LSA WAR GERMAN S VETMOD 1.0
Select messages from
# through # Forum FAQ
[/[Print]\]

Close Combat Series -> Close Combat Last Stand Arnhem

#1: LSA WAR GERMAN S VETMOD 1.0 Author: salhexe PostPosted: Fri Feb 22, 2013 8:06 pm
    —
Here a new vetmod, but I find problems during the game.

Just the last game of the round of the day, , the game goes into freeze without loss of any file, but whatever I do nothing changes.

Also changing strategic movement and jumping that map, however, the last battle before the end of the round, freeze.

Put thevetmod  which is still compelling, hoping someone can find out what the problem that afflicts all mods concerning the Bulge, at this point I think it's something in the maps (?)

edit
With the new patch

http://matrixgames.com/products/386/downloads/

finally game no more freeze


Last edited by salhexe on Thu Jul 18, 2013 5:19 pm; edited 1 time in total


LSA WAR german S vetmod 1.0.rar
 Description:

Download
 Filename:  LSA WAR german S vetmod 1.0.rar
 Filesize:  315.56 KB
 Downloaded:  636 Time(s)


#2: Re: LSA WAR GERMAN S VETMOD 1.0 Author: salhexe PostPosted: Fri Feb 22, 2013 9:51 pm
    —
Added 2 gc files below.
patch 5.60.51



warlsa.jpg
 Description:
 Filesize:  151.47 KB
 Viewed:  11965 Time(s)

warlsa.jpg



saved gc.rar
 Description:
last battle before freeze

Download
 Filename:  saved gc.rar
 Filesize:  90.47 KB
 Downloaded:  506 Time(s)


strategic moviment.rar
 Description:
gc strategic moviment

Download
 Filename:  strategic moviment.rar
 Filesize:  90.07 KB
 Downloaded:  460 Time(s)


#3: Re: LSA WAR GERMAN S VETMOD 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Sat Feb 23, 2013 4:02 am
    —
I suggest not having 10 men teams.

I'm guessing the game doesn't always like the graphics overlaying of each other.

When I first loaded the mod I went back and forth with the AB Rifle team from the strat map to the soldier screen and 6 times in a row it CTD.

But when you view said team on the soldier screen it doesn't display the 10 little heads,it displays 7.
Same as the amount of shoulder patches displayed.

I'd try 7 total and see what happens.

The battle did load for me from the saved gc file you posted.



UO0094.jpg
 Description:
 Filesize:  161.08 KB
 Viewed:  11912 Time(s)

UO0094.jpg



UO0095.jpg
 Description:
 Filesize:  116.26 KB
 Viewed:  11913 Time(s)

UO0095.jpg



UO0096.jpg
 Description:
 Filesize:  396.68 KB
 Viewed:  11912 Time(s)

UO0096.jpg



#4: Re: LSA WAR GERMAN S VETMOD 1.0 Author: salhexe PostPosted: Sat Feb 23, 2013 3:45 pm
    —
I could try to reduce to 7 men, but for example in Berlin this no causes problems.

Can you post the gc bypass so I can continue to test? thanks

#5: Re: LSA WAR GERMAN S VETMOD 1.0 Author: salhexe PostPosted: Wed Feb 27, 2013 11:46 am
    —
One interesting thing about LSA is to have 2 units in the same map.

In the Bulge and Bastogne in particular, creates the necessary conditions for greater realism.

As you can see in the picture, german must completely encircle Bastogne, (as in reality), because Ai having 2 units and can make attempts to break the siege.



bastogne.jpg
 Description:
 Filesize:  149.57 KB
 Viewed:  11607 Time(s)

bastogne.jpg



#6: Re: LSA WAR GERMAN S VETMOD 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Wed Feb 27, 2013 2:55 pm
    —
Yea but your 9 days into your GC and once again it looks like the Americans will never be able to win or even come close.

#7: Re: LSA WAR GERMAN S VETMOD 1.0 Author: salhexe PostPosted: Wed Feb 27, 2013 3:08 pm
    —
It's still too early to tell, but as in the history, the German forces are low, and the Allies have many reinforcements and the campaign is still a long.

#8: Re: LSA WAR GERMAN S VETMOD 1.0 Author: hellblazer PostPosted: Sat Mar 09, 2013 7:56 pm
    —
Is this mod stalled due to the crash bug?

#9: Re: LSA WAR GERMAN S VETMOD 1.0 Author: salhexe PostPosted: Mon Mar 11, 2013 10:38 am
    —
The vetmod is working, it happens that the game could crash in the last battle of the game round, so you have to be careful to save the file to the beginning of each round of strategic move, you might be needed if the game goes on, changing the movements of beginning of shift.

#10: Re: LSA WAR GERMAN S VETMOD 1.0 Author: salhexe PostPosted: Thu Jun 20, 2013 8:51 am
    —
With the new patch

http://matrixgames.com/products/386/downloads/

finally game no more freeze Smile

#11: Re: LSA WAR GERMAN S VETMOD 1.0 Author: salhexe PostPosted: Mon Jul 15, 2013 4:03 pm
    —
I got to day 14 (dec 30), there are no more crashes after the new patch, I hope a new patch is developed also for WAR.


b.jpg
 Description:
 Filesize:  140.87 KB
 Viewed:  9944 Time(s)

b.jpg



#12: Re: LSA WAR GERMAN S VETMOD 1.0 Author: platoon_michaelLocation: Right behind you PostPosted: Mon Jul 15, 2013 11:25 pm
    —
The UI Graphics for this Mod suck so BAD that no matter what you do it will never be playable.

Compound that with the NON exploding Bridge at Trois Points and basically you have SHIT game with a SHIT Mod.

Stop wasting you time Bro!

#13: Re: LSA WAR GERMAN S VETMOD 1.0 Author: salhexe PostPosted: Tue Jul 16, 2013 3:11 pm
    —
You are very pissed off Smile,

I still have the vet GC of vetBoB waiting to go on, if they ever will make a patch.  Sad

#14: Re: LSA WAR GERMAN S VETMOD 1.0 Author: salhexe PostPosted: Thu Jul 18, 2013 12:08 pm
    —
I have a question: why WAR Utah works perfectly without crashing and everything related to the bulge (the custom WAR, vetbob) suffer from it?

Could be something related to the maps?

#15: Re: LSA WAR GERMAN S VETMOD 1.0 Author: johnsilverLocation: Florida PostPosted: Thu Jul 18, 2013 7:14 pm
    —
Could always introduce the US T-28 "Super Tank" like another CC developer did to even the odds with another mod version of WAR.. THAT would even the odds, if not historically accurate..



Close Combat Series -> Close Combat Last Stand Arnhem


output generated using printer-friendly topic mod. All times are GMT

Page 1 of 1