schrecken wrote (View Post): |
They didn't answer any of the questions i asked..... |
platoon_michael wrote (View Post): |
Slitherine website says 12/31/2012
Pift |
MF_Church wrote (View Post): |
Finnish Review of the game P in the F.
http://www.microsofttranslator.com/bv.aspx?ref=IE8Activity&from=&to=en&a=http%3a%2f%2fdome.fi%2fpelit%2farvostelut%2fclose-combat-panthers-in-the-fog-ennakko 2 Videos here too! Enjoy. |
Stwa wrote (View Post): |
My problem, and I really hate this, is I just have never been able to get into the approach to forrested areas and the rock walls and other stuff that can trap or render useless units assigned to the AI. This hardly happens at all with CCM(T), CC4, and CC5 maps where even if an AI AT gun is deployed in the woods, it generally can get in a few ambush shots. It is such a pet peeve of mine, and now its becoming a curse. |
Red wrote (View Post): |
the AI is bad, why to continue the close combat serie? |
platoon_michael wrote (View Post): |
Add to that anytime a AT_Gun or Tank can't shoot over a wall or Bush. |
DAK_Legion wrote (View Post): | ||
Really the PitF IA is BAD?? That would be bad for all of us............ |
mooxe wrote (View Post): |
The main reason I think it keeps getting worse is the map size. The AI has always been very stupid, but condensing them all together on a small maps make them potent. Hows that saying go.... large numbers of stupid people can be very dangerous? |
schrecken wrote (View Post): |
Anyone have a torrent of this yet? |
mooxe wrote (View Post): |
I wonder if the AI will load up troops into vehicles and tow AT guns around. |
platoon_michael wrote (View Post): |
But............ Seeing how all of a sudden you seem to be changing tunes from where you stood on CC for many,many years |
mooxe wrote (View Post): |
I wonder if the AI will load up troops into vehicles and tow AT guns around. |
schrecken wrote (View Post): |
It couldn't do that in CCm or CCMT
I don't think any time has been spent on the AI only on UI (wasted) Anyone have a torrent of this yet? |
Quote: |
Maximum map size is 40 x 40 mega tiles, or 120 x 120 tiles, or 7680 pixels x 7680 pixels.
Maximum number of maps the game can handle is 64. The Strategic map image can be (within reason) pretty much as big as you want. It's a single image in CCIMages.pix. While the old features from previous versions are not specifically supported, most of them will work. Static troops will not work. |
schrecken wrote (View Post): | ||
Static troops is broken with new release... not just simply turned off. |
schrecken wrote (View Post): |
Really annoyed at the cookie cutter trees
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mooxe wrote (View Post): |
Once again... we have a re-release with some awesome features added just like Matrix did. But they didnt fix critical things like pathfinding.... AI is still a problem.... only one way to establish a multiplayer connection...
I feel like over the years some people thought I was being over critical, flame baiting, trolling. Maybe that was the case.. sometimes. I do firmly believe that Close Combat has not advanced how it should have at the hands of Matrix/Slitherine. Atomic left us at CC5. That I thought was a pretty good ending to an excellent series of games. With all its bugs it was an advancement none the less. What we've had since then are bad attempts, pushed out the door overnight products and a mish mash of all the things we wanted spread across six different releases. Atomic had a passion for the game. Now the brand is being milked for everything. |
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