VL deploy rules (kopia).jpg | ||
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US_Brake wrote (View Post): |
When it comes to deployment issues CC3/COI seems work better than the other versions of CC. When you start a new battle on a new map both sides gets (at a minimum) a long strip of deployable land divided by neutral territory. |
US_Brake wrote (View Post): |
Later when CC5 came out I decided to give it a try. I played my first h2h game with Anzac_Tack. I started in a small box with 10+ units and Tack surrounded me with all his troops and when the game started all my troops in the small box came under instant mortar and small arms fire at close range until the computer decided for me to retreat. |
US_Brake wrote (View Post): |
That was enough for me to conclude that CC5 was junk. . |
US_Brake wrote (View Post): |
When CC4 came out and I discovered that players would start matches in a small deployment box in the corner surrounded by the opponent I concluded that whoever designed the CC4 deployment scheme was a complete idiot |
US_Brake wrote (View Post): |
I have never understood how anyone could have designed that type of deployment in the first place. |
US_Brake wrote (View Post): |
In addition the deployment after a battle is so messed up that players have to invent player made rules to make it work. |
US_Brake wrote (View Post): |
What is the solution to this for future CC games? |
US_Brake wrote (View Post): |
My answer; Go back to CCIII type deployment. |
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I do agree however that the Free Deploy Tool was "Awesome" |
Tejszd wrote (View Post): |
LSA tries to address the deployment zone issues between the strat layer and the battle map with the following changes;
You can have 2 connections between maps instead of 1 - If the attacker held both VL’s on the adjoining map they would get 2 entry areas giving them a larger deployment area and making the defender have to guess where the main effort will come from You can have/move 2 BG’s onto a map; 1 frontline and 1 reserve - When moving 2 BG’s onto a map the 1 moved as attacker gets to deploy the larger force while the 2nd could deploy a small force thus making the defender guess which BG/Entry VL the main effort will come from It's just too be bad that there is still some bugs in the game and that the old CC5/WAR/TLD data has to be changed to work under LSA. |
commonsense.jpg | ||
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