zcharles wrote (View Post): |
Usually I do not play with morale rules; anyway, if germans has less flags than allies they loose morale and vice-versa.
If your inflict high losses to enemy and you suffer few, you receive many flags for free at the end of the battle. This is why I don't like morale... Try to play without the setting "battle ends when force morale gets too low". Thanks for your feedback, enjoy! |
zcharles wrote (View Post): |
but I noticed that, expecially in multiplayer, those dynamics have A LOT OF BUGS. Buy you know, modders have not access to modify this aspect of the game, so this is it, this will remain, sorry... |
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I can be very precise if we are many and can divide work; the mod you see here and the mod before has been done quickly for a quick play. |
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Well I have no idea at all, but I can start to study the situation at Stalingrad |
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If you want me in your group of course, or I won't waste any time at all in this matter, you know. |
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Anyway the best answer would be: who cares? Shouldn't we use forcepools of the CC5 Stalingrad? |
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I've posted a reply in CC5 Stalingrad channel many days ago. |
zcharles wrote (View Post): |
I'm running the last LSA patch version; problems in multiplayer are the following:
-There are two regions, A and B; some time when a BG moves from A to B and one secondary BG (that who does not lead the battle) from B to A, they do not met and simply exchange regions. This allows surrounded BGs to flee, with a little luck. -When BGs are set to "REST" (that is common at night) and then the command is removed (in the morning usually), the system goes badly wrong; it may happend that the battle is not fought, but ofter the server visualize correctly the battle, the host visualize another battle, and you realize that because in the deployemnt phase all is crazy wrong. Than you need to go to command, than return to battle. -When the host sets to "REST" a secondary BG for same reason, it's very probable that until he moves that BG, it will always remain in rest, or if he tries to do "RELIEVE", the system simply ignore the command in the "EXECUTE" phase. So the REST command is always to avoid to the host when having 2 BGs in a region, and sometimes always to the server to avoid system crash. Anyway, with a little pratice you can avoid those bugs and play a fine champaign. since I play CC only in LAN from years, I'm very familiar with those problems. |
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