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mooxe wrote (View Post): |
Can engineers remove mines in the rereleases?
I have only had it happen once or twice in CC5, and the was only one mine disabled if I remember correctly.. |
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mooxe wrote (View Post): |
Do the crabs do the job? I dont think I ever used noticed if they worked or not. |
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tigercub wrote (View Post): |
Cathartes
what numbers of tanks /AFV do u have on both sides around the same as the old GJS... thx for the AAR by the way! Tigercub |
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diggin.robat wrote (View Post): |
BTW: Out of my experience with TLD (w/ Grnd Tactic 2.0), HtH with Ronson, some time ago, I thought about editing the Panzerfaust to crewed weapon, so that it won´t get so easily lost by a german unit under fire. In the entire GC in HtH, my germans only took out 2 tanks with very few near misses, as the Panzerfaust soldier seems to get lost quite quickly under fire, reducing AT capability of a unit to nearly zero. In the end Ronson wasn´t much ennoyed by them in street fighting, buggying around with his Shermies all the time... ;) I never managed to test it myself, but with the quite small number of Panzerfaust in TLD-GT2.0 it seemed to me to be fair to increase the usage of it a bit more by making it crewed. What do you think about that? diggin |
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In TLD-GT2.0, the german teams mostly had only one Panzerfaust, and it´s loss was quite a serious thing, when no other AT-Weapons were left. |
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tigercub wrote (View Post): |
Naval in Ranville? |
Antony_nz wrote (View Post): |
I think we need a wager on the capture of Caen. 100 dollars say you don't capture it in 6 days :)
Keep it up. |
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