zcharles wrote (View Post): |
THAN MAKE A SHORTCUT TO THE CCE.EXE FILE AND ADD "\D WAR" TO THE LINK PATH.
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salhexe wrote (View Post): |
Tried but start the original game |
zcharles wrote (View Post): | ||
You're right, I was wrong; it's not D/ WAR, it's /D WAR. Slash than letter. Ehi, sbaglio o sei italiano? Che cazzo scusa l'errore, riprova così, DEVE funzionare! Prima lo slash poi la lettera. Platoon: The slash for the directory is this \. The slash for the mod is this /. Try not to get upset MAN, afterall it's incredible you can't run the mod. Do not get upset, old and sage man. Remember I'm uploading mods for your fun, isn't it? Furthermore you should find all information about installing mods on the last page of the game manual, if i'm not wrong. Now please say tanks and do your best to run the mod; fins a solution. Try again, ask around, dread some manual. "C:\Close Combat Last Stand Arnhem\CCE.exe" /D WAR. Hope you can play now! |
zcharles wrote (View Post): |
PS: are you interested in helping us to re-make the Stalingrad mod for CCLSA? This is a looooong term project, anyway.
Veeeeery long. |
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zcharles wrote (View Post): |
PS: are you interested in helping us to re-make the Stalingrad mod for CCLSA? This is a looooong term project, anyway. Veeeeery long. |
platoon_michael wrote (View Post): |
Finally got it working.
Unfortunately I see many errors. 1) Why are the Germans so weak at the beginning of a GC? 2) Where's the BG STRPATCH_000? Currently I get the little purple dot,tells me they either aren't there or saved improperly. 3) Lots of graphic errors,just take a look at the Scenario Editor screen. Sorry zcharles,but you still got a long way to go here. |
zcharles wrote (View Post): |
About Stalingrad: YES! This is for now just a plan, but Stalingrad is by far THE BEST MOD EVER! IT would be great to move it to the CCLSA system. YES, YES! Would you join us in re-making your mod? (he he!) It would be great. |
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Well Platoon, happy to see that you install the mod, but I must admit you are really, REALLY HOSTILE. |
zcharles wrote (View Post): |
Usually I do not play with morale rules; anyway, if germans has less flags than allies they loose morale and vice-versa.
If your inflict high losses to enemy and you suffer few, you receive many flags for free at the end of the battle. This is why I don't like morale... Try to play without the setting "battle ends when force morale gets too low". Thanks for your feedback, enjoy! |
zcharles wrote (View Post): |
but I noticed that, expecially in multiplayer, those dynamics have A LOT OF BUGS. Buy you know, modders have not access to modify this aspect of the game, so this is it, this will remain, sorry... |
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I can be very precise if we are many and can divide work; the mod you see here and the mod before has been done quickly for a quick play. |
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Well I have no idea at all, but I can start to study the situation at Stalingrad |
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If you want me in your group of course, or I won't waste any time at all in this matter, you know. |
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Anyway the best answer would be: who cares? Shouldn't we use forcepools of the CC5 Stalingrad? |
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I've posted a reply in CC5 Stalingrad channel many days ago. |
zcharles wrote (View Post): |
I'm running the last LSA patch version; problems in multiplayer are the following:
-There are two regions, A and B; some time when a BG moves from A to B and one secondary BG (that who does not lead the battle) from B to A, they do not met and simply exchange regions. This allows surrounded BGs to flee, with a little luck. -When BGs are set to "REST" (that is common at night) and then the command is removed (in the morning usually), the system goes badly wrong; it may happend that the battle is not fought, but ofter the server visualize correctly the battle, the host visualize another battle, and you realize that because in the deployemnt phase all is crazy wrong. Than you need to go to command, than return to battle. -When the host sets to "REST" a secondary BG for same reason, it's very probable that until he moves that BG, it will always remain in rest, or if he tries to do "RELIEVE", the system simply ignore the command in the "EXECUTE" phase. So the REST command is always to avoid to the host when having 2 BGs in a region, and sometimes always to the server to avoid system crash. Anyway, with a little pratice you can avoid those bugs and play a fine champaign. since I play CC only in LAN from years, I'm very familiar with those problems. |
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ThomasLidstrom wrote (View Post): |
Could some kind person please upload this mod somewhere you don't have to register for downloading it?
How about CCS? |
dj wrote (View Post): |
Wow, so CSO is back for good this time and hosting mods? Classic...did I really make almost 2000 posts as CSO CC DJ back in the day. That's funny how CSO has an archive of every single post I made. |
salhexe wrote (View Post): |
I have upload the mod Here |
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