Historical Accuracy or Game Play? | ||||||||||||||
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Total Votes : 50 |
ArmeeGruppeSud wrote (View Post): |
ahhhhhhhhhhhhh i feel better now _________ |
Dima wrote (View Post): |
I believe that historical balance is the best balance, that's why my goal was to make GJS 4.4 TRSM as historically accurate as CC5 can afford and i believe i've achived that .
AGS, i suggest you ignore that guy as he is real troll (if you have questions about EF, just drop me PM). |
Pzt_Kevin_dtn wrote (View Post): |
I think we all want as much historical accuracy as we can get but it must be balanced against game play. Let's take mortars into consideration. Its obvious that mortars had a minimum range that more oftern than not would require them to be somewhere off the (cc) field of battle. But since we're only taking a snapshot of a much larger battlefield as a whole the mortar range has to be tweaked downward to allow it to be on the small size battlefield being used. Some would argue this runs contrary to historical accuracy and place a minimum range that basically negates the use of the mortar team in game play. Give us balance baby.... |
platoon_michael wrote (View Post): |
@tigercub
I think you'll find the Mortars to be much more to your liking. |
platoon_michael wrote (View Post): |
I agree with the Weapons aspect for Historical Accuracy but what about Force Pools?
Do you automatically assume that during your GC a Infantry BG in game would not have any supporting units such as Half-tracks and Tanks? And when editing a BG such as Peiper do you force the players had at a certain Date and automatically remove his Panthers and replace them with Half-tracks? |
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But that being said, game play is important. That's why I'm a big fan of cc2 and cc3. IMHO, they have a good balance between accuracy and gameplay. |
Dima wrote (View Post): | ||
CC2 and CC3 are probably the least historical versions of CC.... |
Dima wrote (View Post): | ||
CC2 and CC3 are probably the least historical versions of CC.... |
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Really? Why do you think that? |
TheImperatorKnight wrote (View Post): |
That's why I'm a big fan of cc2 and cc3. IMHO, they have a good balance between accuracy and gameplay. |
Dima wrote (View Post): |
CC2 and CC3 are probably the least historical versions of CC |
TheImperatorKnight wrote (View Post): |
Really? Why do you think that? |
ArmeeGruppeSud wrote (View Post): |
Ahistorical Campaign |
ArmeeGruppeSud wrote (View Post): |
An unrealistic command simulation |
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My thoughts exactly, AGS. Still waiting for someone to say why CC5 is more historically accurate... |
Dima wrote (View Post): | ||
battle maps, units involved and their TOE is way more historical accurate than CC3 (which IMO is beyond good and bad history-wise). That was a base that helped community to have some very accurate mods simulating single operations in high details. |
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all the mods trying to make CC3 more historical accurate have not been able to fix (for 14 years already) all the historical mistakes that were in vanilla CC3 (while introducing more and more new mistakes) - but that's probably due to poor research overall and lack of knowledge of the EF.
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I don't know why you think the battle maps in CC3 aren't very historically accurate. Can you be more specific? The only one I can think of is the Moscow map - which they included for gameplay reasons, I assume. |
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And yes, perhaps the units in CC5 were very accurate, but those in CC3 seem pretty accurate too. Again, can you be more specific? |
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What mistakes exactly? Can you provide some examples? So far, all you've said is there were mistakes and it's not historically accurate. But I'd like to know specifically what mistakes in vanilla you're referring too. |
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just out of the top of my head:
Kursk area doesn't have steppes - it has fields and a lot of forests. Vistula area doesn't have high ground at the East bank - either walls on both sides (East Prussia) or highly elevated western bank (Poland). |
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just some examples: Cossack/Siberian infantry, KV-2 in 1942, BS-3 in 1943, SU-152 in 1943, 45/76mm penetrating PzIIIH with frontal hits in 1941, 10men RA squads vs 7men german squads, etc ,etc. |
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My geography of both the entire Kursk area or the entire Vistula river (it's a long river) isn't that good, if I'm honest. But you're telling me there isn't at least one forest/woods in the Kursk area? And there isn't a single piece of high ground anywhere along the East bank of the Vistula? |
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I'm not sure what you're refering to on some of these, but SU-152's were issued in 1943, so that's alright |
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KV-2's were still in use in 1942, although I admit they should be accessible earlier (probably changed for gameplay reasons). |
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And as far as the squad sizes are concerned, that was most likely a gameplay consideration, given the limited amount of unit slots. The Russians had more troops historically, and I guess they were trying to represent this. |
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Tbh, I'm more of a CC2 man, so apologies on not being 100% on all this. But having read many books on the Eastern Front, I can say that CC3 does a pretty good job of representing what it was like on the Eastern Front, regardless of the issues you mentioned. |
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And in comparison to CC5, I believe it's just as accurate, if not more so. It definately makes for better game play anyway. |
Dima wrote (View Post): |
did you read my post? No steppes at Kursk. Now look at CC3 Kursk maps.
About Vistula, if you think that single elevation point can be representative (as CC3 shows that) than I can't argue with you. |
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they are accessible in 1941. No KV-2 was available by January 1942. |
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f.e. in June 1941 the RA didn;t have more troops than the Germans while the German squad had 10men and RA squad had 11men. since 1942, the RA squad was 9men, while the German squad was still 10men.... IIRC USSR commited 34mlns at GPW, Germany commited 23mlns so the difference was not that high... |
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CC3 is actually just a bunch of EF myths... I've played CC2 since the release and always H2H, even lost one campaign gathering SS-tropps at Arnhem for too long...and now i can tell you with 100% - it sucks historically. |
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please point where CC5 was so historically inaccurate as CC3? anyway, while thinking about your posts I have come to conclusion that after hard-core CC2, CC3 is way better game play wise, as Counter Strike against Ghost Recon - arcade vs tactics. And probably there was a lot of requests for that in 1998 to have arcade WW2 H2H fighting and they made CC3...was a good move that time... but what we can see no other CC did follow it as CC4 was even more hard core than CC2... Anyway, if you want to continue this argument, please show examples where CC5 was less historically accurate than CC2/3.... |
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Apologies, I misread. And I do agree actually, it makes more sense for there to be a stepp map. |
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Yes, the Russians in 1941 didn't have all their troops on the front,but the Russians consecutively had twice as many men in the field each year from 1943 onwards and certainly outnumbered the Germans in 1942. You said the difference isn't that high, but considering the difference in men in the squad is only 2 or 3 men, it's not that different either. |
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No, sorry I can call you on this one. For the battles in Operation Market Garden that CC2 represents, it does a very good job. Yes, they left out Grave and the breakout of 30 Corps etc, but the way it handles the Arnhem relief Operation and the supply problems... Even the timing of the Polish drops and the German counter-strikes are done well. Compared to the LSA remake at least (which sucks horribly), the maps in CC2 are top-notch game play wise and very accurate to the aerial photographs of the time. |
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1. the BG's represent formations that are too-large to make sense in context |
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2. unlike CC2, half the battles take place on a grand total of about 10 maps. |
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3. You take it in turns to move and fight. Really? That's accurate is it? |
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And the big one - it only represents part of the overall Normandy invasion. Despite being called 'Invasion Normandy', No British, No Canadians... not even all the Americans are involved! At least in CC2, the major combatants were included. To be called 'Invasion Normandy' is wrong, and anyone picking up the game who didn't know history would get the impression that the Normandy invasion was entirely because of the USA |
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battle maps, units involved and their TOE is way more historical accurate than CC3 (which IMO is beyond good and bad history-wise). That was a base that helped community to have some very accurate mods simulating single operations in high details. |
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At least CC2/CC3 get the fundamentals right. CC3 can do a good representation of the Eastern Front, but CC5 can't even represent one Operation??? The only reason they designed CC5 as they did was because of the strategic map. If it weren't for that, they'd have gotten rid of half the boring maps they put in and included the other beaches. It's a shame they didn't. |
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battle maps, units involved and their TOE is way more historical accurate than CC3 (which IMO is beyond good and bad history-wise). That was a base that helped community to have some very accurate mods simulating single operations in high details |
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I'd like to discuss the gameplay issues with CC5, but I'm going on holiday tomorrow, so you'll have to wait 2 weeks for that privilege |
Dima wrote (View Post): |
SNAP !!! |
Dima wrote (View Post): |
CHOMP !! |
Dima wrote (View Post): |
MUNCH ! |
Dima wrote (View Post): |
Looks like you've played CC5 only vs AI.... |
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I believe it is my last reply to you if you won't strat proving your points... |
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MAN I WISH THE FISH WOULD BITE THIS HARD DOWN AT THE JETTY!!
Sorry Dima, i got to admit i trolled you a li'l' bit as they say: "Paybacks are a bitch" |
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And no, I've not played CC5 multiplayer. And no, I don't pay CC5 that often either. Coincidence? Probably. For me, the battles take far too long to wage, and I can't help but think that the strategic map takes away from the fact that this series is called 'Close Combat' - not 'strategic modern warfare meets Risk'. The developers clearly wanted CC5 to appeal to the multiplayer market, at the expense of the single player game, and because of that they split the community. |
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I could dig out my books, but tbh, it's probably not worth it. We're just going round in circles. At the end of the day, it boils down to single player vs multiplayer, and it's down to a personal decision as to which is favourable. |
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but IMO CC is not meant to be played vs AI, so who cares about SP?
f.e. in my mods I don't care at all.. |
Antony_nz wrote (View Post): |
TheImperatorKnight is very active and passionate about close combat. I wonder why he never fucking posted again? |
Antony_nz wrote (View Post): |
TheImperatorKnight is very active and passionate about close combat. I wonder why he never fucking posted again? |
TheImperatorKnight wrote (View Post): |
Maybe. But the only reason I said anything was because Anthony_nz sent me a PM entitled Im an idiot
I'll admit that I was wrong on a few points. I'm man enough to own up to my mistakes. . |
Antony_nz wrote (View Post): | ||
Sorry about that. I should not of made a post here. Or sent you a PM. And the name of the message was foul and offensive. I also didn't make my self clear because i was angry and in a rush. You have miss understood me (my fualt) I stupidly felt you were being unfairly treated on the thread. It seemed to me you were making fair points, and other people on this thread were sort of trolling you. And being overly vague with there response. Thats all.. I thought i was supporting you. Not bashing you. Instead i just made a complete ass of my self. (for the hundreth time.. I like your youtube Channel BTW. ^^^^ Thanks for going on topic. How about the unforgivable uniforms of CC5. I think that takes the cake. |
Stwa wrote: |
And, as a general rule, it is bad form to reveal to the public the contents of any PM. Just my opinion. Remember, at least at this site, mooxe is an adminstrator, and he can also function as the NSA if necessary. |
Stwa wrote: |
Single Player, Single Battle, is not viable using CC4, CC5, WAR, TLD, LSA, and PITF. The community needs to make a collective 110% effort to ressurect MP. |
Stwa wrote: |
These same games, were (and are to this day), considered more historically accurate, because you can roughly approximate the TOEs for the forces involved in the game. That being said, things do break down somewhat as there is an 8 man team maximum. The AI (the part that makes command decisions) CAN NEVER even closely approximate a Human Player. That being said, using smaller maps, and fewer victory locations, REDUCES the number of required command decisions of the DEFENDER. |
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And, as a general rule, it is bad form to reveal to the public the contents of any PM. Just my opinion. Remember, at least at this site, mooxe is an adminstrator, and he can also function as the NSA if necessary. |
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even though infantry were rendered useless due to all the tanks you could take. |
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And, as a general rule, it is bad form to reveal to the public the contents of any PM. Just my opinion |
Stwa wrote (View Post): |
Ah yes, as the gaming community ages, some (but not all), decide to become responsible, engaging in activities such as job employment, marriage, child rearing, and the like. Campaign games which require scores of 30 minute battles, fall to the wayside. I too never finished a CC5 campaign, in Single Player. |
Stwa wrote (View Post): |
Large maps have done their part to diminish the overall CC experience. Despite mooxe's recent appeal for the responsible parties to "stand up", they are not going to do that. As I have said before, its all in the record now, nothing can be turned back. |
dgfred wrote (View Post): |
Hey Knight. I believe you can turn that music off before you start . |
Schmal_Turm wrote (View Post): |
I particularly enjoy these discussions about the merits, and unfortunately, demerits of the CC gaming system, and I generally agree with most of the complaints leveled. Trying to finish a campaign, with all the time consumed in the process can be quite taxing. I have decided because of a number of factors that no turn should be longer than 15-20 minutes. Anything longer and my men are having to throw their empty weapons at the enemy. I am still trying to access the wisdom of the applied use of the morale factor in determining the stop of the turn. Many times after the enemy forces were beaten morally the VLs that were given up were not to my advantage to try to defend and with a little more time I could have taken a more strategic location. |
Schmal_Turm wrote (View Post): |
I am wondering if part of the reason there isn't much H2H is because a number of the players are somewhat intimidated by playing against an opponent other than the AI. I know now that since I have had the chance to play innumerable games against the AI that I have honed my techniques so that I would feel more confident playing H2H. Just getting ATGs to survive very long was a chore in itself. Since I nearly always play as the Germans I am then the underdog and so being fairly conservative in my attacks is a given. I have never really felt confident in a reckless attack my technique of standoff distance for the German tanks and guns is the same as was actually used, at least with the heavier guns. |
Schmal_Turm wrote (View Post): |
I remember someone asking for advice some time back on tactics at this site and no one to my knowledge offered any. (I did decide to send a PM to acquaint him with one of my better tactics.) I even gave a particular technique that I came up with for the use of flamethrowers to my brother who didn't know of it and he uses them all the time. It seems to me that many players would rather not give up their tactics so as to have the advantage over their opponent. |
nikin wrote (View Post): |
Are you interested in tactics?
99.95% did not use even the basic principles of game. So I do not dream to find a worthy opponent... Cheers, nikin |
nikin wrote (View Post): |
So I do not dream to find a worthy opponent... Cheers, nikin |
Pzt_Crackwise wrote (View Post): |
For those who are interested in multiplayer tactics, an invaluable source is the PZT clan's tactical guide for GJS. You can find the guide in pdf format in this link on CCS: Close Combat Series: PZT Tactical Guide |
mooxe wrote (View Post): |
geez, did I miss something? |
mooxe wrote: |
geez, did I miss something? |
newbeeD wrote: |
Basing on your utube and posts you are so noob that I believe neither Nikin nor other "great players" will even think wasting time playing you. |
Schmal_Turm wrote: |
I think, also Dima, that that was a most insulting thing to say to TIK. |
Stwa wrote: |
TheImperatorKnight wrote (View Post): |
Funny. Don't see any MG42s in that picture Anyone else going to improve on Stwa's amazingly unhelpful advice? |
mooxe wrote (View Post): |
The usual things. Smoke and suppression.
Or avoid that route completely and go around. |
TheImperatorKnight wrote (View Post): |
Imagine if you were a new player to the series and got a response like this. What a great impression it gives! |
Stwa wrote (View Post): |
Wow, you really do need help. I would have never known.
But in my last son's high school locker room there was lots of signage. But the two largest signs, were DO NOT FUMBLE the Football. (well thats the cleaned up version) and ... DO NOT GO AROUND Them. GO Through Them. (that is also the cleaned up version) Go around if you want, but it might not be the best way to ... well you get the idea, I hope. |
mooxe wrote (View Post): |
Whats this thread about again? |
Pzt_Crackwise wrote (View Post): |
TIK, Stwa possesses a strange type of humor which I also have a hard time trying to understand. So, don't let him troll you. |
nikin wrote (View Post): |
My feeling Stwa is - it's a cross between a troll and an offtopic spam robot. I guess I would not mind a script that hides all his posts - i'm tired to use mouse wheel. |
Stwa wrote (View Post): |
Its funny how the TROLLS, NOOBS, and MULTIPLAYER BIGOTS are quick to label anyone who disagrees with them a TROLL.
Sense of humor, has been totally removed from the equation. This is serious tactics for serious tacticians. Outrageous. |
TheImperatorKnight wrote (View Post): |
Historical Accuracy or Gameplay? |
Ivan_Zaitzev wrote (View Post): |
So you where playing against the AI, in a battle designed by yourself. TIK was talking about a battle against a human opponent in the maps provided by the game or mods. |
Ivan_Zaitzev wrote (View Post): |
Playing against the AI and a Human opponent is completely different. |
TheImperatorKnight wrote (View Post): |
1. Buy PitF
2. Try that tactic as the Americans vs MG42s. 3. Blame Stwa for the defeat Stwa. Are you the reason no one plays CCMT? |
Dima wrote (View Post): | ||
ahh, no promotion for unsupported platrforms? |
TheImperatorKnight wrote (View Post): | |||
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