Cathartes wrote (View Post): |
Most VLs will now only be accessible to infantry. |
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But, the main question: Will there be a blowable bridge? |
Cathartes wrote (View Post): | ||
Three thoughts: 1. Given the uncertain status on a patch to fix the bridge problems, sadly no. 2. Notas much incentive for Normandy area as other regions. 3. Workload is already exhaustive! |
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Catahrtes, what is the ETA? Is it more 2 weeks, month or several months? |
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The 2 BG's per map will make a big difference in the game! Can't wait to be able to play the updated classic mod....
Any tips on converting old mods to LSA would be appreciated.... |
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I did not understand why the TLD project did not finished and every things changed to making LSA mod !!! I am certain that another year shall be waiting for this one and then changing to another story. |
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I understand the challenges of mod making for this game , but suddenly change from TLD to LSA is not clear ! I think it shall be decided long times ago. |
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I hope to see this mod sometimes published and can be played !!
Thanks for your hard effort Cathartes . |
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Cathartes wrote (View Post): |
Right now there are 9 static bgs (occupying every beach map and then some). There may be more. The Allied challenge will be to punch through the static BGs as fast as possible and rush inland as fast as possible before the first potent German BGs arrive and counterattack/resist. It will now be just barely possible to reach Caen by the morning of June 7. (may be three turns per day). A skilled German player will not be able to stop the Allies on the beaches as was possible in GJS 4.4. Now it will be a matter of how far will the Allies get between June 6-7 before potent German BGs arrest progress?
Lots of dynamic, strategic features possible with LSA engine that were not possible before. |
Cathartes wrote (View Post): |
Hey, gotta keep it clean, good fun for the whole family.
Bren Gun fun: Link |
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So is the Le Hamel/Arromanches then located between Port En Bessin and bayeux? |
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Pzt_Kanov wrote (View Post): |
Cathartes, are you going to edit the cohesion and fatigue attributes for the campaign (how much is lost/gained when fighting and moving)? |
Cathartes wrote (View Post): | ||
Do they need editing? Had not considered it. |
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I thought the number of turns per day and how much time they represent were different between stock LSA and GJS mod. |
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I have a question, I have been trying to make a large campaign with the latest patches, and I get campaign file crashes constantly. Does GJS4LSA able to stay fairly stable after a few days of play? |
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Like the idea Cathartes of having AT, tanks or other special weapons in their own BG that must be paired with another BG to form a balanced force.... |
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Does GJS4LSA able to stay fairly stable after a few days of play? |
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I prefere the game to look more like in the seconed picutre |
Wittmann81 wrote (View Post): |
Can´t you use the original pics from CCV GJS? I would like this game to feel WWII. So I am no fan of the new NATO-meets-Disney picutres.
I could help gather picutres if more and better ones are needed. I prefere the game to look more like in the seconed picutre :) Otherwise great work with the mod. I am really looking forward to it. Can´t wait! |
Wittmann81 wrote (View Post): |
Can´t you use the original pics from CCV GJS? I would like this game to feel WWII. So I am no fan of the new NATO-meets-Disney picutres.
I could help gather picutres if more and better ones are needed. I prefere the game to look more like in the seconed picutre :) Otherwise great work with the mod. I am really looking forward to it. Can´t wait! |
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I always liked that feature of CCII and still don't understand why it's not a staple of all the games. |
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Having soldiers go under and over bridges in all CC's? |
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Cathartes wrote (View Post): |
Les Roquettes and WN36 (vicinity of le Hamel): |
tigercub wrote (View Post): |
would be nice to see some of the other maps when u have time Cathartes
nice work |
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tigercub wrote (View Post): |
i think that is fine..myself i check mini map most of the time! so no big deal but i am sure there will be players who like it keep in. |
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7. Deleted hidden connection b/n Rauray and Lingevres where a player could hop over Tilly-sur-Seulles map. To my knowledge, this was never intended in original GJS. |
kweniston wrote (View Post): |
This project has excited me more than the whole of PitF I must admit. |
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although Atilla has mentioned that these connections were meant line that. |
kweniston wrote (View Post): |
This project has excited me more than the whole of PitF I must admit. |
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i did testing for Pitf it has its good points but this baby is the one to play...more than any CC game or mod!. |
Stwa wrote (View Post): |
I was just wondering, are LSA maps (the ones that came with the game) the same scale as CC5 or TLD maps? |
Stwa wrote (View Post): |
I was just wondering, are LSA maps (the ones that came with the game) the same scale as CC5 or TLD maps? |