platoon_michael wrote (View Post): |
Those are all acceptable LOS inmho
What you didn't do was attack the Bridge with enough support for your Tank. And you didn't use the shallow water crossing to the south. There for your attack failed and you will have to play this map again in order to get the exit VL you truly need. Better Luck next time. |
platoon_michael wrote (View Post): |
Do you even have a point here?
And who you calling Noob? |
Pzt_Crackwise wrote (View Post): |
Sorry, but playing against the AI in any game of the CC series does not help to improve a person's tactical skills, actually it rather dulls the player's tactical thinking. Playing against the AI may be only considered as a means of practicing the mod and maps. Otherwise it is very boring due to the AI's timid and uncoordinated attacks.
So, to stwa and other CC brothers out there, I would strongly recommend that you play against human opponents online, of course if you have the time and if you prefer more challenging gameplay. Gameranger is actually pretty decent for online CC and there are people around most of the time. Pzt_Crackwise |
platoon_michael wrote (View Post): |
You should have titled this "The Crystal Ball Thread" |
platoon_michael wrote (View Post): |
Thank-You Pzt_Crackwise
I don't see any discussion on Tactics either when Stwa shows an Airfield Map with no cover,looks to be no support and pretty much charging his men to the area he needs to capture. That's not a tactic,that just follows under the category of it is what it is. In the Omaha map I can't figure out what side he is playing. Axis: No real tactics there as they have 5 Tanks and an AT_Gun well positioned to stop anything. Allies: Well he's screwed,unless he can destroy them all. |
Stwa wrote (View Post): |
. They were NOT MEN, they were ZOMBIES. |
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Multiplayers Must Trash the AI by Rote It's a byproduct of their culture, so I am including it here in support of the Lack of Imagination argument. |
AT_Stalky wrote (View Post): |
Stwa, as far as I know, the ladder game in CC is dead. For CC3 it was dead in 2001, and in CC5 it died like in 2004 or 5. The strongest ladder community is the CC2 community who are still at it to a degree, but no ladder games played there at all over several days now….
My impression is that the single game play in CC H2H is not happening. Most if not all H2H is in GC games. None or very few construct there “own” GC or OPs and such, ppl use the stock GC delivered with the mod or game. This ensure the GC is tested and balanced, as it’s a major undertaking to commit to a GC lasting several hundred games. And a mistake in the construction of an own made GC will be fatal and a huge mess and disappointment. Many ppl go back 10 years or more. Many run the GC from both sides, that ensure a clear winner can be considered. Though, I suppose the reward is in the games in them self and to challenge one self and do the best one can with what one got is reward enough. Like a golf game, one can feel like a winner when one beaten once own handicap ie: preformed well against a good opponent, or preformed well at a hard map, or preformed well in a battle where once units was much poorer than the opponents. Etc etc. I don’t believe there’s just a single homogeny victory condition in a GC, it’s down to individuality. And the idea that VL is what matters in a GC, is not really so for me and for the experienced GC players. The VL are nominal values, in a GC the nominal VL are of no importance. The importance in a GC is the real valued locations. As in a height, a ridge, a village that give protection, a hedge line, perhaps some bunkers, and the only VL that are important and have real values are the exits where the supplies come through, and where one can move out from into whatever map one have plans to move to at the strategic level. This refers to CC4-5 strategy level. I suppose thats why them games are so popular? /S |
chessmaster wrote (View Post): |
STWA you're the Funniest member on the whole FORUM thanks for the thread, enjoyed it very much |
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I hardly see anyone use this tactic, which is strange, since many historians agree, that Air Power was the predominant force in WW2. |
Dima wrote (View Post): | ||
Stwa,
not in terms of dealing with tanks. F.e. at Kursk the Lufwaffe accounted for 3-5% of all Soviet tanks lost, in Normandy USAF and RAF accounted for 8-10% of all German tanks lost. The main problem was the lack of suitable armament for aircrafts during WW2. |
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Well, most accounts say that for the Germans, traveling by day in Normandy was suicidal, so at least they helped in restricting their movements. |
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A Panzer unit on travelling in the day would be attacked, but it would not be a long line of tanks. It would also have trucks, halftracks and light vehicles vulnerable to mg fire as well.
An air strike which destroys a units ammunition or fuel supply would be devastating, so they travelled at night. |
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