Personal wishes
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Close Combat Series -> Close Combat Panthers in the Fog

#1: Personal wishes Author: GaryChildress PostPosted: Fri Apr 27, 2012 6:17 am
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I really had my heart set on a hex based strategic map. I was going to create a mod for it myself using one of the older CC games but it was just too big a task for me to undertake alone.

Also, instead of battlegroups representing regiments and battalions, a battlegroup should represent a company. In that respect the strategic map should be somewhat smaller in scale with one hex (map) representing a couple miles in size.

I just hope PitF is easily modable. It would be nice to end the 2D series with something that everyone can easily expand on.

#2: Re: Personal wishes Author: US_BrakeLocation: USA PostPosted: Fri Apr 27, 2012 6:20 am
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I would prefer a hex based strategic map.

#3: Re: Personal wishes Author: kwenistonLocation: Netherlands PostPosted: Fri Apr 27, 2012 4:41 pm
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Hexes are not as sexy, and will not draw non-grognards in.

#4: Re: Personal wishes Author: ArmeeGruppeSud PostPosted: Sat Apr 28, 2012 12:41 am
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kweniston wrote (View Post):
Hexes are not as sexy, and will not draw non-grognards in.
But hexes do fit together well, & with 6 entry and exit points to each map makes flexible strategic movement.

Actually, i would also like HEX SHAPED BATTLE MAPS.

The spaces on either side of the hexagonagal tactical map could be used for the unit icons & other UI controls.

For ease of construction, the tactical maps could be made in square format, but just have the playable/deployable combat area limited to hexagonagal area  :D

(hmm, the word hexagonagal sounds good, but looks weird man. Maybe just its just hexaginal,...., dunno  Confused )


CHEERS

AGS

#5: Re: Personal wishes Author: GaryChildress PostPosted: Sat Apr 28, 2012 1:00 am
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I've started a thread in the modding forums here for anyone interested in collaborating with me on creating a hex based strategic map. Alone it's just too much for me to do but with help we could maybe create a mod with a hex based strat map.  Very Happy

#6: Re: Personal wishes Author: Pzt_KanovLocation: México PostPosted: Sat Apr 28, 2012 1:31 am
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I just wanted all the known features already available in one single CC game, it is not an impossible request because all those features have already been made and we have used them but I was already told that it is not going to happen.

The way the say about how they are going to handle the 3D is just as I had hoped they would, using 3D for the LOS, units, maps, lightning, effects etc but keeping the view top down.

#7: Re: Personal wishes Author: TTorpedoLocation: Portugal PostPosted: Mon Apr 30, 2012 12:28 pm
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co-op against AI  would  convince me to pre-order.
With 1v1 only, will have to wait and see the improvements made on the engine

PS: Looking forward to the new CC on the Unity engine. Hope they can keep the  Hand-painted textures.
Unity as a free version http://unity3d.com/unity/  that should make modding possible/ accessible

#8: Re: Personal wishes Author: Lt_2nd PostPosted: Wed May 09, 2012 4:12 pm
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The title ought to be changed from "Panthers in the Fog" to "Matrix in the fog"
Featuring new bugs hidden by fog that you get to find yourself after much game play and spending 50$
Due to release 4th Qtr 2012
Actual tested, working playable version expected 4th Qtr 2014

#9: Re: Personal wishes Author: ManoiLocation: Brussels PostPosted: Wed May 09, 2012 6:15 pm
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TTorpedo wrote (View Post):


PS: Looking forward to the new CC on the Unity engine. Hope they can keep the  Hand-painted textures.
Unity as a free version http://unity3d.com/unity/  that should make modding possible/ accessible


they also envisage to release a map editor (for the next gen CC).

#10: Re: Personal wishes Author: TTorpedoLocation: Portugal PostPosted: Fri May 11, 2012 11:28 am
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Manoi wrote (View Post):
TTorpedo wrote (View Post):


PS: Looking forward to the new CC on the Unity engine. Hope they can keep the  Hand-painted textures.
Unity as a free version http://unity3d.com/unity/  that should make modding possible/ accessible


they also envisage to release a map editor (for the next gen CC).


If is anything like the Gem editor from Men of War, it would be great.
In fact if they could have used that engine + all the assets already "available" from the series they could focus just on game-play/ mechanics. Wonder how hard would be for matrix to get a deal on that..

#11: Re: Personal wishes Author: CC_CO PostPosted: Tue May 15, 2012 3:48 pm
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my personal wishes:

- a strat-map that represent the battle-maps logical

- option for 2 vs 2 fights (or more)

- noisy vehicles

- customizable and non-customizable battle-groups

- battle groups that develop their own style throughout the campaign

#12: Re: Personal wishes Author: ManoiLocation: Brussels PostPosted: Tue May 15, 2012 4:04 pm
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TTorpedo wrote (View Post):


If is anything like the Gem editor from Men of War, it would be great.
In fact if they could have used that engine + all the assets already "available" from the series they could focus just on game-play/ mechanics. Wonder how hard would be for matrix to get a deal on that..


They will use the Unity engine so I think they will develop their own editor or let us use the (free) unity editor.

#13: Re: Personal wishes Author: CC_CO PostPosted: Tue May 15, 2012 8:44 pm
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One more wish:

In most CC games, there still aren't any explanation of abbreviations, like for instance SP-Round. So a list of abbreviations would be really helpful.



Close Combat Series -> Close Combat Panthers in the Fog


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