GJS for LSA
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#196: Re: GJS for LSA Author: Cathartes PostPosted: Thu Jun 06, 2013 1:16 pm
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In the current setup, Allies can only reinforce a few battlegroups (Ind. Armor Brigades).  Allied BGs outnumber German BGs.

#197: Re: GJS for LSA Author: chessmasterLocation: Antwerp and Ghent PostPosted: Thu Jun 06, 2013 1:25 pm
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No i actually ment the fact that i can bring a certain bg in the map where i wanted, for example drop an airborne bg somewhere to assist * para's or a tank bg coming in from a friendly area of supply depot, but i can choose when it comes in like dropping supply .. Smile but thats still future stuff i think


I had 2 more questions, they are also important to gjs - lsa because its related. thats why i post them here
I ve been playing LSA campaign with adjudant kro.


- first when a frontline battlegroup is resting and there is another friendly bg under it (the reserve bg) and that reserve bg is not resting.
And a enemy bg comes in to the map does the frontline bg activate or does the reserve bg take over the job?

and what happens when both are resting does only the frontline bg wake up to fight, or do they both fight ?

- second thing i couldnt find in the manual.. if a german bg takes over maps with bridges can they still blow them up again?


thank you for the answers

#198: Re: GJS for LSA Author: KilovskimkIII PostPosted: Thu Jun 06, 2013 4:16 pm
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Woo Hoo, at last.....Nice one Cathartes, I've been looking forward to this for a long time. Well Done, it's really appreciated  Mr. Green  Very Happy

#199: Re: GJS for LSA Author: Cathartes PostPosted: Fri Jun 07, 2013 7:12 am
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Lots of trouble trying to upload a half a gig installer.  Have tried about 8 times using different methods--wetransfer, ftp, etc.  I think the problem lies with my local ISP killing the connection after a certain amount of time.  The failure is too consistent.  No way to resume a download with this either--think the file is too compressed.  I live in an area with a mediocre/medieval rural connection. Pain in the ass.

So, uploading all the maps and individual pieces.  Someone else will have to make the installer on your end. This path is taking a lot more time and attention, hence the delay.  Stay tuned, may be a couple more days until all is uploaded.  Will keep you posted.

#200: Re: GJS for LSA Author: nikin PostPosted: Fri Jun 07, 2013 10:21 am
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I rdy help you upload it. Write PM if need.

Cheers, nikin

#201: Re: GJS for LSA Author: chessmasterLocation: Antwerp and Ghent PostPosted: Sun Jun 09, 2013 3:44 pm
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send it to someone close to you if possible..

have you tried other ftp sites? where do you live?
maybe posting a copy to someone on a cd or something to a friend with good connection, and he can upload?

#202: Re: GJS for LSA Author: stienerLocation: Gibsons B.C. canada PostPosted: Sun Dec 29, 2013 8:29 am
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chessmaster
answers to ur questions if u didnt get answer already....

1]  first when a frontline battlegroup is resting and there is another friendly bg under it (the reserve bg) and that reserve bg is not resting.
And a enemy bg comes in to the map does the frontline bg activate or does the reserve bg take over the job?

the frontline BG activates and fights.

2] and what happens when both are resting does only the frontline bg wake up to fight, or do they both fight ?

only the frontline BG wakes up and fights the reserve BG still rests and does not fight.

3] - second thing i couldnt find in the manual.. if a german bg takes over maps with bridges can they still blow them up again?

not sure about this question but ...yes i think so.

hope this helps  Cool

#203: Re: GJS for LSA Author: platoon_michaelLocation: Right behind you PostPosted: Thu Feb 13, 2014 4:41 pm
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I was just wondering.
Does this mod use any exploding Bridges?

If so or if not has anyone been able to Mod that aspect of LSA?

I'm semi sorta kinda curious about buying LSA and importing WaR into it just to be able to blow the bridge at Trios Ponts but I don't think I've read anything anywhere on if anyone has successfully edited that.

#204: Re: GJS for LSA Author: southern_land PostPosted: Fri Feb 14, 2014 4:15 am
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I think Tszed is looking at doing that for Meuse if he gets as far as porting Meuse 40 to that

#205: Re: GJS for LSA Author: Cathartes PostPosted: Fri Feb 14, 2014 7:29 am
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platoon_michael wrote (View Post):
I was just wondering.
Does this mod use any exploding Bridges?


GJS doesn't have any exploding bridges.  Probably not too difficult for you to do for just one bridge.



Close Combat Series -> Close Combat Last Stand Arnhem


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