New LSA Mod "Wach Am Rehin" ready, now testing.
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#21: Re: New LSA Mod "Wach Am Rehin" ready, now testing Author: svr PostPosted: Fri Jan 27, 2012 3:49 pm
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zcharles wrote (View Post):
svr wrote (View Post):
However I started the H2H GC but couldn't select other dates or times, did I do something wrong or is the GC broken?


Very strange, I've played the GC from beginning to end. Could you explain better the problem? What do you mean for "select data or times"?
About bridges... sorry, no bridges! I cannot improve the bridge graphics, and the graphics when the bridge blows up!

Anyway... here is the mod.
Admins allowed to upload on this site.

http://www.4shared.com/zip/6UbflyMY/WaR.html

TO INSTALL THE MOD SIMPLY COPY IT INTO YOU CCLSA DIRECTORY, THAN MAKE A SHORTCUT TO THE CCE.EXE FILE AND ADD "\D WAR" TO THE LINK PATH.
READ THE README.TXT BEFORE STARTING A CHAMPAIGN!
ENJOY!!!
HAVE FUN!!!
LIFE IS SHORT, PLAY!!!


I mean the GC is locked to the first date and time. There are no arrows to select another date/time to see when reinforcements will arrive. I did a test by disbanding all BGs and the GC moved to next day and new BG arrived on the map so apparently it can continue but I would like to see the other dates&times. Does it require a certain patch? Could you fix it?

#22: Re: New LSA Mod "Wach Am Rehin" ready, now testing Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Fri Jan 27, 2012 5:09 pm
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OOOPS!

I've loaded the mod without the sound file.
Here it is, download it!
CCLSA WAR MOD SOUND FILE:
http://www.4shared.com/zip/hp_egfwb/WAR_sound_patch.html

About LSA I'll see qhat can I do, but it's very strange.

#23: Re: New LSA Mod "Wach Am Rehin" ready, now testing Author: TejszdLocation: Canada PostPosted: Sat Jan 28, 2012 5:08 am
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platoon_michael wrote (View Post):
Is it even possible to edit the Blown Bridges aspect of LSA?


Yes, there is a data is in the LSA campaign.txt for brdiges.

#24: Re: New LSA Mod "Wach Am Rehin" ready, now testing Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Sat Jan 28, 2012 9:01 am
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But you need to do the graphics too... I dunno how to set the image a blowed bridge on the map, for example.
Anyway, bridges where not much important in this operation.

#25: Re: New LSA Mod "Wach Am Rehin" ready, now testing Author: ManoiLocation: Brussels PostPosted: Sat Jan 28, 2012 2:17 pm
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thanks



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