5CC updated to 1.16 (June 2011)
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Close Combat Series -> Modding Workshop

#16: Re: 5CC updated to 1.16 (June 2011) Author: platoon_michaelLocation: Right behind you PostPosted: Mon Feb 06, 2012 9:16 pm
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Wow,
Thank-you Mafi

#17: 5CC updated to 1.17f1 (Feb. 7th, 2012) Author: MafiLocation: Germany PostPosted: Tue Feb 07, 2012 5:56 pm
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Tejszd wrote (View Post):
Not sure if this is a training issue or request for a change but when using an elevation greyscale image can the min and or max elevation be set?

If not, could that be added to the enhancement wishlist please???


Hello Tejszd, hello to all other 5CC-users!

I have uploaded a new version, 1.17f1:
- debugged the "Prefernces", and
- added a new data action "Elevation range":

go there after loading the greyscale. Enter the lowest and highest elevation in the first row of your actual "reference elevation range", for example the current lowest and highest values. In the row below enter the new "elevation minimum" and the new "elevation maximum", then press the button "Calculate". You will be asked if you want to change the entire map. Press "Yes", and you will have a new elevation range. Values to enter must be positive integer values (no decimals, no negative values, lower value must be less than higher value). No checking for input integrity. Undo is possible via CTRL-Z / CMD-Z from within the main editor window only. I hope this helps. It was easir to implement it this way rather than integrating it into the greyscale import dialog and it gives you the opportunity to use it at any time.

Cheers
Mafi

#18: Re: 5CC updated to 1.16 (June 2011) Author: southern_land PostPosted: Tue Feb 07, 2012 7:31 pm
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Wow that is so cool... and fast!

#19: Re: 5CC updated to 1.16 (June 2011) Author: TejszdLocation: Canada PostPosted: Wed Feb 08, 2012 2:38 am
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Wow is right, THANK YOU !!!

Edit:
- LSA still shown for TLD/WAR elements
- new elevation range works great

#20: Re: 5CC updated to 1.16 (June 2011) Author: MafiLocation: Germany PostPosted: Wed Feb 08, 2012 5:30 am
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Tejszd wrote (View Post):

- LSA still shown for TLD/WAR elements


Hi Tejszd,
Please trash the preferences file "5CC.ini" file if nothing helps. Or easier: perform CTRL-click on the text "for CCWaR maps:" and "for CCLSA maps:" to change these entries via a special little window with dark green background.

Cheers
Mafi

#21: Re: 5CC updated to 1.16 (June 2011) Author: TejszdLocation: Canada PostPosted: Wed Feb 08, 2012 6:04 am
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Didn't get the ctrl-click right away... But figured it out, in Windows it is actually the right mouse button.... Updated the labels.... Thank you again Mafi!!!

#22: Re: 5CC updated to 1.16 (June 2011) Author: MafiLocation: Germany PostPosted: Wed Feb 08, 2012 2:04 pm
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Hi Tejszd,

sorry for all these troubles:
- another update is necessary, there was a bug in the "Greyscale image to elevation" calculation.
- Actual version is now v1.17f2

Cheers
Mafi

#23: Re: 5CC updated to 1.16 (June 2011) Author: TejszdLocation: Canada PostPosted: Fri Feb 10, 2012 2:51 am
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Got it, thanks again!!!

#24: Re: 5CC updated to 1.16 (June 2011) Author: TejszdLocation: Canada PostPosted: Sun Mar 11, 2012 2:45 am
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Love the new elevation features Mafi!!!

add -1 to shallow water
add 1 to rail
change a map from 0-255 (built using a grey scale map) to 10-25

Would be possible to add the tree shadow and stump for all coded trees? Some of the maps are being coded in 3C or by people without the tree shadow/stump graphics...

#25: Re: 5CC updated to 1.16 (June 2011) Author: platoon_michaelLocation: Right behind you PostPosted: Tue Mar 20, 2012 7:47 pm
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Am I missing something in being able to get the text displayed for the Elements?


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#26: Re: 5CC updated to 1.16 (June 2011) Author: thumb PostPosted: Tue Mar 20, 2012 9:22 pm
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File > Preferences > Elements File tab > user defined #* button > browse to *\5CC v1.17\TerrainElementsTables\ and select the CCWaRElements.txt file (assuming that frozen wasteland is a WAR map youre trying to code). This will populate the Terrain Elements Table and the Coordinates box will  show the terrain element currently under the cursor.

Its a damn shame Mafi's entire 77 page manual for 5CC was written in an obscure dialect of low Walloon and typeset in an ornately illegible 18th century Gothic font.  Confused  Otherwise you'd find the above info on p.15



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#27: Re: 5CC updated to 1.16 (June 2011) Author: platoon_michaelLocation: Right behind you PostPosted: Tue Mar 20, 2012 11:17 pm
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Oh
I didn't know that.
I just thought if I did this it would work.

So I tried your way since as you said,any Walloon could do it.

And guess what?
Embarassed



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#28: Re: 5CC updated to 1.16 (June 2011) Author: thumb PostPosted: Tue Mar 20, 2012 11:45 pm
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No Michael, you did it your way and selected the \Data\Base\Elements file. I said to select the CCWaRElements.txt file found in the \5CC v1.17\TerrainElementsTables\ folder.

p. 15 - "In addition to these two formats (CC2&3), 5CC can use its own terrain element file format..."
p. 16 - "The 5CC package contains ready-to-use terrain elements files for CC4, CC5, RtB, CCM, CoI, CCMT and CC:WaR in CC3-format, too."

#29: Re: 5CC updated to 1.16 (June 2011) Author: platoon_michaelLocation: Right behind you PostPosted: Sun Jun 24, 2012 2:31 am
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Is your site gone Mafi?

#30: Re: 5CC updated to 1.16 (June 2011) Author: zoober PostPosted: Mon Jun 25, 2012 1:13 pm
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Yeah, it looks like Mafi's website is down:( If anyone could upload (for example to sendspace.com)  that latest version of 5CC (v1.17f2). Many thanks in advance:)

#31: Re: 5CC updated to 1.16 (June 2011) Author: platoon_michaelLocation: Right behind you PostPosted: Wed May 01, 2013 1:56 pm
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After creating a new Elements file for WAR I see that when used it doesn't break down in categories in 5CC anymore.

I really like that feature and would like to continue with that,but how do I do it?

My new Elements are at the end of the existing one for WAR.

#32: Re: 5CC updated to 1.16 (June 2011) Author: platoon_michaelLocation: Right behind you PostPosted: Wed May 01, 2013 5:07 pm
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Wishful thinking on my part would be to select an element and then be able to select an area and then be able to replace said element in just that selected area with a new element..

#33: 5CC updated to 1.22 (April 2013) Author: MafiLocation: Germany PostPosted: Fri May 03, 2013 9:46 am
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platoon_michael wrote (View Post):
Wishful thinking on my part would be to select an element and then be able to select an area and then be able to replace said element in just that selected area with a new element..


Hello platoon_Michael,

you can do this with the tools already built in:
- select the terrain data element you want to paint with from the window "Terrain",
- select the "Flood-Fill" tool from the window "Tools",
- move the editing pointer on the map to the center of the area you want to change,
- mouse click on the center of the area and the "Flood-Fill" with fill the area below the mouse pointer with the selected data element up to the boundaries of the area.
- voila. All other kinds of "area selection" are not implemented in 5CC. Sorry.

Concerning "Categories" in the Terrain element lists: you must define categories also for those elements you have added to existings lists. Use existing lists as a template. Have you used 5CC istself for editing these files? Then there might be a bug in 5CC... just check the resulting files with MS-Excel.

BTW: actual version is 5CC v1.22, see http://cc2revival.npage.de/

Cheers
Mafi

#34: Re: 5CC updated to 1.16 (June 2011) Author: platoon_michaelLocation: Right behind you PostPosted: Fri May 03, 2013 5:44 pm
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I'll look again.
Might not be as bad as I originally thought recoding WAR maps.



Close Combat Series -> Modding Workshop


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