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Close Combat Series -> Close Combat The Longest Day

#1: edit Author: davidssfx PostPosted: Fri Jul 20, 2012 7:15 am
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edit

Last edited by davidssfx on Tue Jul 24, 2012 11:41 pm; edited 3 times in total

#2: Re: operation perch Author: DAK_Legion PostPosted: Fri Jul 20, 2012 7:37 am
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Yes!send me your email via pm.i have the stratmap gjs complet working in tld

#3: Re: Operation Perch mod strat concept question Author: AT_Stalky PostPosted: Fri Jul 20, 2012 10:22 am
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Hi David

1)As Legion already has GJS into TLD the work would be time limited. If you would do without the extra added map Breville, then the work is done in less time. The only thing you need to do is deny access to the restricted aria via edit the exits/entrys via VLs. Actually, as I think of it, you can do this in the editor that is build into CC5 Normandy without even edit the exit/entry VLs. Thats an even faster work. The “Normandy” strat map can be repainted with the area gray as u have here, and that is done probable v fast to.  

2)If I understood you right:
Some notes on the idea, perhaps to be considered. The initsial stage you set is the actual outcome of what operation Perch is trying to achieve. Implicitly you have set the initial stage to what a success operation Perch would accomplish. That is denying Germans to use Caen as a Hub and through there move trops/supplyes/fuel and counter assault through the denied area and Caen ->Lebs -> Bennoville & Buron -> Perrier etc etc, and Caen -> Abbaye -> Brette & Herman -> etc etc… and Caen -> Carp-> etc -> etc ->...
Now in yer idea the Germans are already from start denied to use the area / lines that the operation is aiming to deny them. And the allied must have seen the area & lines in the GJS inland region as important as they tried to deny the Germans from using the the area in question…

Just my thoughts.

/S

#4: Re: operation perch Author: davidssfx PostPosted: Fri Jul 20, 2012 12:59 pm
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edit

Last edited by davidssfx on Tue Jul 24, 2012 1:35 pm; edited 2 times in total

#5: Re: Operation Perch mod strat concept question Author: DAK_Legion PostPosted: Fri Jul 20, 2012 3:17 pm
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All data send to via E-mail!

#6: Re: Operation Perch mod strat concept question Author: davidssfx PostPosted: Fri Jul 20, 2012 3:20 pm
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edit

Last edited by davidssfx on Tue Jul 24, 2012 1:33 pm; edited 2 times in total

#7: Re: Operation Perch mod strat concept question Author: davidssfx PostPosted: Fri Jul 20, 2012 3:53 pm
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edit

Last edited by davidssfx on Tue Jul 24, 2012 1:35 pm; edited 1 time in total

#8: Re: Operation Perch mod strat concept question Author: southern_land PostPosted: Fri Jul 20, 2012 8:50 pm
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Hi david.  Are you planning a 8 map mini mod or is that just the area you're fighting over?

#9: Re: Operation Perch mod strat concept question Author: davidssfx PostPosted: Fri Jul 20, 2012 9:50 pm
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edit

Last edited by davidssfx on Tue Jul 24, 2012 1:33 pm; edited 1 time in total

#10: Re: Operation Perch mod strat concept question Author: davidssfx PostPosted: Fri Jul 20, 2012 9:51 pm
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edit

Last edited by davidssfx on Tue Jul 24, 2012 1:34 pm; edited 1 time in total

#11: Re: Operation Perch mod strat concept question Author: southern_land PostPosted: Sat Jul 21, 2012 12:10 am
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yeah  ensmallen it a little to fit 4800x4800 px.  I'd get rid of some of the houses, they have the disnct feel of post WW2 and a couple of the smaller roads... as attached


breville_google_earth_cc_map_4800 size.jpg
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breville_google_earth_cc_map_4800 size.jpg



#12: Re: Operation Perch mod strat concept question Author: davidssfx PostPosted: Sat Jul 21, 2012 4:07 am
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edit

Last edited by davidssfx on Tue Jul 24, 2012 1:33 pm; edited 1 time in total

#13: Re: Operation Perch mod strat concept question Author: davidssfx PostPosted: Tue Jul 24, 2012 6:00 am
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edit

#14: Re: delete Author: mooxe PostPosted: Tue Jul 24, 2012 7:16 pm
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I cannot delete these posts. if you wish to speak privatley with people on the forum use a private forum, PM or personal email.

#15: Re: edit Author: davidssfx PostPosted: Tue Jul 24, 2012 11:42 pm
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sorry for messing up your forum mooxe ... something came up and I've done what I thought I needed to do.
Thanks
david Smile



Close Combat Series -> Close Combat The Longest Day


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