GJS for LSA
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Close Combat Series -> Close Combat Last Stand Arnhem

#81: Re: GJS for LSA Author: TejszdLocation: Canada PostPosted: Sun Sep 02, 2012 3:33 am
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Thanks for the update Cathartes. Its looking good and I'm looking forward to playing it when you're done....

#82: Re: GJS for LSA Author: platoon_michaelLocation: Right behind you PostPosted: Sun Sep 02, 2012 10:50 am
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I always liked that feature of CCII and still don't understand why it's not a staple of all the games.

I guess I should be happy they brought it back.

What is the average size for the Maps in this Mod?
If memory serves me correctly there pretty large right?

#83: Re: GJS for LSA Author: Dima PostPosted: Sun Sep 02, 2012 1:36 pm
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Quote:
I always liked that feature of CCII and still don't understand why it's not a staple of all the games.

you can have it in any CC by map coding.
f.e. CC5:Stalingrad has same bridges.

#84: Re: GJS for LSA Author: platoon_michaelLocation: Right behind you PostPosted: Sun Sep 02, 2012 2:35 pm
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Having soldiers go under and over bridges in all CC's?

#85: Re: GJS for LSA Author: Dima PostPosted: Sun Sep 02, 2012 4:46 pm
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Quote:
Having soldiers go under and over bridges in all CC's?

yes, same way as you make houses - interior and exterior layers.

#86: Re: GJS for LSA Author: Cathartes PostPosted: Mon Sep 03, 2012 5:21 pm
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LSA engine allows for soldiers and vehicles to pass under bridges while keeping the bridge coding and bridge behavior intact. In other words, vehicles/soldiers can pass above and/or under one another simultaneously--not possible when GJS was originally created, until LSA engine.

We could cheat the bridge effect by coding the bridge as a roof, but in terms of LOS and movement, you could only have the bridge surface/overpass -OR- have the surface beneath/underpass.  Now we have both.

#87: Re: GJS for LSA Author: Cathartes PostPosted: Wed Sep 26, 2012 4:34 am
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update: only two maps left to recode.  countless coding errors and inconsistencies from original GJS vanquished.

another look at Lebisey...



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#88: Re: GJS for LSA Author: Dima PostPosted: Wed Sep 26, 2012 6:51 am
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Looks great.

#89: Re: GJS for LSA Author: TejszdLocation: Canada PostPosted: Thu Sep 27, 2012 1:26 am
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Way to keep moving it ahead Cathartes!

#90: Re: GJS for LSA Author: tigercubLocation: charters towers PostPosted: Thu Sep 27, 2012 9:50 am
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many Close combat fans will be very happy when this baby is ready!

#91: Re: GJS for LSA Author: Aetius PostPosted: Sat Sep 29, 2012 4:47 pm
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Looks fantastic, can't wait to play.

#92: Re: GJS for LSA Author: Cathartes PostPosted: Thu Oct 04, 2012 6:23 pm
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Les Roquettes and WN36 (vicinity of le Hamel):


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#93: Re: GJS for LSA Author: CC_CO PostPosted: Thu Oct 04, 2012 8:01 pm
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Fantastic!

#94: Re: GJS for LSA Author: kwenistonLocation: Netherlands PostPosted: Thu Oct 04, 2012 9:29 pm
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Cathartes wrote (View Post):
Les Roquettes and WN36 (vicinity of le Hamel):


Very nice! Not much cover, though. Did the naval bombardment really do so little?  Cool

#95: Re: GJS for LSA Author: Cathartes PostPosted: Fri Oct 05, 2012 11:57 am
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[/quote] Did the naval bombardment really do so little?  Cool[/quote]

No, area was plastered with shells. Map is not quite there.

#96: Re: GJS for LSA Author: Dima PostPosted: Fri Oct 05, 2012 4:21 pm
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Cathartes, you are so fantastic artist!

#97: Re: GJS for LSA Author: tigercubLocation: charters towers PostPosted: Sat Oct 06, 2012 7:31 am
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would be nice to see some of the other maps when u have time Cathartes
nice work

#98: Re: GJS for LSA Author: Cathartes PostPosted: Fri Oct 12, 2012 4:03 pm
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tigercub wrote (View Post):
would be nice to see some of the other maps when u have time Cathartes
nice work

Below is a completed look at the le Hamel/Arromanches map.  Most of the other maps are from the original GJS, with some switched maps with tLD.  Every map has been recoded, new LOS files, incorporating new custom GJS/LSA elements, new BTDs , some .bgm graphics changed ever so slightly, bridges widened (to accommodate new pathfininding), etc.



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#99: Re: GJS for LSA Author: Riever PostPosted: Sat Oct 20, 2012 11:12 am
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Great stuff! Is the GJS for LSA available now? If so, I can't see it anywhere...

(Of course, I'm just dying to play it! And I know how much work you've put into it Cathartes... truly appreciate your efforts!)

#100: Re: GJS for LSA Author: tigercubLocation: charters towers PostPosted: Sat Oct 20, 2012 2:58 pm
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i like the trench extenting from each side of the bunker!

i found this nasty toy wile reading and they were in place on the Alantikwall,

The M19 was a very advanced fully-automatic 5cm mortar....M19 Maschinengranatwerfer

up to 120 rounds a min about a 98 were placed on the wall, Standard ammunition storeage inside a R-633, was 3944 rounds

http://www.axishistory.com/index.php?id=1381



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Close Combat Series -> Close Combat Last Stand Arnhem


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