be quite bigger than CC 4X4 KM max.

I don't think it'll make me look away for a CC6 game. But it's definetly something that'll me make able to wait a bit more  Very Happy
and makes me play another RTS than CC(wich is pretty much the only one I play since CCV ).

But it's definetly what I would be looking for the CC6 release + all those nice features of campang we like in CC, CC2 style or CCV whatever. I like to fight the same ground if I fail, not just end a campaing.

Finally, yes I run this game at highest graphic and indeed it is beautifull. Especially Armored vehicule and fields. Buildings are ok I feel they are more placeholders.
But veg. and vehicule looks damn nice. And are well built from what I've read. If it has tracks on it then it's like the mecs did add tracks on the armor so tougher to penetrate. It's all those features that makes the battle moment feels nice.

#21: Re: Combat Mission: Battle for Normandy full version release Author: Dima PostPosted: Sun May 22, 2011 4:35 pm
    —
What I don't understand is why they didn't make it modable.
There are some very nasty mistakes in TOE they offer and u can't fix them Sad.

#22: Re: Combat Mission: Battle for Normandy full version release Author: pagskier PostPosted: Sun May 22, 2011 4:43 pm
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No idea I tought it was actually...

#23: Re: Combat Mission: Battle for Normandy full version release Author: Dima PostPosted: Sun May 22, 2011 4:57 pm
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You can mod textures and sounds - that's all Smile

#24: Re: Combat Mission: Battle for Normandy full version release Author: pagskier PostPosted: Sun May 22, 2011 9:08 pm
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aaah  Sad
just a nice pic I found on CM forums


#25: Re: Combat Mission: Battle for Normandy full version release Author: platoon_michaelLocation: Right behind you PostPosted: Mon May 23, 2011 2:32 am
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Well how many of you here play Company of Hero's and did you enjoy that?
How does this game compare to that?

#26: Re: Combat Mission: Battle for Normandy full version release Author: pagskier PostPosted: Mon May 23, 2011 3:29 am
    —
Here is a video

I've played only the demo, but there is no control point like Compagnies of hero.
It`s basicly the Regiment commander told you to do this so do this.
You control the Easy Compagny and you need to move on X village.
You'll be supported by X support element.

then you attack and got some victory ellement wich are usually control X and X area, destroy the ennemy and Don't lose X % of troops.
Troops follow you(for the moment) through the battles. In the campaing I'm playing right now it is Easy and Fox compagny of 302 reg. I think.

There is no flag or control point, and If I remember well ressuply and oil points

I've restarted the campaing again, I'm moving through a semi-historical GC. around Ecqueville
An AAR Video of CM BN

#27: Re: Combat Mission: Battle for Normandy full version release Author: Dima PostPosted: Mon May 23, 2011 6:06 am
    —
Quote:
Well how many of you here play Company of Hero's and did you enjoy that?
How does this game compare to that?

you can't compare these games - CoH is an arcade, CM is a real wargame.

#28: Re: Combat Mission: Battle for Normandy full version release Author: BlackstumpLocation: Hunter Valley Australia PostPosted: Tue May 31, 2011 5:59 am
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if this is the future of wargaming.. then long live cc

#29: Re: Combat Mission: Battle for Normandy full version release Author: buufaceLocation: Thailand PostPosted: Tue May 31, 2011 9:11 am
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I've bought the full version of this game but just cant seem to get into it.

doesnt feel very user friendly and i can never seem to find the right camera angle.

a birds eye cc style view just doesnt seem to work and zoomed out that far all the map and details dissapear.

despite all the realism ect i just dont find myself very inspired to play ! need to give it more time i suppose

at the moment I still just want to continue slogging away on GJSv44 agaisnt Stumpy here !!

dispite the constant bugs and 00:00 crashes !!!!  Laughing

#30: Re: Combat Mission: Battle for Normandy full version release Author: mikwarleo PostPosted: Sun Dec 18, 2011 12:11 am
    —
I played CM for the first time yesterday. I can see why Serk has been banging on about this game for ages! ;)

My opinion: What a great game!! and... WHAT A SHAME.
I agree with previous comments by Dima on this one.

This is yet another game that really misses so much by skimping on relatively little: the strat map! Surely the battlefield graphics and mechanics are where the big work is done in developing these games? Theatre of War is another that comes to mind. Equally good, with the same/similar problems.

War gamers don't want meaningless single battles, they want progress, they want accomplishment and hard-won territory. They want to use captured equipment against the enemy! Capture supply depos, etc.

The battlefield mechanic in CM far surpasses CC but he lack of a real campaign and no modding amounts to an unnecessary disappointment and for mine I'm sticking with CC for now.

#31: Re: Combat Mission: Battle for Normandy Demo is out! Author: HughbeastLocation: Wpg PostPosted: Sat Dec 24, 2011 1:25 am
    —
I've played both CC and CM1 and CM2 all Shock Force versions - a lot. I can't wait for the Canadians et al in the next mod of CM2. For what it's worth here are my observations to some comments.

Dima wrote (View Post):
Quote:
The more units one the map the harder to control them in real time. Sometimes I have problems to control 10.

that depends on skill, you know Wink.

Remember the Pause button - it is your friend ! I used to have an absolutely awful time with that same problem until I mastered the Pause button. Makes a HUGE difference - try it and see. Use the pause, review the areas you are concerned about, hit GO. It may change your opinion entirely.
Or else play the "We Go" version if it's hard for you to play rt with large groups of troops. Real life span of control is only about 1 leader to 5 troops/cops/firefighters/etc, which is why fire team leaders and section/squad/platoon 2 i/c's exist. I used to play nothing but the WeGo. It's great in the bigger scenarios with lots of troops - and it's pretty cool and useful to watch the units do their thing from different camera angles. It helps you to find which camera angle you find the one you like best too.

Quote:
But the limit is not so unrealistic! Its realistic! In real life most of soldiers route or don't want to shoot at the emeny, so casualties in 2 hours battles are close to those "15 vs 15" in CC:) or the numbers are even less.

in ww2 times infantry battalion had like 500m front of attack. In CC we attack on 500m with companies maximum - that's not realistic and one of the reasons why we have so big casualties Smile.

The CC 15 a side limit does impose some ahistorical limits for its scale. So what ? It's a fun game anyhow and if it's scaled appropriately in the scenarios it works well enough, history and doctrine aside when playing DIY stuff.
CM2 does a better job of putting all of the troops on the ground but it's a much newer product and has more rough edges with it's editors. Over time, given the necessary support it'll be pretty good at doing what we as gamers want.

Quote:
You cant in CMBN.

ahh, that's bad. I was referring to the old CMs.

Haven't done it lately so I can't comment.

Quote:
And watch how your soldiers get slaughtered while trying to find the door and knock knock
 
well, i believe it was worse in old CMs and is definetly worse in LSA Smile.

Agreed with Dima entirely but you're far from wrong for new players.
It's very much a matter of working the tutorials. I got hammered several times using what I thought should work best. Practice helps, imagine that  Shocked  
My issue is and was the way the guys clear the rooms, especially in the early days of CMSF. I had guys potted in the back by bad guys I knew would be close to my entry point. Solution ? Pound the stuffing out of the entry side of the building first to ensure they are suppressed and sweep the room right after. Just like I was taught to do it live anyhow.

Quote:
The fascinating thing is that new Combat Missions fans only write comments about the graphics. Its like their simple brains are reduced to watching 3d tanks models and nothing else  
Battlefront forum is depressing read lately. Almost no comments on gameplay, mechanics! Thats not the community I used to know when I was a CMx1 player. Things change they say.

i must say, that till now i generally liked what i've seen in demo - spotting, suppression and maneuvre works just fine Smile.


I accept that a lot of the players get caught up in the graphics but what I really like are the more realistic ways that things happen in the CM series. The graphics help you to accept the abstraction of time in the game system for things to happen. I like being able to shift teams around and redistribute ammo. I like sending a scout team instead of sacrificing an entire section or squad. I like the 3D environment instead of dragging a mouse around to see what is available for great cover. All that said, there will always be a place in my heart for the simplicity of a good scenario for CC, especially when time and tiredness preclude even thinking of a medium size CM2.

Btw, given that the old CM1 had the Cats vs Crocs (Panthers & ? vs Churchill Crocodiles) scenario available I strongly suspect that flamethrowers will become available at some point !

#32: Re: Combat Mission: Battle for Normandy full version release Author: BungarraLocation: Murchison region, West Australia PostPosted: Wed Feb 22, 2012 11:57 am
    —
Commonwealth Forces Game Play Trailer

http://www.gamearena.com.au/videos/latest.php/combat-mission-battle-for-normandy-commonwealth-forces-gameplay-trailer
 
http://www.gamearena.com.au/videos/latest.php/combat-mission-battle-for-normandy-commonwealth-forces-gameplay-trailer-2



Close Combat Series -> The Mess


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