Dima wrote (View Post):
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The more units one the map the harder to control them in real time. Sometimes I have problems to control 10.
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that depends on skill, you know .
Remember the Pause button - it is your friend ! I used to have an absolutely awful time with that same problem until I mastered the Pause button. Makes a HUGE difference - try it and see. Use the pause, review the areas you are concerned about, hit GO. It may change your opinion entirely.
Or else play the "We Go" version if it's hard for you to play rt with large groups of troops. Real life span of control is only about 1 leader to 5 troops/cops/firefighters/etc, which is why fire team leaders and section/squad/platoon 2 i/c's exist. I used to play nothing but the WeGo. It's great in the bigger scenarios with lots of troops - and it's pretty cool and useful to watch the units do their thing from different camera angles. It helps you to find which camera angle you find the one you like best too.
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But the limit is not so unrealistic! Its realistic! In real life most of soldiers route or don't want to shoot at the emeny, so casualties in 2 hours battles are close to those "15 vs 15" in CC:) or the numbers are even less.
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in ww2 times infantry battalion had like 500m front of attack. In CC we attack on 500m with companies maximum - that's not realistic and one of the reasons why we have so big casualties .
The CC 15 a side limit does impose some ahistorical limits for its scale. So what ? It's a fun game anyhow and if it's scaled appropriately in the scenarios it works well enough, history and doctrine aside when playing DIY stuff.
CM2 does a better job of putting all of the troops on the ground but it's a much newer product and has more rough edges with it's editors. Over time, given the necessary support it'll be pretty good at doing what we as gamers want.
ahh, that's bad. I was referring to the old CMs.
Haven't done it lately so I can't comment.
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And watch how your soldiers get slaughtered while trying to find the door and knock knock
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well, i believe it was worse in old CMs and is definetly worse in LSA .
Agreed with Dima entirely but you're far from wrong for new players.
It's very much a matter of working the tutorials. I got hammered several times using what I thought should work best. Practice helps, imagine that
My issue is and was the way the guys clear the rooms, especially in the early days of CMSF. I had guys potted in the back by bad guys I knew would be close to my entry point. Solution ? Pound the stuffing out of the entry side of the building first to ensure they are suppressed and sweep the room right after. Just like I was taught to do it live anyhow.
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The fascinating thing is that new Combat Missions fans only write comments about the graphics. Its like their simple brains are reduced to watching 3d tanks models and nothing else
Battlefront forum is depressing read lately. Almost no comments on gameplay, mechanics! Thats not the community I used to know when I was a CMx1 player. Things change they say.
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i must say, that till now i generally liked what i've seen in demo - spotting, suppression and maneuvre works just fine .
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