Stwa wrote (View Post): |
There is a reason for that.
CC uses a top down view, with abstracted scales, to produce a real time STRATEGY GAME, that is fun to play. If you took modern weapon systems as an example, an M1 tank can acquire targets up to 4 KM away. Rendering that in a 3d engine, at true scale, is not going to be much fun. And what will be the perpective of the commander (i.e. the player). Especially if you must control 21 tanks per player. It they can solve this dillema, great, but I am not sure anyone else has so far. |
Therion wrote (View Post): |
Close Combat isn't a strategic game. It's a tactical game. |
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