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WAR/TLD would be the least work for converting a mod.
LSA requires lots of data changes. PiTF requires lots of graphic changes along with the LSA data changes. |
Tejszd wrote (View Post): |
WAR/TLD would be the least work for converting a mod.
LSA requires lots of data changes. PiTF requires lots of graphic changes along with the LSA data changes. |
DAK_Legion wrote (View Post): | ||
Then...... PITF is LSA Enginnery with new Graphics??? Not be difficult to port old Mod for PITF (Manoi-Dima)if you need help you know where I am |
Manoi wrote (View Post): |
Stalingrad for Pitf is already begun. Not a conversion but a new mod! |
Stwa wrote (View Post): |
Speaking of pigs in fur coats ...
It took me about 2 seconds to figure out if I was going to get PitF or not. Maybe when it gets down under 20 bucks. For moi, I just do the ultimate poor man's mod, and I want everyone to know it was finished prior to the release of PitF. I just use the same old maps that have been floating around for a decade and just pretend they are maps of the Mortain area. Load the mission up with Panthers and ... oh ya ... pretend there is fog too. |
squadleader_id wrote (View Post): | ||
Why pretend? Just turn down the contrast of your monitor...and you're set! |
Stwa wrote (View Post): |
Correct
I AM STWA, last of the CCMT users. [theme music from last in the Mohicans] |
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- in LSA (and thus also PiTF) the armour/gun calculation was changed to make it more consistent, good idea for new mods but all the old data has to be reviewed/updated without know exactly how the calculations were changed |
platoon_michael wrote (View Post): |
Thanks,
I've started and it shouldn't be too bad. The biggest issue I see is the Main Screen. I was wondering if you had that file in a .psd layered format or if you had any other ideas? The current button configuration just won't work with the original Main Screen. |
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schrecken wrote (View Post): | ||
Use the same data and i reckon no one will be able to tell the difference... if anything is picked up adjust it later |
Cathartes wrote (View Post): | ||||
To start with, this is the best course, but you have to revise certain chunks of data substantially for LSA and beyond. When I portaged GJS from tLD to LSA it just didn't work right. Things functioned somewhat for infantry vs infantry, but was a disaster in armor vs armor. Had to revise all data using LSA metrics/worksheet as a base. Don't know if others found the same to be true. |
platoon_michael wrote (View Post): |
Yea I did that early on and had imposed one image over top the other and found out that the button configuration looked to be different.
I was hoping to use the original UI graphics and will do so for everything that fits WAR (Strategic Map needs minor adjustments) but it looks like the Main Screen will have to be something new. I'm kinda leaning towards using The Barmaley fountain,so long as it doesn't interfere with whats being produced for PiFT? Is anyone interested in lending a hand on that one .tga? |
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Things functioned somewhat for infantry vs infantry, but was a disaster in armor vs armor. Had to revise all data using LSA metrics/worksheet as a base. Don't know if others found the same to be true. |
Manoi wrote (View Post): |
I will see but it would be surprising if I find anything back! 5 years ago, it is a long time... |
Pzt_Crackwise wrote (View Post): |
Thanks for reminding! CCMT was built to support multiplayer up to what, 6 players? But then I have heard in reality its multiplayer is broken. So why don't we see anything done in terms of more-than-two-player multiplayer in the rereleases? It would be really cool if they actually made a CC which had a multiplayer option like that. Then it would be a new game and be actually worth the 50 bucks they ask now for the damn broken re-releases. |
Pzt_Crackwise wrote (View Post): |
Thanks for reminding! CCMT was built to support multiplayer up to what, 6 players? But then I have heard in reality its multiplayer is broken. So why don't we see anything done in terms of more-than-two-player multiplayer in the rereleases? It would be really cool if they actually made a CC which had a multiplayer option like that. Then it would be a new game and be actually worth the 50 bucks they ask now for the damn broken re-releases. |
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Stwa wrote (View Post): |
I cant tell you all how disapointed I was that Manoi didn't seem to have any interest in porting Stalingrad to CCMT. So me thinks, I might do it. Only I will probably just clone the Germans and give them snappy Russian team names. Just kidding. There are a few obsolete Russian light tanks in the CC5 vehicle set, so they can use those until I can find a nice T-34. OMG The fog has lifted near Mortain. |
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Cathartes wrote (View Post): |
think some new modding tools are on the way soon... |
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