Dima wrote (View Post): |
Yes, they think it was PG-7VR.
Here is one of the articles about the incident: http://www.rense.com/general44/what.htm |
Nacrox wrote (View Post): |
Operation Flashpoint 1 or OFP DR?
Because if you refer to the ARMA/OFP series, then the accuracy is a little too much good for a combat situation, the problem of the series is that the terrain is too much flat and there isn't really cover for it, so to make it balanced, the AI can engage from really long distances, and you can aim with ironsights that add a little of zoom to aim better as the AI does. (this is playing with mods that make the AI engage longer, like WGL) |
Nacrox wrote (View Post): |
I prefer the combat efectiveness of Red Orchestra Osfront, there you can't really aim to a target a 300m because the fire of the enemy makes you to fire without fixing your ironsights in the target effectivelly. |
Nacrox wrote (View Post): |
Well, I just did a test with a 10man squad of k98's (i know, it isn't the real composition of it), vs a 10 man squad of mosin's.
The firefight started at 600m, and ended at 500m I killed three men, I had to aim higher than where the dude was, and I lost all my ammo (8 magazines) I did another test at 250m, and I killed 4, injured at the end, and I used 2 magazines, the firefight lasted very short compared to the one of 600m I found it too much accuracy for 250m, but for the 600m it's okay, so i don't know if it's something that can be changed from the game or it's just that I have played it too much . |
Nacrox wrote (View Post): |
Anyway, in RO i haven't killed someone at 250m, because when something explodes near you, or a bullet pass near your head, the game oscure the view and makes the aim shaking for a momment, simulating suppression, and if you trust on me, that happens a LOT in that game, I would say that you are crawling the 90% of the game to not get killed |
Nacrox wrote (View Post): |
I strongly suggest you to watch and Red Orchestra Ostfront video and see it by yourself, and i don't know but i think that suppression mean the fact that an enemy that is in constantly fire, is going to see his own life instead of return accurate fire... In RO it's simulated by the fact that you obscure your view when a bullet pass over your head, like a tinkering of the eyes, and make the rifle shakes more, because the soldiers become more nervious or mentally affected... But RO isn't a simulator of war, it's more a relaxed-sim than that, and for example the long routes to the firefights from the respawn zone makes you think twice if it's better to launch you to your death or find a cover and return random fire. |
Nacrox wrote (View Post): |
Returning to the actual discution, the actual fact is that a rookie soldier is going to hessitate to pull the trigger more than an experienced soldier, and that will make to miss more shots than the veteran that is aiming with causion his shots. |
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