Moding tutorials
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Close Combat Series -> The Mess

#1: Moding tutorials Author: Pzt_penguin PostPosted: Fri May 20, 2005 10:41 am
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well I decided to make a series of beginners tutorials for moding close
combat 5 Smile I already have the first one up at my site http://www.ccjunkies.com for moding teams. Thought we
needed some for moding it seems all the tutorials are for map making Rolling Eyes

#2:  Author: FFL_cheesecakeLocation: Angers (france) PostPosted: Fri May 20, 2005 2:14 pm
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great thing pinguin... Razz

#3:  Author: bambam887Location: Belgium PostPosted: Fri May 20, 2005 4:39 pm
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Good idea Pinguin

If you can, put up a map tutorial there as well Idea

PS do you have a screenshot of the splash screen of the PZT GJS style mod?
PPS what is the progress on Sea Lion?

#4:  Author: Pzt_penguin PostPosted: Sat May 21, 2005 3:44 am
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bambam887 wrote:
Good idea Pinguin

If you can, put up a map tutorial there as well Idea

PS do you have a screenshot of the splash screen of the PZT GJS style mod?
PPS what is the progress on Sea Lion?


Yeah I have a splash screen of the gjs pzt style mod it at my site under the
image gallery.

Op Sea lion is almost out of the researching phase had a hard time finding
Divisions that were gunna take place in the battle

about the maps I dont think ill put a tutorial on that up yet since how
im noob when it comes to maps but ill make one for editing and making
graphics for the scrngadge and CCimages files
edit
I also have a screen of the next Pzt Style main screen wich the buttons actualy work, the text in the buttons need some work though Laughing
http://forums.ccjunkies.com/viewtopic.php?t=18 [/url]

#5:  Author: Pzt_penguin PostPosted: Mon May 23, 2005 12:23 am
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just got another tutorial up for puting AT guns in Hedge rows
thanks to lord4war http://www.ccjunkies.com

#6:  Author: Pzt_WruffLocation: Pzt Befehl Hauptsitz PostPosted: Sat May 28, 2005 5:22 pm
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Great stuff Penguin.



Op SeaLion is gonna kick ass.

I finally get to cross that damned channel and invade the island! Very Happy

#7:  Author: RedScorpionLocation: Neverland PostPosted: Sat May 28, 2005 7:51 pm
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Pzt_Wruff wrote:
Great stuff Penguin.



Op SeaLion is gonna kick ass.

I finally get to cross that damned channel and invade the island! Very Happy



another what if mod! cool

#8:  Author: Pzt_penguin PostPosted: Wed Jun 01, 2005 10:04 am
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just got a tutorial up on how to make a indirect fire AT gun now you can
realy have the 88s shell the shit out of some one Laughing

#9:  Author: Antifa PostPosted: Sun Jun 12, 2005 5:24 am
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I just looked at the tutorials briefly -- nice work!!! I've made a CC3 mod and I have no problems with the basic BASE files (Weapons, Soldiers, Teams, Vehicles) but in CC5 I don't know what I'd need to do the make new units in the FPools and the BGroups -- a little tuto :what1 rial about those would be great.

I think I understand the relationship of FPools to BGroups but how to the dates work? Could I have a unit come in later to a specific FPool. i.e., have a BGroup get refreshed later in a Campaign? There are 45 team classes for an FPool on a given date but only 15 type types in BGroups -- how do these things relate? :what1

#10:  Author: Pzt_penguin PostPosted: Wed Jun 15, 2005 11:29 pm
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Good Idea for a tutorial I'll get one up shortly, The reason there is so many entries on the Fpools.adb on 1 BG is that covers all the days. I'll go more indepth
in the tutorial but 1 more thing what you was talking about having the units come in on a certian day you would manual edit the Fpools.adb file instead of using BGedit so its possible

#11:  Author: Pzt_penguin PostPosted: Thu Jun 16, 2005 4:28 am
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Just finished a tutorial that covers doing the Fpool and the bgroups manualy
its the battle group tutorial at http://www.ccjunkies.com hope it helps

#12:  Author: Pzt_penguin PostPosted: Tue Jul 05, 2005 7:57 pm
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just added two new tutorials form uberdaves weapon & vehc editing guide
and a tutorial on maps from JimRM2 http://www.ccjunkies.com

#13:  Author: Pzt_penguin PostPosted: Sat Jul 30, 2005 7:52 am
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I just got up a new BG icon tutorial it covers alot u should check it out
its the Battle Group Icon tutorial
http://www.ccjunkies.com

#14:  Author: Pzt_penguin PostPosted: Tue Sep 27, 2005 6:45 am
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Hi all ,
I just got the first part of my sound moding tutorial done and up
over at the close combat junkies sitehttp://www.ccjunkies.com
This first part is mostly a guide to get you started & acquianted with the
tools. hope it helps u out
Pzt Penguin

#15:  Author: dillydallyLocation: Arizona USA PostPosted: Sat Oct 01, 2005 10:31 pm
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What happened to this site, it seems to be offline... Anyone know? I would love to see the tutorials.

Smile

#16: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun Oct 02, 2005 4:29 am
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goes offline every now and then as penguin is always trying new things and updating it...try again tomorrow.

#17:  Author: platoon_michaelLocation: Right behind you PostPosted: Tue Oct 04, 2005 8:32 pm
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If your taking requests how about one to put a new strategic map into CCIV?

Or Force Pools for CCIV?

#18:  Author: Pzt_penguin PostPosted: Fri Oct 07, 2005 6:21 am
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My webhost server was down for a day but its back now Smile that and I was
reorganizing the CCJ site.

@ platoon_michael - Ill look into it I was having some probs with
inserting a strat map into CCV myself so after I figure it out Ill put
up a tutorial great idea BTW



Close Combat Series -> The Mess


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