Erik Rutins wrote: |
CC in 3D will work well and maintain the option for the top down perspective that CC gamers are used to, while finally bringing CC forward in terms of its looks and interface to the 21st Century. We're not planning to throw out the baby with the bathwater here. It will be Close Combat. Making a new 3D engine gives you all the capabilities of 2D and a lot more. A new 2D-only engine at this point would not give CC the future success we would like it to have. Regards, - Erik |
platoon_michael wrote (View Post): |
[i]Scott Parrino The team will definitely be preserving the essence and atmosphere of the Close Combat series, we believe that moving it to the Unity engine will definitely help make it more current and also help greatly in addressing LOS and LOF issues from the "flat" graphical view of the classic series. Panthers in the Fog will be a well-done game in that more features and graphical fidelity has been added. Number of squads to control in Close Combat: Panthers in the Fog has been upped to a total of 21 squads, with sizes up to ten men! With Slitherine acquiring the Close Combat license, this will be the last Close Combat on the original engine, with a new Close Combat coming out in the near future utilizing a new engine. The graphical detail in Panthers in the Fog has been updated to 32-bit, with an improved UI as well, along with Slitherine's integrated multiplayer lobbies. Iain McNeil announced that the new Close Combat will be using the Unity engine, moving the series into 3D, while still retaining the essence of the game, while improving gameplay such as the LOS detail. Projected release is 2013, with a release on both the Mac and PC. In the not-too-distant future the series will move to the iPad tablet. |
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