Tigercubs Data mod
Select messages from
# through # Forum FAQ
[/[Print]\]
Goto page 1, 2  Next  :| |:
Close Combat Series -> Close Combat Last Stand Arnhem

#1: Tigercubs Data mod Author: tigercubLocation: charters towers PostPosted: Wed Jul 06, 2011 1:13 am
    —
for LSA
mortars less powerfull

mortars support less powerfull

sniper better

rifles and pistols better penatration

All guns have there accuracy and pentration looked at as many are not even close to what they were, in some cases this is ongoing.

some ammo layouts changed ongoing.

this has been updated 14.7.11

later armor thickness type and angle will get a look into.

can be used in an ongoing campaign

back up files and drop into data/dase folder and unzip

updated 12.7.11


Last edited by tigercub on Thu Jul 14, 2011 8:06 am; edited 7 times in total


tigercubs major update 14.7.11.zip
 Description:

Download
 Filename:  tigercubs major update 14.7.11.zip
 Filesize:  16.36 KB
 Downloaded:  489 Time(s)


#2: Re: Tigercubs Data mod Author: TejszdLocation: Canada PostPosted: Wed Jul 06, 2011 1:56 am
    —
Thank you!

#3: Re: Tigercubs Data mod Author: tigercubLocation: charters towers PostPosted: Thu Jul 07, 2011 2:15 pm
    —
now updated.

#4: Re: Tigercubs Data mod Author: kwenistonLocation: Netherlands PostPosted: Thu Jul 07, 2011 8:01 pm
    —
Thanks. Can you maybe specify the modifications you made? There may some good input from board members here.
(I admit to buying LSA after I saw the workbook posted on matrix)

#5: Re: Tigercubs Data mod Author: tigercubLocation: charters towers PostPosted: Tue Jul 12, 2011 1:33 am
    —
major update coming in a few days.

#6: Re: Tigercubs Data mod Author: tigercubLocation: charters towers PostPosted: Tue Jul 12, 2011 12:02 pm
    —
major update is here!!

motars major changes...for the better! The round has flight time.

all gun data and armor has been looked at.

half tracks not so tuff.

smoke rounds 5cm mortar

flamers can fire on the move...

snipers are better...

there so many little changes it will take a campaign to find them all.

guns crews have better pertection.....and guns

#7: Re: Tigercubs Data mod Author: tigercubLocation: charters towers PostPosted: Thu Jul 14, 2011 8:08 am
    —
updated panzer faust can be fired on the move also the Bazooka...plus a number small changes...has the lastest Element file for building cover.

#8: Re: Tigercubs Data mod Author: ManoiLocation: Brussels PostPosted: Thu Jul 14, 2011 3:14 pm
    —
tigercub wrote (View Post):
updated panzer faust can be fired on the move also the Bazooka...


strange feature  Question

#9: Re: Tigercubs Data mod Author: Priapus PostPosted: Thu Jul 14, 2011 3:28 pm
    —
Yeah, I'm not sure about allowing the above tiger. I can almost imagine a panzerfaust being fired whilst moving at a walking pace, but a bazooka?

#10: Re: Tigercubs Data mod Author: buufaceLocation: Thailand PostPosted: Thu Jul 14, 2011 5:10 pm
    —
If the aim time of the weapon is increased it will still require the solider to pause before firing... i think

#11: Re: Tigercubs Data mod Author: davidssfx PostPosted: Thu Jul 14, 2011 7:16 pm
    —
edit

Last edited by davidssfx on Fri Jul 15, 2011 3:05 am; edited 1 time in total

#12: Re: Tigercubs Data mod Author: tigercubLocation: charters towers PostPosted: Thu Jul 14, 2011 11:01 pm
    —
Priapus wrote (View Post):
Yeah, I'm not sure about allowing the above tiger. I can almost imagine a panzerfaust being fired whilst moving at a walking pace, but a bazooka?


The Bazooka is relatively light weapon and was less than 16 pounds at this time of the war

The idea was to get it to fire quicker it still has a time to fire...its was more flexalble than the 88mm panzerschreck but its not tested to see what the man does at this point!

#13: Re: Tigercubs Data mod Author: stienerLocation: Gibsons B.C. canada PostPosted: Tue Jul 26, 2011 7:30 am
    —
instead of getting the bazooka to fire on the run, which just didnt happen...it being a two man job to load and fire it....get it to fire at buildings etc, which is what the yanks did with it.  Smile

#14: Re: Tigercubs Data mod Author: tigercubLocation: charters towers PostPosted: Tue Jul 26, 2011 9:06 am
    —
its not to get it fire when moving  but to get to fire more usefully...but firing at buildings will be added.

#15: Re: Tigercubs Data mod Author: Priapus PostPosted: Tue Jul 26, 2011 2:29 pm
    —
Was the panzershrek used as an anti-personnel weapon too?

#16: Re: Tigercubs Data mod Author: tigercubLocation: charters towers PostPosted: Tue Jul 26, 2011 11:40 pm
    —
yes being a 88mm HT rocket it was quite useful in this way not sure how much they did use them attacking buildings but i would have.

Country of Origin : Germany                      
Role : Anti-Tank Weapon
In-Service Date : October 1943
Manufacturer : Enzinger Union
Gebrüder Scheffler
HASAG
Jäckel
Fa. Kronprinz
Fa. Schricker
Number Produced : 289151
Operation : Electrically Ignited Rocket
Feed : Single Shot Manual Reload
Cartridge Name : RPzB.Gr.4992
Cartridge Size : 88mm
Cartridge Total Weight : 3.25 kg
Bullet Weight : 0.66 kg
Weapon Length : 164 cm
Barrel Length : 107 cm
Empty Weight : 9.3 kg
Combat Weight : 11 kg
Muzzle Velocity : 110 meters per second
Practical Rate of Fire : 4 rounds per minute
Cyclic Rate of Fire : 4 rounds per minute
Effective Range : 180 meters
Scope Types : None
Penetration Data for the Panzerschreck 54
RPzB.Gr.4992 ( High Explosive Anti-Tank Rocket )
Weight Velocity
3.25 kg
round speed 110 m/s
penatration 230m

Country of Origin : United States the later model bazooka
Role : Anti-Tank Weapon
In-Service Date : February 1944  
Operation : Rocket Launcher
Feed : Manual Rocket Reload
Cartridge Name : M6A3C Rocket
Cartridge Size : 60mm x 55mm
Cartridge Total Weight : 2800 grams
Bullet Weight : 1590 grams
Weapon Length : 155 cm
Barrel Length : 155 cm
Empty Weight : 6.5 kg
Combat Weight : 9.6 kg
Muzzle Velocity : 105 meters per second
Practical Rate of Fire : 2 rounds per minute
Cyclic Rate of Fire : 2 rounds per minute
Effective Range : 110 meters

As u can see big differance between them the german was a larger copy and far more powerful,  but the germans slow to bring the numbers into action even after they had made them.
many sat in stores and were never used mainly because of the panzerfaust was in large numbers towards(8,000,000) the end of the war.

Tiger

#17: Re: Tigercubs Data mod Author: stienerLocation: Gibsons B.C. canada PostPosted: Tue Aug 02, 2011 7:37 pm
    —
as tigercub suggests the panzershreak could be used as an anti personell weapon as well but information on it being used as such is rather sketchy...where as the panzerfaust WAS used alot as an anti personell weapon..ie against buildings and the bazooka as well....both the zook and faust have lots of 1st hand accounts as being used in that manner.
for game purposes tho we would rather have the faust and shreak shoot at tanks as the default....you can see why. the zook if the data is correct and historically accurate...wasnt much good against german armour.....it just wasnt powerful enough to penatrate.
if we get the zook to shoot at buildings and people it will waste its rds on what ever presents itself unless micro managed, but IMHO this isnt as much of an issue for game purposes because the allies have lots of tanks and a/t guns. the germans dont.

#18: Re: Tigercubs Data mod Author: stienerLocation: Gibsons B.C. canada PostPosted: Mon Oct 24, 2011 7:27 am
    —
hey tiger cub....how is the data mod coming? finished yet?

#19: Re: Tigercubs Data mod Author: papa_whisky PostPosted: Mon Oct 24, 2011 11:30 am
    —
The bazooka works well in LSA if it is placed in a building shooting down on the armour, which makes sense with top armour being thin. The US, if I am not mistaken, did not up-grade until the Korean War.

#20: Re: Tigercubs Data mod Author: stienerLocation: Gibsons B.C. canada PostPosted: Sun Nov 06, 2011 11:52 pm
    —
tigercub??? you still active? hows the data mod coming and where could i find it?  Smile



Close Combat Series -> Close Combat Last Stand Arnhem


output generated using printer-friendly topic mod. All times are GMT

Goto page 1, 2  Next  :| |:
Page 1 of 2