FMJ wrote (View Post): |
Hi David.
Thanks for all your work on GT. Playing TLD GT 2.2 with the latest 55013 patch. Two different times on the GC playing St come du mont map I've had teams get stuck either inside buildings, or seperated with some members inside and some outside the buildings. They keep saying "no clear path" and cannot move for the rest of the time on the map. When separated from team they become winded from running around trying to re-unite with team. Bug? Will try GT 2.1 and let you know if it occurs again. Thanks. |
FMJ wrote (View Post): |
Hi David.
Thanks for all your work on GT. Playing TLD GT 2.2 with the latest 55013 patch. Two different times on the GC playing St come du mont map I've had teams get stuck either inside buildings, or seperated with some members inside and some outside the buildings. They keep saying "no clear path" and cannot move for the rest of the time on the map. When separated from team they become winded from running around trying to re-unite with team. Bug? Will try GT 2.1 and let you know if it occurs again. Thanks. |
Elements.zip | |||
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FMJ wrote (View Post): |
Thanks for the tips stwa, noted.
Thanks so much David- Both examples you mentioned occured. 1. Engineer team set up in building on ambush refused to move at all, regardless of order movement type given. 2. Recon team with one soldier that left building, the 2 remaining behind stayed put while the one ran in circles tying to rejoin but became winded. In both cases neither team could or would move. I will try the elements file. Do you recommend staying with GT 2.2 or using GT 2.1? Also curious if your sound mod v2.0 is appropriate to use for GT 2.2 or 2.1? Thanks again for all your efforts and continuing to improve the game and community. Regards, fmj. |
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