Strat Map Preview.gif | ||
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Strat Map Preview v2.gif | ||
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Strat Vipurii test copy.jpg | ||
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GaryChildress wrote (View Post): |
Looks great! a few questions...
1. Where do you plan on getting the maps from. Are you using existing maps or making your own. 2. Which CC do you plan on using as a base for the mod. (My preference is CC:LSA) 3. Is there any way to incorporate more choke points (non-mapped hexes) into the mod to make it a little more strategically interesting? |
Strat Vipurii test 2.jpg | ||
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DAK_Legion wrote (View Post): |
Modern Mod would be GREAT;)
My vote for IRAQ |
GJS EXAMPLE (kopia).jpg | ||
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hex problem (kopia).jpg | ||
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2 moves to 1 (kopia).jpg | ||
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AT_Stalky wrote (View Post): |
Hi
See image attached please. The hex marked “A” have 2 blue moving in. Don’t really change anything. Well excet that now blue has 2 units cut at hex "A" instead of 1, so its worst.. |
Preview26.PNG | ||
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Tejszd wrote (View Post): |
In LSA you can stalk BG's thus can attack our of a strat map location in 2 directions which was impossible in CC5.
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roads (kopia) (kopia).jpg | ||
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startegy map layout.jpg | ||
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Bug copy2.jpg | ||
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Yugo 5.jpg | ||
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1 to 1 concept strat copy.jpg | ||
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southern_land wrote (View Post): |
Decided to have a play with the hex system
this strikes me as a fairly good arrangement... Clear definition of passable and unpassable hex sides plus the unlying image indictaes why access may be blocked. reasonable view of the underlying terrain dictating the actual battle maps woods/urban/ farm, stream etc probably slightly over scale for a regiment sized battle but not overtly so? |
LSA 2 BG.jpg | ||
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East West Preview.PNG | ||
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southern_land wrote (View Post): |
rough count i got 131 links between maps in LSA |
platoon_michael wrote (View Post): |
per Steve McCLaire Each map can have 8 outgoing connections.The total number of connections is limited to 128.
For WAR. |
Universal stratmap.jpg | ||
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