GJS for LSA
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#161: Re: GJS for LSA Author: Stwa PostPosted: Wed Feb 20, 2013 7:36 pm
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Hi Cathartes,

I just wanted to add my 2 cents here.

In your case, it might be a good idea to just release the mod. If this issue is a lurker or even intermittent, then the community can find it out as they play.

Think of it as a public beta like matrix does. But here, its justified because you are a lone modder.

#162: Re: GJS for LSA Author: papa_whisky PostPosted: Thu Feb 21, 2013 12:40 am
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Alternatively we could just be patient and enjoy it when Cathartes feels its ready to go

#163: Re: GJS for LSA Author: Stwa PostPosted: Thu Feb 21, 2013 9:28 am
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Of course... I am in no hurry.

But if it is something that might take a long time to repeat itself. It might be a long time before it is figured out.

#164: Re: GJS for LSA Author: ErwinSp PostPosted: Thu Feb 21, 2013 5:17 pm
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What's that? PLEASE RELEASE IT!!!!!!!!!! WTF

#165: Re: GJS for LSA Author: MarkM PostPosted: Sat Feb 23, 2013 10:24 am
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Howdy,

I also vote for a release......if there is an error, we can help find it.

#166: Re: GJS for LSA Author: tigercubLocation: charters towers PostPosted: Sat Feb 23, 2013 11:30 am
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i am for release...but Cathartes will make it worth the wait!

Tigercub

#167: Re: GJS for LSA Author: MG422 PostPosted: Tue Feb 26, 2013 3:44 pm
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I say launch it as well.  Then you will have additional "unofficial' testers to help you sort out the issues. Thanks for all your hard work!!!

#168: Re: GJS for LSA Author: tigercubLocation: charters towers PostPosted: Thu Mar 07, 2013 4:35 am
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no aar noting since 19 feb....more problems?

#169: Re: GJS for LSA Author: KilovskimkIII PostPosted: Thu Apr 11, 2013 12:39 pm
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Whats happening with this folks? Just curious, has it died a death?.....Hope not Confused

#170: Re: GJS for LSA Author: Cathartes PostPosted: Thu Apr 11, 2013 3:33 pm
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Quote:
Whats happening with this folks? Just curious, has it died a death?.....Hope not


No.  Still alive.  Beta soon!

#171: Re: GJS for LSA Author: KilovskimkIII PostPosted: Thu Apr 11, 2013 3:34 pm
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Brilliant! keep up the great work  Very Happy

#172: Re: GJS for LSA Author: Gunnar PostPosted: Sun May 12, 2013 7:58 pm
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Can you update the status of this mod?
A lot of people including me are waiting to get our hands on this mod!

Thanks for your efforts!

#173: Re: GJS for LSA Author: DoktorPajLocation: Norrköping PostPosted: Tue May 14, 2013 9:04 am
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So how's it going?

#174: Re: GJS for LSA Author: Cathartes PostPosted: Wed May 15, 2013 12:27 am
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Hi Gang,
It's going.  I've been pretty busy with some other things these days, but the beta will be coming soon.  Re-coding all the maps just took most of last year, but the countless errors that have been passed on from GJS have been corrected, and maps have been streamlined to work with the new and subtle changes in game engine that come with LSA.  This one plays a bit different from tLD.  Strategic map possibilities are overwhelming and fun.

A few more screenies for kicks:



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01_gage.jpg
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01_56BDE.jpg
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01_56BDE.jpg



#175: Re: GJS for LSA Author: TejszdLocation: Canada PostPosted: Wed May 15, 2013 5:18 am
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Thanks for the update Cathartes!

#176: Re: GJS for LSA Author: DoktorPajLocation: Norrköping PostPosted: Wed May 15, 2013 8:24 am
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Thank You Cathartes, it looks great!

#177: Re: GJS for LSA Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Wed May 15, 2013 10:40 am
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Thanks a lot for the great work Cathartes! One question: Are you considering using real photos for the troops as it was on the GJS for CC5? I liked them a lot and they made me somehow feel more connected to my troops : )

#178: Re: GJS for LSA Author: DoktorPajLocation: Norrköping PostPosted: Wed May 15, 2013 11:12 am
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[quote="Pzt_Crackwise";p="69593"]Thanks a lot for the great work Cathartes! One question: Are you considering using real photos for the troops as it was on the GJS for CC5? I liked them a lot and they made me somehow feel more connected to my troops : )[/quote]



In case you do add photos, can you save the current icons in another folder? I think they're easier to work with than photos.

#179: Re: GJS for LSA Author: Pzt_KamiLocation: IRAN PostPosted: Thu May 16, 2013 1:54 pm
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Pzt_Crackwise wrote (View Post):
Thanks a lot for the great work Cathartes! One question: Are you considering using real photos for the troops as it was on the GJS for CC5? I liked them a lot and they made me somehow feel more connected to my troops : )
Just as Crackwise said ,I prefer photos over icons as well ! Maybe it can be added as a sub-mod later (?)

#180: Re: GJS for LSA Author: tigercubLocation: charters towers PostPosted: Thu May 16, 2013 1:58 pm
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Cathartes said before he would look at putting in photos later...



Close Combat Series -> Close Combat Last Stand Arnhem


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