CC WAR UTAH german S vetmod 2.0
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Close Combat Series -> Close Combat Wacht am Rhein

#1: CC WAR UTAH german S vetmod 2.0 Author: salhexe PostPosted: Wed Dec 19, 2012 9:05 pm
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Hi
here an update for this vetmod because the mod was upgrade to the latest patch, thanx to Platoon Michael for having done it.

You have to download  the scrngadg file from Here.



changes


Alsteams rivisited team type, sai and quantity

Axsteams rivisited quantity

Bgroups rivisited team type and quantity

Campaign updated Platoon Michael's file

Fpools rivisited Platoon Michael's file

Gc

Weapons Adjusted reload time chamber and clip for mortar, at gun and others


Have fun Smile



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#2: Re: CC WAR UTAH german S vetmod 2.0 Author: platoon_michaelLocation: Right behind you PostPosted: Wed Dec 19, 2012 10:47 pm
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Whats up with the BTD file in there?
Do I need that?


Thanks for the Mod

#3: Re: CC WAR UTAH german S vetmod 2.0 Author: salhexe PostPosted: Thu Dec 20, 2012 3:05 pm
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If you want. I tried to get better performance.

#4: Re: CC WAR UTAH german S vetmod 2.0 Author: salhexe PostPosted: Thu Dec 20, 2012 10:05 pm
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I usually use to change BTDs to those decisive maps for add extra difficulties.

#5: Re: CC WAR UTAH german S vetmod 2.0 Author: TejszdLocation: Canada PostPosted: Fri Dec 21, 2012 3:47 am
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Thank you salhexe!

#6: Re: CC WAR UTAH german S vetmod 2.0 Author: salhexe PostPosted: Sun Dec 30, 2012 4:41 pm
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Can someone explain to me how it is possible that simply changing the file scrngadg, a graphics file, which updates the mod to the latest patch, you have the following changes:
- AI no longer uses the barrage,
- prevents to conquer the VLs altought if it is nearby and it turn around,
- in Tare Green is static for long days and does not attack.

These are the main changes, not all negative, someone noticed them?

#7: Re: CC WAR UTAH german S vetmod 2.0 Author: salhexe PostPosted: Mon Jan 21, 2013 9:25 am
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I discovered, perhaps, a reason, but I do not understand why, stupid Ai tank is "packed". In an inch map, there are 3 different land seemingly impassable for tanks


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#8: Re: CC WAR UTAH german S vetmod 2.0 Author: salhexe PostPosted: Fri Feb 01, 2013 9:33 pm
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Any of you have Ai stuck in Tare green map?

Seems to be the upgrade to the latest Pacht causing this.

I do not understand as a graphic file  changing the behavior of the game engine.

If you get back the patch files 07 the same type of map Ai move back

Not even a trick with btd is effective Confused



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#9: Re: CC WAR UTAH german S vetmod 2.0 Author: salhexe PostPosted: Tue Feb 05, 2013 11:02 am
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Testing an update, here sniper vs sniper, I was injured but win  Smile


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Close Combat Series -> Close Combat Wacht am Rhein


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