#1: Long mortar flight time Author: romppane, Posted: Wed Feb 01, 2012 2:41 pm Hi.
Would it be possible to make the mortar flight time something like 20 seconds, but not have the mortar wait for the round to land before firing another one? By setting the rounds in a burst higher than one you get multiple impacts, but they all land in the exact same spot. Is there any way around this?
#2: Re: Long mortar flight time Author: Dima, Posted: Wed Feb 01, 2012 3:12 pm Hi Romppane,
CC doesn't low that.
#3: Re: Long mortar flight time Author: sample, Posted: Thu Feb 02, 2012 7:33 am
... than one you get multiple impacts, but they all land in the exact same spot. Is there any way around this?
Hi
you could add/edit the mortar team to have two or more tubes; something like a heavy section with two or three mortars per team perhaps might get your desired effect
it's just a thought
regards
#4: Re: Long mortar flight time Author: jockthesock, Posted: Thu Nov 20, 2014 7:46 pm That works.