GJS for LSA
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Close Combat Series -> Close Combat Last Stand Arnhem

#61: Re: GJS for LSA Author: tigercubLocation: charters towers PostPosted: Wed May 02, 2012 8:21 am
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hope its going smooth....any crashes?...if your doing this must be close now! a month?

Tiger

#62: Re: GJS for LSA Author: Cathartes PostPosted: Wed May 09, 2012 10:53 pm
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A highly unusual battle against the AI where I took a drubbing against a Panther BG.  This is one or two battles near the end of June 8 in a test GC:


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endJune8.jpg



#63: Re: GJS for LSA Author: Pzt_KamiLocation: IRAN PostPosted: Fri May 25, 2012 9:44 am
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GJS for LSA would be awesome. Hopefully more mods come to LSA

#64: Re: GJS for LSA Author: chessmasterLocation: Antwerp and Ghent PostPosted: Wed Jun 06, 2012 12:21 am
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Very nice work Cathartes !

I like what you did with

- the predetermined entry points for the paratroopers
- extra maps in the northwest

If you need some help, or beta testing let me know
Keep it up !

#65: Re: GJS for LSA Author: Wittmann81 PostPosted: Sun Jun 10, 2012 4:18 pm
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Can´t you use the original pics from CCV GJS? I would like this game to feel WWII. So I am no fan of the new NATO-meets-Disney picutres.

I could help gather picutres if more and better ones are needed.

I prefere the game to look more like in the seconed picutre :)

Otherwise great work with the mod. I am really looking forward to it. Can´t wait!



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#66: Re: GJS for LSA Author: Cathartes PostPosted: Sun Jun 10, 2012 5:26 pm
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Quote:
I prefere the game to look more like in the seconed picutre Smile


Well, maybe after I finally get the mod released we can go back and provide an alternate look for those that wish it.

I'm looking forward to having more time in a week or so to get back to final polishing.

#67: Re: GJS for LSA Author: tigercubLocation: charters towers PostPosted: Fri Jun 15, 2012 5:39 am
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Wittmann81 wrote (View Post):
Can´t you use the original pics from CCV GJS? I would like this game to feel WWII. So I am no fan of the new NATO-meets-Disney picutres.

I could help gather picutres if more and better ones are needed.

I prefere the game to look more like in the seconed picutre :)

Otherwise great work with the mod. I am really looking forward to it. Can´t wait!

+2 i am happy its getting close now ...

#68: Re: GJS for LSA Author: chessmasterLocation: Antwerp and Ghent PostPosted: Wed Jun 20, 2012 1:08 am
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since it's gjs in LSA, would it be possible to play in a window also.. cause in LSA this is possible

why do i need this or do this:

- because time is running on, when something boring is going on or i am just waiting in a fight I can do something else on pc and time ticks on

#69: Re: GJS for LSA Author: bexx76 PostPosted: Sat Jun 30, 2012 2:59 pm
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Wittmann81 wrote (View Post):
Can´t you use the original pics from CCV GJS? I would like this game to feel WWII. So I am no fan of the new NATO-meets-Disney picutres.

I could help gather picutres if more and better ones are needed.

I prefere the game to look more like in the seconed picutre :)

Otherwise great work with the mod. I am really looking forward to it. Can´t wait!



hi wittman, if u interested in pictures of wwII here u can find some.

http://www.inilossum.com/2gue_HTML/2guerra1944-20.html

#70: Re: GJS for LSA Author: CC_CO PostPosted: Sat Jun 30, 2012 7:19 pm
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Awesome stuff. Thanks for doing this Cathartes.

#71: Re: GJS for LSA Author: TejszdLocation: Canada PostPosted: Sat Jun 30, 2012 8:26 pm
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Yers GJS on the LSA will be playable in a window as that is a Matrix re-release feature in WAR, TLD and LSA....

#72: Re: GJS for LSA Author: stienerLocation: Gibsons B.C. canada PostPosted: Thu Aug 02, 2012 12:45 am
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cant wait cathartes.......dont worry about original pics right now  Very Happy  what you have is just great. were all looking forward to the mod with great anticipation.
GJS rules!  Very Happy

#73: Re: GJS for LSA Author: Slyguy3129Location: Texas, USA PostPosted: Fri Aug 03, 2012 3:55 am
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Wow, I remember the good old days of GJS on CCV. I believe it was 3 or something? Was in a clan called AA then under the handle "Ranger". Goodtimes. Looking forward to seeing this mod again! Good luck guys!

#74: Re: GJS for LSA Author: tigercubLocation: charters towers PostPosted: Fri Aug 03, 2012 7:24 am
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i hope its a good sign that Cathartes has not been here for 3 weeks ...

#75: Re: GJS for LSA Author: papa_whisky PostPosted: Fri Aug 03, 2012 2:42 pm
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I can't wait

#76: Re: GJS for LSA Author: buufaceLocation: Thailand PostPosted: Sun Aug 05, 2012 12:07 pm
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Cathartes speak to us !!!

#77: Re: GJS for LSA Author: Cathartes PostPosted: Fri Aug 17, 2012 9:16 pm
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My best intentions to release and need to polish are always at odds.  Time estimates are rarely realistic.

The project endures thanks to everyone's interest. Even if it never advances to my satisfaction, will release in whatever current state before end of year.

#78: Re: GJS for LSA Author: Cathartes PostPosted: Tue Aug 28, 2012 7:46 pm
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tedious map coding, part of why project goes on so long:


Link

#79: Re: GJS for LSA Author: CC_CO PostPosted: Tue Aug 28, 2012 7:59 pm
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Very cool and useful feature Cool  Once again thank you Cathartes.

#80: Re: GJS for LSA Author: kwenistonLocation: Netherlands PostPosted: Tue Aug 28, 2012 9:42 pm
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Nice Cathartes, waiting patiently, but very much looking forward to playing!



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