East vs. West 2012
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#1: East vs. West 2012 Author: GaryChildress PostPosted: Tue May 01, 2012 11:17 pm
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Gentlemen: southern_land, DAK_Legion and I are currently working on a new mod for CC:LSA.

Title: East vs. West 2012

More details to follow  Very Happy

#2: Re: East vs. West 2012 Author: GaryChildress PostPosted: Wed May 02, 2012 7:38 am
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Been working on stuff for the command screen. This is what I have so far as appears in game. The screen on top has West chosen and the screen on the bottom has East chosen.


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#3: Re: East vs. West 2012 Author: GaryChildress PostPosted: Wed May 02, 2012 4:18 pm
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Victory pics for the debrief screens are all complete. The colors here are the colors that will show up in the game.


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#4: Re: East vs. West 2012 Author: DAK_Legion PostPosted: Fri May 04, 2012 9:55 pm
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GOOD Pics;) Wink  Wink

Working on Workbook!!

#5: Re: East vs. West 2012 Author: GaryChildress PostPosted: Sat May 05, 2012 5:01 pm
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Hi DAK_Legion, you were inquiring about the organization of a company battlegroup? The picture below is, as best I can determine, what a US Army mechanized infantry company would look like in game terms. Each team would represent a single battlegroup team. The weapons of each team are also underneath each individual soldier.

Hope this helps.  Very Happy



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#6: Re: East vs. West 2012 Author: DAK_Legion PostPosted: Sat May 05, 2012 7:59 pm
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Thanks!

next week I'll put the list of teams for each side.

then decide the composition of battlegroups for make the forcepool!

The colour of the vehicles.........Green or Desert?

#7: Re: East vs. West 2012 Author: GaryChildress PostPosted: Sat May 05, 2012 8:37 pm
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DAK_Legion wrote (View Post):
Thanks!

next week I'll put the list of teams for each side.

then decide the composition of battlegroups for make the forcepool!

The colour of the vehicles.........Green or Desert?


Probably green would be best. The maps will be European so there is more cover and tanks aren't shooting at each other from the edges of the map.

#8: Re: East vs. West 2012 Author: Stwa PostPosted: Sun May 06, 2012 12:31 am
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So, what maps are you guys gonna use  Question

Are they gonna be brand new, and if so, I guess southern_land is doing those.  Question

#9: Re: East vs. West 2012 Author: GaryChildress PostPosted: Sun May 06, 2012 12:53 am
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Stwa wrote (View Post):
So, what maps are you guys gonna use  Question

Are they gonna be brand new, and if so, I guess southern_land is doing those.  Question


Maps will probably be recycled. Unfortunately for us southern_land had to drop out of the mod for RL reasons. But it was for reason of good news for him so we wish him all the best.

If anyone out there is good with maps and wants to help create a modern combat mod we would welcome the assistance.



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#10: Re: East vs. West 2012 Author: Stwa PostPosted: Sun May 06, 2012 6:01 am
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OK, thanks for the reply ...

When I saw your posts about the mod, I starting thinking too much, which is a bad fault of mine.

But for some strange reason, I came to the conclusion, that the screen art was probably already done for this project ... mod.  Confused

If true, that would really be great.  Exclamation

If not, to be honest, I am getting real burnt on all my real time stuff.

I was thinking I might fetch WITP off my back up drive, so I could remind myself what a drag strategy games can be.  Idea

Well, what I meant was, while I am waiting on you guys to finish this thing.   Arrow

To make things go quicker, maybe you guys could re-cycle the CCMT maps. They make good tank combat maps, kinda.  Idea

Just kidding  Exclamation

#11: Re: East vs. West 2012 Author: Stwa PostPosted: Sun May 06, 2012 7:19 pm
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Sheesh  Exclamation

I almost forgot. The RSR maps are excellent for modern combat. Tanking can be fun because the maps are mostly obstructed.  Idea

You could go with 3 - 5 tanks in each battlegroup with a smallish infantry platoon (without heavy wepons).

No need for victory locations, just blaze away.

With LSA and the hex based strat map, these maps would be really cool.  Idea

#12: Re: East vs. West 2012 Author: DAK_Legion PostPosted: Sun May 06, 2012 9:13 pm
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Perhaps Gary want use your NATO Upgrade for BGpics Wink

Data file 90%
Tanks 100%

do you prefer....Names OPFOR Russian or Arabs??

do you prefer...voices OPFOR Russian or Arabs??

I also think we should use maps RSR. Wink

#13: Re: East vs. West 2012 Author: Stwa PostPosted: Sun May 06, 2012 10:31 pm
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Hi DAK_Legion,

I agree with you, RSR maps would be best, but is the Strat map already made  Question

To be honest, I just hope the mod works out, I probably wont get LSA either way, so I am just doing the kibutz thing, and trying to find out just what is going to be done and how far off it really is.

#14: Re: East vs. West 2012 Author: GaryChildress PostPosted: Sun May 06, 2012 10:40 pm
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DAK_Legion wrote (View Post):
Perhaps Gary want use your NATO Upgrade for BGpics Wink

Data file 90%
Tanks 100%

do you prefer....Names OPFOR Russian or Arabs??

do you prefer...voices OPFOR Russian or Arabs??

I also think we should use maps RSR. Wink


OPFOR names, OPFOR voices and RSR maps sound good.

I've been using United Nations graphics for West, do you think NATO would be better?

Thanks.

#15: Re: East vs. West 2012 Author: Stwa PostPosted: Sun May 06, 2012 10:59 pm
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Excellent  Exclamation

This mod is moving very rapidly, with only 2 guys on the team too.  Wink

Screen art - check!
Maps - check!
Vehicles - check!
Voices - check!
Data - check!


Ok, so please tell us if the Strat Map is finished.  Question

#16: Re: East vs. West 2012 Author: GaryChildress PostPosted: Mon May 07, 2012 1:08 am
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Stwa wrote (View Post):
Excellent  Exclamation

This mod is moving very rapidly, with only 2 guys on the team too.  Wink

Screen art - check!
Maps - check!
Vehicles - check!
Voices - check!
Data - check!


Ok, so please tell us if the Strat Map is finished.  Question


Strategic map still needs to be done. There's still a lot of screen art to do as well. But we're making progress.  Very Happy

#17: Re: East vs. West 2012 Author: Stwa PostPosted: Mon May 07, 2012 10:24 am
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OK, well thanks for being so patient.

But I do have a passing interest, since I really like modern stuff on CC games.

But I am wondering, what is so magical about LSA. I am not really indicating any "platform" preference. I just thought you might have an idea, why LSA would be a good home for this conversion.  Question

I am not altogether sure, but I think CCMT has been converted to WAR and TLD.

Also, me thinks, RSR has already been converted to CCMT. Kinda odd.

Wouldn't it be better to just wait for PitF and convert then. Just wondering.  Question

CCMT Converted to TLD

CCMT Converted to WAR

RSR Converted to CCMT

#18: Re: East vs. West 2012 Author: DAK_Legion PostPosted: Mon May 07, 2012 2:01 pm
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Strategic Map 0%

Maybe I can a Mini-Stratmap.

Yes Stwa!

CCMT-WAR FINISHED
CCMT-TLD STOPPED
CCMT-RSR FINISHED

The only reason we have chosen LSA.......There is no reason....Gary said...LSA...OK!..Forward;)

when I see PITF maybe I do a Modern Base based in CCMT..Because CCMTII never see the light Wink  Wink

#19: Re: East vs. West 2012 Author: Stwa PostPosted: Mon May 07, 2012 5:10 pm
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Hi DAK_Legion,

Which vehicle set are you using. Is it RSR, CCMT, or something altogether different.  Question

If this is just going to be a redo of RSR, then just use its strat map, and be done with things chop chop. Otherwise, just wait for PitF.  Idea

You know, unless something really radical changes with these new CC games, I am thinking CCMT is my last game. A good ending point for the 2D stuff, IMHO.  Wink

#20: Re: East vs. West 2012 Author: GaryChildress PostPosted: Mon May 07, 2012 7:43 pm
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Stwa wrote (View Post):
Hi DAK_Legion,

Which vehicle set are you using. Is it RSR, CCMT, or something altogether different.  Question

If this is just going to be a redo of RSR, then just use its strat map, and be done with things chop chop. Otherwise, just wait for PitF.  Idea

You know, unless something really radical changes with these new CC games, I am thinking CCMT is my last game. A good ending point for the 2D stuff, IMHO.  Wink


The reason we are using LSA is because you can stack battlegroups in LSA which might be better for a hex based map. I'm not sure of the scale in RSR but this mod is using 1 battlegroup = 1 company and a hex based map. Those will probably be the key difference between this and most other mods.

#21: Re: East vs. West 2012 Author: DAK_Legion PostPosted: Mon May 07, 2012 8:46 pm
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The tanks are Original CCMT.

The stratmap will be NEW.(Hex)

CCMT is a Great CC! Wink  Wink

#22: Re: East vs. West 2012 Author: Stwa PostPosted: Tue May 08, 2012 5:30 pm
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I agree, Modern CC stuf is great.

But wouldn't using the original CCMT tank graphics in a derivative work pose a copyright issue.  Question

Dont get me wrong, personally I could care less what you guys put into the mod.

I am just wondering if you guys have a work around for that, and what that work around might be. The EULA for CCMT seems pretty strict to me.

#23: Re: East vs. West 2012 Author: DAK_Legion PostPosted: Tue May 08, 2012 6:15 pm
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Hi Stwa!

I do not think there are copyright problems.This proyect is a modification of LSA based in CCMT.

CCMT is Matrix Games.
LSA is Matrix Games.

we do not make money with this modification.

If EULA have problems in this area we will be happy to remove all CCMT Vehicles.

Srhrecken never said anything to me in CCMT-TLD Mod.

Why you do not cooperate with us? Wink

Stwa=Hard Experience in CCMT.

I know that you have a copy of LSA Wink

#24: Re: East vs. West 2012 Author: Stwa PostPosted: Tue May 08, 2012 6:32 pm
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Hi DAK_Legion,

Me thinks the question, was more directed at Gary than you.

Again, I don't care what vehicles you use.

If the mod results in additional LSA sales, then someone is getting more money. I suspect that some of that money might trickle down to others, if you know what I mean.

Nope, no LSA for moi. A while back, someone here at CCS offerred me a free copy, and I declined.  Wink  

I am cooperating with the project, see  Arrow

Point Blank Tanking - A Modern Approach

#25: Re: East vs. West 2012 Author: Stwa PostPosted: Wed May 09, 2012 2:00 am
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GaryChildress wrote (View Post):
The reason we are using LSA is because you can stack battlegroups in LSA which might be better for a hex based map. I'm not sure of the scale in RSR but this mod is using 1 battlegroup = 1 company and a hex based map. Those will probably be the key difference between this and most other mods.


I really like your idea of using company sizes for the force pools. (assuming 1:1 relationship to battlegroup). Sometimes, people use the force pools to feed a lot of different battlegroups, and since only 15 teams fight at a time, the echelon might not even matter.  

I think that also goes a long way to solving the abstaction down to 15 teams during combat. It would also be even better, me thinks, if you could have 21 teams, like what is planned with PitF. It also makes stacking more meaningful, since the BG units are companies.

Also, I am wondering if PitF will also support battlegroup stacking on the strat map. You would probably know better that me. I just recently saw the feature list for PitF.

If true, since PitF is going to be in Q4, it might be really cool to wait on it, if for no other reason than I think the UI will be modernized. If that too is true, how awesome will that be. We have been putting up with a dinky UI for years, and even into the widescreen era.

#26: Re: East vs. West 2012 Author: DAK_Legion PostPosted: Wed May 09, 2012 1:07 pm
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Stwa wrote (View Post):
GaryChildress wrote (View Post):
The reason we are using LSA is because you can stack battlegroups in LSA which might be better for a hex based map. I'm not sure of the scale in RSR but this mod is using 1 battlegroup = 1 company and a hex based map. Those will probably be the key difference between this and most other mods.


I really like your idea of using company sizes for the force pools. (assuming 1:1 relationship to battlegroup). Sometimes, people use the force pools to feed a lot of different battlegroups, and since only 15 teams fight at a time, the echelon might not even matter.  

I think that also goes a long way to solving the abstaction down to 15 teams during combat. It would also be even better, me thinks, if you could have 21 teams, like what is planned with PitF. It also makes stacking more meaningful, since the BG units are companies.

Also, I am wondering if PitF will also support battlegroup stacking on the strat map. You would probably know better that me. I just recently saw the feature list for PitF.

If true, since PitF is going to be in Q4, it might be really cool to wait on it, if for no other reason than I think the UI will be modernized. If that too is true, how awesome will that be. We have been putting up with a dinky UI for years, and even into the widescreen era.


Perfect Stwa!

Continue with your Post!

continuing with your crusade against MATRIX GAMES but PLEASE outside this post.

This post dedicaded to East vs West Mod for LSA.

Newly PLEASE!



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#27: Re: East vs. West 2012 Author: Stwa PostPosted: Wed May 09, 2012 6:41 pm
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DAK_Legion wrote (View Post):
continuing with your crusade against MATRIX GAMES but PLEASE outside this post.


Please indicate which post of mine (in this thread), constitutes CRUSADING against Matrix Games.  Question

I am simply asking the same questions that most forumites ask in other mod forums like this one.

The only difference, it would seem, that up to now, I am the only person even interested in this mod, so I am asking ALL of the questions.

Futhermore, your accusation is without merit, primarily since I am one of the very few people to support CCMT, since its initial release.

Lets see, CCMT was converted to WAR, then was partially converted to TLD, now its in the process of being converted to LSA, and you have indicated plans to convert it to PitF in the future. Am I the only one seeing a pattern here. Maybe you could explain, what is going on.

And finally, what on earth does this project have to do with Matrix Games.

Your comment by itself, makes me wonder if the mod is in fact sponsored, which would then at least answer the question of potential copyright issues. Which in the end, I could care less, but I do wonder why some modders have less fear than the others.

FYI, the primary reason why I don't get LSA or any other CC game, is I usually buy just one game in a series. It works out better for me that way. I have done the same with other game producers like Thirdwire and Ageod.



Close Combat Series -> Modding Workshop


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