thumb wrote (View Post):
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Keep in mind that the map graphic is not the "real" map. The map graphic can be any picture as far as the game is concerned. The "real" map is the mapname.txt file that defines every 10x10 pixel (2x2 meters at game scale) area of the map graphic as a specific terrain element type. A list of all the terrain element types used in each CC version is found in the \Data\Base\Elements file. From CC3 on, you can right click on the map graphic and see the name of the terrain element type under the cursor.
The "red boxes" on CC2 map graphics are coded in the \Data\Maps\mapname file as terrain element #141 - Munitions. However, any portion of a CC2 map graphic like Ramelle can be arbitrarily coded as Munitions - in effect creating a large hidden mine.
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