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Dima wrote (View Post): |
iam worse - i troll trolls . |
Dima wrote (View Post): |
AGS,
that's a very intersting poster Brake posted. You can see it is a late-war one, as a soldier has epaulets but also it seems a flag says Guards Regiment and a soldier is armed with SVT-40. That's actually nice detail as SVT-40 was really in Guards TOE at least till 1944 while regular units had only M1891/30 since late 1942 or so. Maybe it could be usefull for DOF3 . |
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If you mean the picture could be usefull for DOF3, its dimension are unsuitable for the UI screens, so you must mean for it to be used for the splash screen? |
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Re the TOE, should i remove any SVT-40s from regular Red Army and replace with M1891/30s and vice a versa with Guards? |
Dima wrote (View Post): |
As 100mm was a Naval caliber in USSR, there weren't 100mm AP shells in number till October 1944 thus no BS-3 in units - simple as most of the most complicated things in life .
Please provide report of BS-3 in action or that it was at least listed in units before fall 1944 . |
Dima wrote (View Post): |
at least 10 by October 30th - so did they appear or not in fall 1942? |
Dima wrote (View Post): |
of cause it's a shame, but i can't prevent you making false conclusion basing on the correct information i post . |
Dima wrote (View Post): |
not good reason for you? |
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The absence of AP rounds is not proof. And once you have denied my text - YOU have to confirm your words. |
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There must also be confirmed. |
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About the first fight you can read in Wikipedia. If you have additional facts - put online. |
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For reference. We are located on the game-forum and discuss the mod for it. That is why I am such a conclusion.
If you suggest to add Tiger in 1942, explain - operations in 1942, which you propose to introduce? and how to remove them from Stalingrad? |
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not good... I can give you a much more serious differences which are not covered. for example:
1) ISU-122 and ISU-122S - different guns - different rate of fire; 2) IS-2 - two versions of the frontal armor; 3) JagdPz IV/70 - two different versions; 4) KingTiger - various turret; and so on... What is interesting - you clearly see how many errors in the DOF2. And yet, convince them to ignore. |
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I conclude that you are comfortable with the presence of the fantastic or inaccurate equipment in mod? |
Dima wrote (View Post): |
keep on searching and you'll get a Grail. |
Dima wrote (View Post): |
nah, that's why i don't do big operation mods and concentrate on very small area and short time frame . |
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Understand that I can find and analyze the information. Is not the problem... Unfortunately for CC3 has not created a decent mod (Eastern Front). |
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First there was RealRed, where BS-3 appeared in 1943 at Kursk. |
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On your example (CC5 Stalingrad), I see a completely different approach. This account even the smallest historical details and the topic dedicated to search mistakes. |
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Unfortunately you are trying to faceted piece of glass. Diamond (CC3) was left lying in the mud |
Dima wrote (View Post): |
well, i've not tried DOF |
jc_von_preussen wrote (View Post): |
If i may dare, I would like to ask if it is possible, somehow, to keep one's roster from Early War Campaign when you start the Middle War Campaign in DOF2. This would be awesome.
This would mean you can follow the fight with the same combat company througout 48 operations!!!! |
ArmeeGruppeSud wrote (View Post): |
add the next numerical Campaign Operation to the Campaign file and delete the 1st Campaign Operation from the Campaign file . Continue to add one and delete one Campaign Operation after each Campaign Operation that you complete (always keep a maximum of 17 operations in the Campaign file (including only 16 completed Campaign Operations).
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nikin wrote (View Post): |
Even so, let me describe the delusional situation. Consider, for example, added in mod 12,8 cm PaK 44. http://en.wikipedia.org/wiki/12.8_cm_Pak_44 - especially see photo
So: 1) The size of maps in the game does not exceed 520-600 meters, a distance fight is even smaller. This is a close combat. Now we proposed to remove from the game 2.8cm s.PzB.41 (useful arms by the way) and add to the forefront of the battle 12,8 cm PaK 44 (only one whose weight is >10 000 kg). That is, if the retreat these weapons will be lost. 2) The gun has (in DOF) a simple chassis. In reality, it was like the AA guns. -> Great height, complexity masking and traverse-360°. Next start bullshit 3) Crew of the gun in the game - 5 members. Again, look: weight is >10 000 kg, shell weight - 28 kg, complex six-wheeled chassis, etc. 4) Crew can move gun (5 men, 10 000 kg, field conditions, complex chassis)!!! PS Russian 100mm BS-3 also had the opportunity to move. 5) Masking gun like for example 3.7cm Pak (indicator - "cover" in the game)!!! 6) Gun can be hidden in any shelter (such as where to place the 3.7cm Pak) - house, bunker, etc.!!! 7) This was not enough. Added also gun 12.8cm FK-40. Information about this gun, I did not find in Wikipedia or anywhere else. I think you smoked grass creating this mod |
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