Quote: |
The 2 BG's per map will make a big difference in the game! Can't wait to be able to play the updated classic mod....
Any tips on converting old mods to LSA would be appreciated.... |
Quote: |
I did not understand why the TLD project did not finished and every things changed to making LSA mod !!! I am certain that another year shall be waiting for this one and then changing to another story. |
Quote: |
I understand the challenges of mod making for this game , but suddenly change from TLD to LSA is not clear ! I think it shall be decided long times ago. |
Quote: |
I hope to see this mod sometimes published and can be played !!
Thanks for your hard effort Cathartes . |
12.jpg | ||
Description: |
|
|
Filesize: | 158.4 KB | |
Viewed: | 13085 Time(s) | |
56.jpg | ||
Description: |
|
|
Filesize: | 205.65 KB | |
Viewed: | 13049 Time(s) | |
Cathartes wrote (View Post): |
Right now there are 9 static bgs (occupying every beach map and then some). There may be more. The Allied challenge will be to punch through the static BGs as fast as possible and rush inland as fast as possible before the first potent German BGs arrive and counterattack/resist. It will now be just barely possible to reach Caen by the morning of June 7. (may be three turns per day). A skilled German player will not be able to stop the Allies on the beaches as was possible in GJS 4.4. Now it will be a matter of how far will the Allies get between June 6-7 before potent German BGs arrest progress?
Lots of dynamic, strategic features possible with LSA engine that were not possible before. |
Cathartes wrote (View Post): |
Hey, gotta keep it clean, good fun for the whole family.
Bren Gun fun: Link |
leHamel.jpg | ||
Description: |
|
|
Filesize: | 114.21 KB | |
Viewed: | 13126 Time(s) | |
output generated using printer-friendly topic mod. All times are GMT