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In August 1989 the Army and the Air Force began testing the first of four prototypes of rifles to assess whether improvements in rifle design and technology warranted replacing the M16A2 rifle. The Army wanted a rifle that would significantly improve the average soldier's ability to hit the target under battlefield conditions, or at least to double the number of hits per trigger pull. With the M16A2 the probability of a battlefield hit is 20 percent at 100 meters, 10 percent at 300 meters, and 5 percent at 600 meters. |
MajorFrank wrote (View Post): |
Well the M-16 uses the 5,56 round which is supposed to be more accurate then, for example, the 7,62 (AK) round in longer distances. The 7,62 does more damage when it hits. I don't think I buy that "5% chance of hit from 600 meters". Well, if it's a really big target, maybe. |
MajorFrank wrote (View Post): |
Well the M-16 uses the 5,56 round which is supposed to be more accurate then, for example, the 7,62 (AK) round in longer distances. The 7,62 does more damage when it hits. I don't think I buy that "5% chance of hit from 600 meters". Well, if it's a really big target, maybe. |
0202243 wrote (View Post): | ||
i thought the 5.56 did more damage because of the ricochet inside the body. It only has less penetration power than a 7.62, which went mostly straight through the target. |
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Does anyone know any stats beyond the ones about thousands of rounds being used per kill? |
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i thought the 5.56 did more damage because of the ricochet inside the body. |
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Yea well people are free to think what they want. Wanna convince me? Show me the impartial studies. The net is full of debates about this issue. |
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Actually I'm not 100% sure that 5,56 has a longer range then the 7,62, it might actually be the other way around. |
Dima wrote (View Post): | ||
Therion, generally, in combat soldiers don't shoot at enemies, they shoot toward enemy - thus huge amount of ammunition spent to score a hit. |
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I've read accounts of US soldiers regularly shooting at enemies in Black Hawk Down and in Ambush Alley. It was in a close range combat, though. |
Dima wrote (View Post): | ||
of cause they did, or at least they thought they did, but did they hit with each burst even at 100m? but if we take, say, snipers, they do shoot at enemies and score hits. |
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I made this topic because in Armored Brigade, there's conspicuously low accuracy on low range. I made these posts on AB forum and I'm looking for more data. |
Dima wrote (View Post): |
yea, at both 50m and 19m without cover it looks kinda weird . |
Dima wrote (View Post): |
but don't believe that single 40mm round would destroy gun pit made in sand bags . |
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IIRC it ignited ammo stored there or something like that. Also, that gun pit was in a building and they hit a bit under it. |
kawasaky wrote (View Post): |
Is this purely academs/tecnical discussion, or reality talk? |
kawasaky wrote (View Post): |
Because in reality it is [generally] pointless to engage in the firefight at ranges above 250 meters.
1) If you are conducting an ambush you will want to spring your trap at the handgrenade range. 2) If you are defending your fire opening distance will depend on the type of attack being carried out, but long range fire will serve only as the suppressing tool, not the precision blow dealer. 3) If you are attacking any hits you might score above 100-150 m serve to no purpose because you will not be able to exploit them (make a breakthrough) before the opponent adjust his deployment. |
kawasaky wrote (View Post): |
a) A lot of things are possible on the firing range.
b) Things possible on the firing range tend to become impossible in the actual combat, when that target is shooting back at you. |
Dima wrote (View Post): | ||
neither 40mm HEAT nor HE would penetrate either sandbags or concrete/brick wall . |
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Apparently individual 40mm HEDP can penetrate 6-8 inches of brick wall/20 inches of sandbags. Also, take in account that it was Iraq. They could have used thinner walls and only one layer of sandbags or something like that. |
Dima wrote (View Post): |
Yes, they think it was PG-7VR.
Here is one of the articles about the incident: http://www.rense.com/general44/what.htm |
Nacrox wrote (View Post): |
Operation Flashpoint 1 or OFP DR?
Because if you refer to the ARMA/OFP series, then the accuracy is a little too much good for a combat situation, the problem of the series is that the terrain is too much flat and there isn't really cover for it, so to make it balanced, the AI can engage from really long distances, and you can aim with ironsights that add a little of zoom to aim better as the AI does. (this is playing with mods that make the AI engage longer, like WGL) |
Nacrox wrote (View Post): |
I prefer the combat efectiveness of Red Orchestra Osfront, there you can't really aim to a target a 300m because the fire of the enemy makes you to fire without fixing your ironsights in the target effectivelly. |
Nacrox wrote (View Post): |
Well, I just did a test with a 10man squad of k98's (i know, it isn't the real composition of it), vs a 10 man squad of mosin's.
The firefight started at 600m, and ended at 500m I killed three men, I had to aim higher than where the dude was, and I lost all my ammo (8 magazines) I did another test at 250m, and I killed 4, injured at the end, and I used 2 magazines, the firefight lasted very short compared to the one of 600m I found it too much accuracy for 250m, but for the 600m it's okay, so i don't know if it's something that can be changed from the game or it's just that I have played it too much . |
Nacrox wrote (View Post): |
Anyway, in RO i haven't killed someone at 250m, because when something explodes near you, or a bullet pass near your head, the game oscure the view and makes the aim shaking for a momment, simulating suppression, and if you trust on me, that happens a LOT in that game, I would say that you are crawling the 90% of the game to not get killed |
Nacrox wrote (View Post): |
I strongly suggest you to watch and Red Orchestra Ostfront video and see it by yourself, and i don't know but i think that suppression mean the fact that an enemy that is in constantly fire, is going to see his own life instead of return accurate fire... In RO it's simulated by the fact that you obscure your view when a bullet pass over your head, like a tinkering of the eyes, and make the rifle shakes more, because the soldiers become more nervious or mentally affected... But RO isn't a simulator of war, it's more a relaxed-sim than that, and for example the long routes to the firefights from the respawn zone makes you think twice if it's better to launch you to your death or find a cover and return random fire. |
Nacrox wrote (View Post): |
Returning to the actual discution, the actual fact is that a rookie soldier is going to hessitate to pull the trigger more than an experienced soldier, and that will make to miss more shots than the veteran that is aiming with causion his shots. |
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