Schmal_Turm wrote (View Post):
|
I particularly enjoy these discussions about the merits, and unfortunately, demerits of the CC gaming system, and I generally agree with most of the complaints leveled. Trying to finish a campaign, with all the time consumed in the process can be quite taxing. I have decided because of a number of factors that no turn should be longer than 15-20 minutes. Anything longer and my men are having to throw their empty weapons at the enemy. I am still trying to access the wisdom of the applied use of the morale factor in determining the stop of the turn. Many times after the enemy forces were beaten morally the VLs that were given up were not to my advantage to try to defend and with a little more time I could have taken a more strategic location.
|
Schmal_Turm wrote (View Post):
|
I am wondering if part of the reason there isn't much H2H is because a number of the players are somewhat intimidated by playing against an opponent other than the AI. I know now that since I have had the chance to play innumerable games against the AI that I have honed my techniques so that I would feel more confident playing H2H. Just getting ATGs to survive very long was a chore in itself. Since I nearly always play as the Germans I am then the underdog and so being fairly conservative in my attacks is a given. I have never really felt confident in a reckless attack my technique of standoff distance for the German tanks and guns is the same as was actually used, at least with the heavier guns.
|
Schmal_Turm wrote (View Post):
|
I remember someone asking for advice some time back on tactics at this site and no one to my knowledge offered any. (I did decide to send a PM to acquaint him with one of my better tactics.) I even gave a particular technique that I came up with for the use of flamethrowers to my brother who didn't know of it and he uses them all the time. It seems to me that many players would rather not give up their tactics so as to have the advantage over their opponent.
|