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Close Combat Series -> Close Combat Last Stand Arnhem

#1: To flee. Author: guddiLocation: Denmark PostPosted: Sat Aug 20, 2011 11:39 pm
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I have just bought Last Stand Arnhem, after I had played the original CC, A Bridge too Far and Iron Cross.

I bought LSA hoping, that I would - after completing The Grand Campaign - once again play CC head to head. However I have been very fustrated since my first battle, as I can't seem to flee the battle.

I have used the flee-feature with succes in both A Bridge too Far and Iron Cross, when I deemed a battle lost, but somehow it's seems that the feature is not included in LSA. And when I try to "manually flee" by ordering my men to the far rear of the map, they don't acknowledge an off-the-map-order.

I have tried looking in all the manuals and tweaking with the options, but nothing seems to do the trick.

Is it impossible to flee the map in LSA, before your soldiers morale drops by itself, or am I missing something? Do help!

#2: Re: To flee. Author: southern_land PostPosted: Sun Aug 21, 2011 9:39 am
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Sorry dude flee has been absent from CC since CC4   about 2000

#3: Re: To flee. Author: guddiLocation: Denmark PostPosted: Sun Aug 21, 2011 1:44 pm
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So what do I do, if I don't stand a chance against the foe? Do I have to fight to the bitter end?

#4: Re: To flee. Author: thumb PostPosted: Sun Aug 21, 2011 2:05 pm
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Unlike CC2 or CoI, in LSA, if you dont stand a chance against the foe you can flee the map during the strategic movement phase prior to battle. Otherwise, like similarly inept commanders through the ages, you'll have to fight and take your lumps as the punishment due your lack of operational artfulness Confused  

Its recommended to play with the Force Morale battle termination option 'ON'. This ensures that battles are not fought to "the bitter end". However, the FM option can be "gamed" by reducing your 15 team active roster to a single team (eg. a sniper), then sacrificing that team immediately after the battle starts. Thus you'll lose only that team and the requisite 3 victory locations.

#5: Re: To flee. Author: guddiLocation: Denmark PostPosted: Sun Aug 21, 2011 2:12 pm
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I still think it's a shame, that one can't forefit the battle after it has started. For example, if one is fighting armor with infantry, and loose all AT-teams, it would be nice to be able to flee...

That said thanks for the replies.

#6: Re: To flee. Author: CSO_Talorgan PostPosted: Mon Jan 30, 2012 4:35 pm
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guddi wrote (View Post):
it would be nice to be able to flee...


I agree with you, but in the meantime the next best option is to hide.

#7: Re: To flee. Author: svr PostPosted: Tue Jan 31, 2012 1:50 pm
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thumb wrote (View Post):
Unlike CC2 or CoI, in LSA, if you dont stand a chance against the foe you can flee the map during the strategic movement phase prior to battle. Otherwise, like similarly inept commanders through the ages, you'll have to fight and take your lumps as the punishment due your lack of operational artfulness Confused  

Its recommended to play with the Force Morale battle termination option 'ON'. This ensures that battles are not fought to "the bitter end". However, the FM option can be "gamed" by reducing your 15 team active roster to a single team (eg. a sniper), then sacrificing that team immediately after the battle starts. Thus you'll lose only that team and the requisite 3 victory locations.


This one squad force morale loss happened in our LSA GC with depleted airborne vs Panther BG that arrives later on. The german player attacked and just one AT squad tried his luck and died in seconds forcing morale loss. German player felt he was cheated and the American player should have taken the punishement like in old CC's. American player thought it was clever use of game mechanics. Or is it abusing game mechanics? Are there guidelines to use in these situations to make it fair and fun for both players?



Close Combat Series -> Close Combat Last Stand Arnhem


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