Kursk 1943
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#21: Re: Kursk 1943 Author: Mana PostPosted: Tue Jan 15, 2013 6:16 pm
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You are right about the scale where the action takes place, in my opinion the whole Kursk bulge would indeed be too large for close combat, I agree with Dima to stick with a certain area. My choice for the area Belgorod/Prokhorovka is obvious, historically this is the most interesting area and probably the most known for people. Action will take place between the beginning of July and will end at the beginning of August.

I would appreciate if someone could research and provide information about the mentioned area and date (detailed information about units, vehicles and environment)
As I mentioned before in order to create this project I will need the talents of others such as Data editing, research and other. This would give me allot of support for a solid base which is not only created from my point of view.

Correct me if you think otherwise! Smile


Last edited by Mana on Mon Jan 28, 2013 8:49 am; edited 2 times in total


Stratmap.jpeg
 Description:
This is not the actual strat map! this is a test of how the actual terrain depth renders
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Stratmap.jpeg



#22: Re: Kursk 1943 Author: southern_land PostPosted: Wed Jan 16, 2013 12:13 am
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yeah okay i'm tentatively interested  in doing some maps...

Just been google earthing north of belgorod, there is enough cover there to make things interesting I think

#23: Re: Kursk 1943 Author: Mana PostPosted: Wed Jan 16, 2013 7:55 am
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About the strat map posted:

This is based on actual terrain height data, the cities and villages are not all shown but the major ones are. Belgorod is the main city and an importnant strategical point as is Porkhorovka, my initial idea is that the player has to achieve one of these goals; Belgorod for the russians as key city to Kharkov and Prokhorovka for the Germans to succeed their operational plans of 'Citadel'
(The actual stratmap will go slightly beyond Belgorod and Prokhorovka)


PS: Thank you for all the feedback and responses!

#24: Re: Kursk 1943 Author: DAK_Legion PostPosted: Wed Jan 16, 2013 3:09 pm
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you have a PM Mana!

#25: Re: Kursk 1943 Author: Hesus PostPosted: Wed Jan 16, 2013 7:20 pm
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Looks great, would love to play an eastern front mod on PITF.

#26: Re: Kursk 1943 Author: Pzt_KamiLocation: IRAN PostPosted: Sun Jan 20, 2013 7:26 pm
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This has really become a dream to see a Kursk mod for CC. Now you guys gonna make it. this is indeed a great news Very Happy and PitF can be a good choice as base game for this project. wish you good luck

#27: Re: Kursk 1943 Author: sickf1 PostPosted: Tue Jan 22, 2013 9:51 pm
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great news to see interest in this, i have not really been active for sometime but have been enjoying Pitf H2H games

#28: Re: Kursk 1943 Author: tigercubLocation: charters towers PostPosted: Wed Jan 23, 2013 4:15 am
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also would lilke to see....ill keep looking at this...

#29: Re: Kursk 1943 Author: DAK_Legion PostPosted: Wed Jan 23, 2013 1:51 pm
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perhaps serve to help.......

Old CC5_Kursk FORUM.


http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewforum&f=55

#30: Re: Kursk 1943 Author: Mana PostPosted: Wed Jan 23, 2013 8:37 pm
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He guys,

Here's a small update (which I'm planning to do every week) So far Dak_legion is working on the data for an alpha version, with this version I'm planning to create two brand new maps; Belgorod east (station) and a part of prokhorovka. Belgorod east is currently being made (see images for preview)
The past few days I obtained new sounds which contain actual weapon recordings from a distant perspective creating a more realistic and balanced perspective ingame.

Although I probably need help from someone who speaks and understands Russian, both with the voices, data and research.


Kind regards,
mana


Last edited by Mana on Mon Jan 28, 2013 8:50 am; edited 2 times in total

#31: Re: Kursk 1943 Author: DAK_Legion PostPosted: Thu Jan 24, 2013 7:19 pm
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I need your e-mail Maná!

here or vía pm!

#32: Re: Kursk 1943 Author: Mana PostPosted: Fri Jan 25, 2013 7:52 pm
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Hi guys here's a small update: some fuel for the imagination Smile


0001.png
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Conversion teaser logo
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0001.png



#33: Re: Kursk 1943 Author: FiestitaLocation: Santa Fe PostPosted: Mon Jan 28, 2013 8:40 am
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Apparently you missed the Donets River in the strategy map. Belgorod has shores in it.

#34: Re: Kursk 1943 Author: Mana PostPosted: Mon Jan 28, 2013 8:47 am
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Your right, this strategic map is not the actual map it is just a test and is nothing compared to the actual strat map

#35: Re: Kursk 1943 Author: FiestitaLocation: Santa Fe PostPosted: Mon Jan 28, 2013 11:03 pm
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I should have though about it as a test. My bad. Keep up the good work you are doing Mana.

#36: Re: Kursk 1943 Author: Mana PostPosted: Fri Feb 01, 2013 6:34 pm
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Here's a preview of the legendary T34/76 1942. The soldier in the square is placed there for the scale. The background image is the Belgorod railyard map I'm working on, but for the alpha version I'm working on Hill 252.2

Hope you like it!



Belgorod_railyard.jpeg
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Belgorod_railyard.jpeg



Hill2522.jpeg
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Hill2522.jpeg



#37: Re: Kursk 1943 Author: DAK_Legion PostPosted: Fri Feb 01, 2013 9:03 pm
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Excelllent work;)

#38: Re: Kursk 1943 Author: Dima PostPosted: Fri Feb 01, 2013 9:05 pm
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Hill 2522 looks very similar to cut Stal map Smile

#39: Re: Kursk 1943 Author: Mana PostPosted: Sat Feb 02, 2013 10:05 am
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Thanks!

What do you guys think of the scale?


I have done my math and came to the conclusion that the regular Pitf scaled vehicles are too small to actually fit a soldier inside. I developed these houses and vehicles so a close combat soldier would actually fit realistically. But maybe I missed something?

#40: Re: Kursk 1943 Author: DAK_Legion PostPosted: Sat Feb 02, 2013 9:03 pm
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previously talked about size soldiers versus tanks....


http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9877
 

hope will be helpful Wink



Close Combat Series -> Close Combat Panthers in the Fog


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