After Action Report Grand Campaign
Mod and Sub-mod: Gold Juno Sword True Realism Sub-Mod 982
Players: Tigercub versus CC_CO
Short on the rules
20 minutes rounds (using CC-reg)
95% realism
Strength settings Elite
Morale is off
Never act on initiative
2 minutes warning
No BG movements in Turn 1
Extended list of all the rules can be read here TRSM GC Looking for opponent
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Morning battles 6th of June - 5 battles in total
Gold Beach; all exit VLs taken The two bunker VLs are still in German hands. Own casualties light. Enemy casualties very heavy. Lots of suppressive fire, Naval artillery and Air-support broke the enemy positions. Enemy lost 5 or 6 guns.
Almost all Victory Locations taken on Gold Beach.
Perhaps this will be an easy campaign?
Juno Beach; cleared 100% Own casualties fairly light. Enemy casualties almost 100%. Tank support and mortars broke the otherwise deadly enemy fire, killing 3 full allied squads and 1 Stuart. Enemy lost 3 or 4 guns.
The evil strong-point, so cowardly killing 3 allied squads has Finally been captured. From here - we move inland!
The Heroes from the battle. Our strong support tanks will continue to break the enemy ranks!
Courseulles-Sur-Mer; no exit VLs taken. Progress here is slow and bloody. Own casualties heavy. Enemy casualties light. Naval artillery took out several enemy units. We are still not sure how many, but several enemy units, including his mortars, silenced after the Navy had done their job. Enemy lost 2 or 3 guns.
Sword Beach; no exit VLs taken. Progress here extremely slow and extremely bloody. Enemy casualties very light. Own casualties devastating high! To make things worse, a Sherman tank was apparently captured by the enemy, somewhere in the town. We are still trying to figure out exactly where? Sword Beach is so far a meat grinder for our infantry and tanks. However, High Command feels it is important to continue the attack, despite any losses taken.
Tigercubs clever defence at Sword Beach decimate my fine troops.
Notice how I am not able to spot his units, even though all my units are under fire.
The battle result speaks for it self.
Quistreham; one of Two exit VLs taken. Progress here fairly easy. Enemy casualties light. Own casualties fairly light. Naval artillery broke the enemy strong-point leading to my breakthrough into the town. Enemy lost 1 or 2 guns.
The enemy beach-units and the 21st Panzer Division
In overall the enemy has deployed the amount of poor-quality units as reported by the French resistance. So far no contact with the 21st Panzer, located somewhere in the CAEN area. Our paratroopers have successfully dug in and awaits the reinforcements.
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Bugs and crashes: 0
Player mistakes/misunderstandings/issues: A BG was unfortunately moved in turn 1, however, the error will be corrected in Turn 2, where the same BG wont move.