thumb wrote (View Post):
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VonStauffenberg wrote (View Post):
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Yes, but then I have to spend a long time hunting for hidden units or collecting objectives, occasionally causing unnecessary casualties on my end. Or, if the AI somehow managed to bring my morale too low, I would have to fight to the last man, even if it was hopeless. It doesn't make sense why this should be the case. I guess this relates to the "flee" thread from earlier.
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What really doesnt make sense is that originally you thought LSA needed a mod to circumvent Force Morale rather than just deselecting that game option, and now you think that without the Force Moral option you "have to spend a long time hunting...or collecting" when there is an option to use a 15 minute game timer - a time limit that the game designers specifically recommend for solo play on p.23 (right below the warning that the design of the LSA campaign was balanced to use the Force Moral option).
VonStauffenberg wrote (View Post):
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If on the way to the target, I kill all or most of the enemy troops, it follows that I should continue to my objective.
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Which is why a battle terminated due to loss of Force Moral awards the nearest additional 1-3 objectives to the victor. It also follows that when most or all of the enemies troops are killed in a given sector, the enemy reaction is to reinforce that area and prevent its adversary from seizing all of his objectives. The mechanics of Force Moral battle termination attempt to abstract the typical post-battle actions of both the winning and losing sides.
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