NOOBS Need Not Apply
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Close Combat Series -> Close Combat Modern Tactics

#1: NOOBS Need Not Apply Author: Stwa PostPosted: Mon Jun 04, 2012 2:49 pm
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Sometimes I think I have seen pretty much all there is to see in a CC game.

After all, I have been playing a long time, but I admit, most of it against the AI. So, this thread is dedicated to the things that keep me playing this wacky game.

So, all you overrated Game Ranger types, behold Stwa's seminar for precise CC tactics.

Check your weapons at the door, and NOOBS Need Not Apply.

#2: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Mon Jun 04, 2012 2:57 pm
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CC4 Dasburg

I guess after you have played a few thousand games or so, crazy stuff just doesn't register, like it did when you first started out.

It is amazing how much luck plays a part in CC battles. Check out the map below. I have used colored rectanges/squares to mark just a few locations that are visible on the screenie.

Yellow: American AT gun threads a clear shot between 2 buildings to take out German Panzer IV.

Red: German sniper, uses dead buddy for cover, and snipes American BAR Rifle squad in the woods.

Green: American Bazooka team needs all five rounds to hit German Panzer IV at extremely close range.

#3: Re: NOOBS Need Not Apply Author: platoon_michaelLocation: Right behind you PostPosted: Mon Jun 04, 2012 3:17 pm
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Please disclose all information.
1) Where was the AT_Gun,Sniper,Zook Team?

You can just highlight them on the .MMM if you want using same color codding method.

#4: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Mon Jun 04, 2012 3:50 pm
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I tried to indicate both source and target with the indicated colors on the main map. Just zoom out the screenie, and you should see the colored rectangles.

I could not show the location of the AT gun, but it was in the Northwest corner of the map, just south of the American held VL. You can see that on the mini map. Next time I will mark the mini map too, as you suggested.  Idea

The sniped American BAR squad are displayed in the Soldier details pop-up on the right.

#5: Re: NOOBS Need Not Apply Author: MajorFrank PostPosted: Mon Jun 04, 2012 4:32 pm
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Nice. That's what makes CC-series stand head above rest, the chaotic scenes of the battlefield. Makes me want to get Modern Tactics, as I only have the 'ancient' (but still good) CC3 & 5.

#6: Re: NOOBS Need Not Apply Author: platoon_michaelLocation: Right behind you PostPosted: Mon Jun 04, 2012 8:44 pm
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Those are all acceptable LOS inmho

What you didn't do was attack the Bridge with enough support for your Tank.
And you didn't use the shallow water crossing to the south.
There for your attack failed and you will have to play this map again in order to get the exit VL you truly need.

Better Luck next time. Smile

#7: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Tue Jun 05, 2012 2:30 am
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platoon_michael wrote (View Post):
Those are all acceptable LOS inmho

What you didn't do was attack the Bridge with enough support for your Tank.
And you didn't use the shallow water crossing to the south.
There for your attack failed and you will have to play this map again in order to get the exit VL you truly need.

Better Luck next time. Smile


Just to be sure, so there is no confusion. I am not complaining, and BTW I controlled the Americans.

The AI controlled the Germans. And the AI did use the shallow water access across the river.  Idea

I know because I sent a Recon Team down there (it doesn't show on the map), and they tried to enter a small house, and in that house was a single German Grenadiere, who shot up the entire Recon Team, one at a time, as they tried to enter the house through a window.  Exclamation  

This topic will require more setup time than most, but please remember the topic is NOOBS Need Not Apply. Hopefully that will become more clear as we go along.

#8: Re: NOOBS Need Not Apply Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jun 05, 2012 1:01 pm
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Do you even have a point here?
And who you calling Noob?

#9: Re: NOOBS Need Not Apply Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Tue Jun 05, 2012 2:27 pm
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Sorry, but playing against the AI in any game of the CC series does not help to improve a person's tactical skills, actually it rather dulls the player's tactical thinking. Playing against the AI may be only considered as a means of practicing the mod and maps. Otherwise it is very boring due to the AI's timid and uncoordinated attacks.

So, to stwa and other CC brothers out there, I would strongly recommend that you play against human opponents online, of course if you have the time and if you prefer more challenging gameplay. Gameranger is actually pretty decent for online CC and there are people around most of the time.


Pzt_Crackwise

#10: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Tue Jun 05, 2012 2:36 pm
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platoon_michael wrote (View Post):
Do you even have a point here?
And who you calling Noob?


Do you even have a point here?

As a general rule, when you hit the Print Screen button on your keyboard, your system captures a screen shot that the UI was presenting to the Human Player. In our case, that would be moi (Stwa).

And who you calling Noob?

Dont worry, your secret is safe here. Just don't stray too far away from the thread.  Idea

#11: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Tue Jun 05, 2012 2:48 pm
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Pzt_Crackwise wrote (View Post):
Sorry, but playing against the AI in any game of the CC series does not help to improve a person's tactical skills, actually it rather dulls the player's tactical thinking. Playing against the AI may be only considered as a means of practicing the mod and maps. Otherwise it is very boring due to the AI's timid and uncoordinated attacks.

So, to stwa and other CC brothers out there, I would strongly recommend that you play against human opponents online, of course if you have the time and if you prefer more challenging gameplay. Gameranger is actually pretty decent for online CC and there are people around most of the time.


Pzt_Crackwise


Thanks for the post. You caught on to the main jist of the thread right away. (unlike some others)  Laughing

The point you make is of course the standard one that we have all heard a million times down through the years. Hopefully, if I have time to develop the thread, maybe some minds will change. And whether you play against another Human or play in one of several Human modes against the AI, there are some tactical considerations, that can be obeyed if you prefer.  Idea

Hint - unlike the game tactics presented in the screenshot above.  Exclamation

#12: Re: NOOBS Need Not Apply Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jun 05, 2012 3:21 pm
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You should have titled this  "The Crystal Ball Thread"

#13: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Tue Jun 05, 2012 3:23 pm
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platoon_michael wrote (View Post):
You should have titled this  "The Crystal Ball Thread"


Duly noted, but hang in there, we need ya.  Exclamation

#14: Re: NOOBS Need Not Apply Author: MF_Church PostPosted: Tue Jun 05, 2012 9:41 pm
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Any effort to post a thread to enlighten and share personal joys is a 'blessing.' {Hence} [Let's not get too personal or take it too personal]

Let's as TEAM close combat players try to 'add' to that & if need be die to our hurt emotions b4 we place them in here.

It smarts! I know.  

But we all will think the other fellow IS Smart! for having done some needful 'curbing'.

You can still say what you like... just lacking the sting and vingar and more edifying info for all to read about our love for this game.

Thanks to Stwa for starting this and everyone who added to it!

It is richer for it !  

p.s.  I would love for everyone to Join me in a FREE trial For ww2online.  

p.p.s.  I think everyone would love it.  (Maybe love it too much.)  And with everyone's talent for ww2 games.. what a blast!!!  :)

:D

#15: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Tue Jun 12, 2012 8:23 am
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As some of the Noobs above suggested, Single Player games can and will dull your tactical thinking.

However, these same Noobs also postulate, that Multiplayer games can sharpen your skills. It is this primary (and never ending), misnomer that will be challenged in this thread.

Multiplayer has a number of shortcomings, that most gamers just do not want to discuss.

In this thread we will talk about tactics, but in a different sense than you are acustom. We will focus on eliminating brain dead decisions, that always seem to make the other side seem lucky. (as in our Dasburg example)

But first, lets clear the air about Multiplayer, so Noobs can fully understand what it is and is not about.

#16: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Tue Jun 12, 2012 8:37 am
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Most Multiplayer Games Lack Imagination

As you might imagine, multiplayer lounges grow up defining their own culture over time. (like most social web sites). It is this culture, that defines site rules of decorum, but more importantly site rules concerning the type of combat each game will normally present.

This is necessary, so players will not develop missions where the opponents feel like they have been ambushed or suckered into a game they cannot win.

In so doing, the missions lack creativity and imagination. Not so in Single Player games as the following exageration should suffice.


Last edited by Stwa on Sun Sep 29, 2013 6:00 am; edited 1 time in total

#17: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Tue Jun 12, 2012 8:49 am
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Most Multiplayers Overestimate Their Value as Tacticians

The assumption is that one is playing against Human Players and winning, therefore the applied tactics are surperior than those that can be applied in any Single Player game.

Good tactics are always important and they can be applied in Multiplayer AND Single Player games.

But good tactics are NOT everything, as the following screenies will cleary show.   Arrow

#18: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Tue Jun 12, 2012 11:38 am
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Multiplayers Must Trash the AI by Rote

It's a byproduct of their culture, so I am including it here in support of the Lack of Imagination argument.

But wouldn't the capabilities of the AI be partially determined by its Force Prototype or Battlegroup.  Question

Wouldn't the same hold true for the Human/Multiplayer.   Question

OH, don't forget to apply those good Human Player tactics.  Laughing

#19: Re: NOOBS Need Not Apply Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Tue Jun 12, 2012 12:01 pm
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Stwa, it is really hard to follow your point mate yet alone understand your motivation. I don't know if you are being sarcastic about multiplayer gamers and what they argue, but I would recommend spending your time in a more useful manner, since I don't think I am the only one who has a hard time trying to understand your arguments. Or perhaps you are trashing around the game's silly AI, and I didn't get the joke?

Pzt_Crackwise

#20: Re: NOOBS Need Not Apply Author: Stwa PostPosted: Tue Jun 12, 2012 12:23 pm
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Most of these Noob Articles (over the years), have been an effort to get players to get involved in the details of CC.

As a general rule, I do not try to tell people how they should have fun with these games, or how they should spend their time on the site.

If you can't understand the threads, then keep trying, if you feel up to it. Just remember, they are normally geared for Noobs (people just starting out).  Idea

The multiplayer/singleplayer argument is as old as the hills, and its a lot of fun (for moi) to contrast the two.  Idea



Close Combat Series -> Close Combat Modern Tactics


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