Manoi wrote (View Post): |
I want to know the players opinion on some modifications that facilitate the gameplay and others that make the game more difficult or more realist so we can maybe introduce them in the future Stalingrad mod.
First I was thinking to make on the stratmap layer different color lines (that delimit the individual maps) to help the players to know the quality of the deployement on the map he wants to attack. I know it can already be seen on the maps preview but it is not always relevant. So the separation lines could be painted in green for a good deployement area (good cover in buildings or vegetation) and red for a difficult deployement (flat and clear area). On the other hand, work has already be done by the community to erase some features that make the game easier : removing of the timer or/and of the morale bars. I had also already read the fact that it could be better not to be able to see the VL status so it is impossible to know which ones are hold by your opponent (for the VL out of sight or not occupied by your own troops). What do you think? |
Manoi wrote (View Post): |
I don't know if it is possible to change the rate of loss of cohesion but it would be interesting that the Russians squads who fight during the night lose less cohesion than their German counterparts. |
kweniston wrote (View Post): |
I think 1 turn per day and 1 per night would be too much night, I'd rather see 2 day 1 night, which is a more realistic ratio I think. I like the border colours. Cohesion loss during night is also an advanced option, I like it.
How about the supply lines? Can the Russians maybe resupply a little during night time, to represent maybe smuggling through town? Looking forward to the mod. |
Quote: |
A pitty we can not mod the cohesion for each side separately. |
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